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I'm not interested in multiplayer. Are the single player missions any good? Are they anything like the original games? Or is the point of this game the multiplayer (like the new Battlefront)?
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MusicallyInspire: I'm not interested in multiplayer. Are the single player missions any good? Are they anything like the original games? Or is the point of this game the multiplayer (like the new Battlefront)?
Right now there is just a practice area with no enemies and a basic you vs AI mode. The single player is still very early stages from what I have been reading. Still, cool to get on GoG for such a good price and get some practice flying. I most certainly need the practice.
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MusicallyInspire: I'm not interested in multiplayer. Are the single player missions any good? Are they anything like the original games? Or is the point of this game the multiplayer (like the new Battlefront)?
They set out to make a MP game, and decided as an afterthought to make a single player campaign. Reports from various people I know say that the game does not feel like a descent game at all as in controlling the ship.

If you want a game that is dedicating itself to Single player and really is the next Descent game, even made by the same people who made Descent 1 and 2, look at Overload.
You can play the playable teaser they created during the kickstarter campaign. I am a backer for the game and have been getting their backer exclusive demos and I got to say it is so much a descent game in every single way. The playable teaser gives you a little taste, but know they have made massive improvements since then.
here is the link
http://store.steampowered.com/app/450220/

remember, it is a playable teaser built during the kickstarter campaign, so it is more of a tiny prototype, well before alpha versions.

Right now you can pre-order the game for $25.00, or if you want the exclusive demos you need to pay at least $90.
http://playoverload.com/
Post edited December 23, 2016 by eisberg77
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MusicallyInspire: I'm not interested in multiplayer. Are the single player missions any good? Are they anything like the original games? Or is the point of this game the multiplayer (like the new Battlefront)?
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LiqMat: Right now there is just a practice area with no enemies and a basic you vs AI mode. The single player is still very early stages from what I have been reading. Still, cool to get on GoG for such a good price and get some practice flying. I most certainly need the practice.
In addition, there is also currently a Survival mode, where you try to last as long as possible against ever-more-difficult waves of bots. That is in the Charon map.

We are working on the singleplayer campaign now, and its completion will mark our exit from In-Development/Early Access.
Thanks. I'll give this a pass for now. Doesn't sound like my thing. I'll wait and see what people say about the campaign after it's finished.
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MusicallyInspire: I'm not interested in multiplayer. Are the single player missions any good? Are they anything like the original games? Or is the point of this game the multiplayer (like the new Battlefront)?
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eisberg77: They set out to make a MP game, and decided as an afterthought to make a single player campaign. Reports from various people I know say that the game does not feel like a descent game at all as in controlling the ship.
This is simply not true. What you are seeing is the nature of incremental public development. Our intention all along was to have a game that did both multiplayer and singleplayer well. We focused first on multiplayer because the elements that make the mutliplayer work are far better at determining and testing things like ship and weapon balance and are all (largely) needed in the single player. In addition the crafting of a good single player story takes longer and generally shouldn't be spoiled until done (or you get people frustrated that they can only get half way through the story).

We have always said from the beginning we will be doing a kick-ass single player but that it would come closer to the end of the development cycle for the reasons listed above... please stop spreading the fallacy that single player is in afterthought in our mind, if you knew the number of hours we have spent discussing and planning the single player experience, you would not be able to claim that in any fairness with a straight face.
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MusicallyInspire: I'm not interested in multiplayer. Are the single player missions any good? Are they anything like the original games? Or is the point of this game the multiplayer (like the new Battlefront)?
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eisberg77: They set out to make a MP game, and decided as an afterthought to make a single player campaign.
This is completely incorrect.

The Single player campaign is in progress, we have always had one on the schedule. As a team that decided to move Descent from it roots of only Arena play with no progression, we decided early on that in order to do that, we would need to balance the game first and do MP, almost all of MP is done, and we are working on the SP campaign now.

And for some reason, people keep trying to make it a war between us an Overload, we backed their game, we like what they are doing, and by all means you should check them out too.

