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I can't reproduce this bug. It runs fine (beside horrible stuttering...) on my windows 7 offline machine.
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DreamedArtist: So GOG is just gonna ignore this?
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Dark_art_: Probably yes since pretty much all Unity 2017 and later games do the same, except the freezing and not so intense. If GOG were to do something about it, half of the catalog from the last 3 years were afected.
Actually, after checking the website and Galaxy I can deduce GOG are very found of telemetry and tracking...
Well, the entire point of Galaxy is to run achievements and score rankings and similar junk. If you're using Galaxy and you think it's not reporting anything back, you're an idiot, here's your sign...

As far as the library goes, myself and many others that have been supporting GoG forEVER have gone out of our way to make sure that GoG tech support has documented evidence that they can use to clean software up themselves, or make devs do it. They've even de-listed a few games in the distant past, because it was impossible to fix them. Stating that their library makes you think that they thrive on it is simply unfair and delusionary. STEAM. Steam would prefer that everything in their library be infected and report back as many details aas they can sell to make a profit on. THAT there is a true statement!

As far as Unity goes, I try to discourage its use whenever it gets brought up. Just as sure as little bunnies are born in the spring, Every few years the Unity engine becomes obsolete and incompatible, then every developer on the planet has to scramble to fix everything. For free. Just to make it functional again. Honestly, they are all better off never using it in the first place. Try convincing young developers full of themselves and their abilities of that fact, though. Go ahead, I'll wait. ;)
Intresting to say the least. Any updates?
Any update on the issue?
Does the solution in this post help?
https://www.gog.com/forum/general/unity_engine_telemetry_killer
Post edited June 03, 2021 by _Auster_
If anyone wants to remove the telemetry I made a small app to patch the main executable which will remove all the URLs, Certificates and metadata used by the telemetry. (no modification of the code, it will just remove a lot hardcoded stuff)

Once patched the game won't attempt to sent anything, so it won't take 10 seconds to close. (and hopefully won't lag when completing tasks)
Will work with the Steam and GOG version of the game. (the GOG main executable of the game is basically the same used in the Steam version expect it was modified to load "common.dll" instead of "steam_api.dll")

Link: (app + source code included)
https://mega.nz/file/H0ow3SRY#RmenBvpMjqCV00ts-IVKFuSvtahCj0URhAYKjvImdLA

Originally made this for myself but I am sure some peoples will find it useful.
I also don't know yet if this patch can make the game crash while playing, but so far it didn't for me.

(btw while making this I noticed that the game will try to grab your Windows "ProductId" and "InstallDate" from the registry)
Post edited February 02, 2022 by discloseinferior
Thank you very much for this Patch! Can you add an option to add the "Startup Crash Fix" by Doomhack so that it works together (and on this GOG version).

Mod link:
nexusmods.com/deusexhumanrevolution/mods/18
Post edited January 22, 2022 by Torrento59
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Torrento59: Thank you very much for this Patch! Can you add an option to add the "Startup Crash Fix" by Doomhack so that it works together (and on this GOG version).

Mod link:
nexusmods.com/deusexhumanrevolution/mods/18
Updated the patcher to add the "Startup Crash Fix": (optional checkbox)
mega.nz/file/H0ow3SRY#RmenBvpMjqCV00ts-IVKFuSvtahCj0URhAYKjvImdLA
Great, thanks! unfortunately it's incompatible with ModHook (I have this message at startup "Could not identify game version (93B4EB57)") so I reserve your patch for my next game without mod ;)

ModHook (if you want to test it):
github.com/gibbed/DXHRDC-ModHook
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Torrento59: Great, thanks! unfortunately it's incompatible with ModHook (I have this message at startup "Could not identify game version (93B4EB57)") so I reserve your patch for my next game without mod ;)

ModHook (if you want to test it):
github.com/gibbed/DXHRDC-ModHook
Because the mod loader will check for the crc32 of the main executable to make sure it will work, if you want a version without this check: (source included)

https://mega.nz/file/rwoAhRDR#oE478WNV8DulxGH15lZ4eV5ZLfpUVClLncJ_GiPq38s

I don't use mods so I can't test, but it should work hopefully.

Edit: link formatting
Post edited February 02, 2022 by discloseinferior
Everything is working perfectly, my gaming fun in DXHR is increased by 200% thanks to you!!!
Looks like "DFEngine.dll" is also a part of the telemetry (DoubleFusion Engine I believe), if you want to disable it you might want to use the ModLoader dll from above even if you don't want to use mods.

From the github repository for DXHRDC-ModHook: "DFEngine.dll is the code responsible for in-game advertising, as seen on billboards and such."

The game will try to get those ads from "Master10.doublefusion.com/MasterAdServerWS/MasterAdServerWS.asmx" which is now dead and for sales, so I guess anyone could buy the domain to get their ads in the game, which is... interesting...
Post edited January 23, 2022 by discloseinferior
Indeed it's "interesting..." I wonder if DX Mankind Divided also has this telemetry and advertising system. The game is quite long to start and to exit...
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Torrento59: Indeed it's "interesting..." I wonder if DX Mankind Divided also has this telemetry and advertising system. The game is quite long to start and to exit...
DXMD does not use doublefusion (looks like they died years ago) but it does have telemetry. Most games from eidos seems to do that. (like how many time you died and in what conditions ect...)

Removing it from DXHRDC is more interesting since the telemetry system is poorly implemented and will cause the game to slowdown.

But if you care about the telemetry, you can just block those in your firewall:

DXMD:

https://dxng.os.eidos.com
https://dxbreach.os.eidos.com
https://notification.os.eidos.com/game/

Just Cause 2:

https://jc2-pc-game-metrics.eidos.co.uk
http://jc2-pc-game.infocast.eidos.co.uk

Just Cause 3:

https://bluewhale.os.eidos.com
https://notification.os.eidos.com/game/

Just Cause 4:

https://jc4v6.os.eidos.com/game
metrics.avalanchestudios.com
metrics-web.avalanchestudios.com

From the eidos games I have.
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discloseinferior: Looks like "DFEngine.dll" is also a part of the telemetry (DoubleFusion Engine I believe), if you want to disable it you might want to use the ModLoader dll from above even if you don't want to use mods.
I don't understand how can we disable it exactly ? Could you explain it a bit more ?