We need more 6Dof games, ours, Overloads, Sol Contingency.....we need all of us to be successful to bring the genre back.

Thanks for listening.

WM
Post edited December 23, 2016 by WingmanDU
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MusicallyInspire: I'm not interested in multiplayer. Are the single player missions any good? Are they anything like the original games? Or is the point of this game the multiplayer (like the new Battlefront)?
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eisberg77: They set out to make a MP game, and decided as an afterthought to make a single player campaign. Reports from various people I know say that the game does not feel like a descent game at all as in controlling the ship.

If you want a game that is dedicating itself to Single player and really is the next Descent game, even made by the same people who made Descent 1 and 2, look at Overload.
You can play the playable teaser they created during the kickstarter campaign. I am a backer for the game and have been getting their backer exclusive demos and I got to say it is so much a descent game in every single way. The playable teaser gives you a little taste, but know they have made massive improvements since then.
here is the link
http://store.steampowered.com/app/450220/

remember, it is a playable teaser built during the kickstarter campaign, so it is more of a tiny prototype, well before alpha versions.

Right now you can pre-order the game for $25.00, or if you want the exclusive demos you need to pay at least $90.
http://playoverload.com/
I've bought this game on GOG today and also tried this Overload early demo just now.

Overload plays and feels much better. Underground developers need to check that out and make Underground play and feel more like Overload. Overload is more edgy and visceral. It's much closer to the old Descent experience.

Underground feels weak overall. Graphics are crappy even though it probably uses the latest Unreal engine. Graphics just suck for some reason. It needs a kick in the nuts. Textures need a big overhaul. Even the interface feels cheap and crappy. I won't ask for a refund yet because I want to try the campaign once it comes out but this game has been in development for quite some time now and unless they polish things properly, I don't see much hope for this game. It's very unpolished. The enemy ships look very weak and flimsy as well. The designer needs a smack on the head.

P.S: I couldn't care less about multiplayer. This is not the type of game you want to play in multiplayer. Even so, I've tried the EU server and it was empty. No one to play with. Skip the stupid multiplayer and focus on the single player experience. People who buy this game don't really care about multiplayer.
Post edited December 25, 2016 by viola128241
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eisberg77: They set out to make a MP game, and decided as an afterthought to make a single player campaign.
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WingmanDU: And for some reason, people keep trying to make it a war between us an Overload, we backed their game, we like what they are doing, and by all means you should check them out too.
It is not a "war" that is going on. Your game has this MP is the main point of the game with a single player being added in as a little side thing. Think of the Call of Duty games, where those games are really about the MP, and the SP is just there that hardly anybody cares about or even remembers. I saw your kickstarter when you started it up and you guys called it a Single Player mini campaign that is set as a prologue to a future single player game as your company grows, this points to me believing that the single player campaign in this game is more of an afterthought.

So while yes you are making a single player, you cannot fault us Single player only players having reservations about the quality and scope of what the single player will be for your game.

Since there is a game being made that feels so much like a Descent game and is focusing on the single player, then it is not unreasonable to tell people about it when they are asking specifically about single player.

it is not a war between the 2 games, it is simply pointing people towards a game that might better suite their wants. I do the same with Overload when people are asking for a more robust MP game, I point them towards your game because that is where you guys are showing where you are going with this game, where as Overload is focusing on the single player with the addition of MP at a later time after release.

It is just a difference in focus, with DU feeling like an MP focused game, and Overload being a SP focused game, and when a player feels one is more important over the other or in a lot of cases has zero interest in one aspect, then it makes sense to point people towards something that is better for them.
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viola128241: P.S: I couldn't care less about multiplayer. This is not the type of game you want to play in multiplayer. Even so, I've tried the EU server and it was empty. No one to play with. Skip the stupid multiplayer and focus on the single player experience. People who buy this game don't really care about multiplayer.
Could not disagree more. I would like to see more open spaces though. I am sure that is coming in future level designs.
Well as a Producer that worked on Wing Commanders and Starlancers, and Conquest Frontier Wars, I believe both MP and SP are important.

WM
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WingmanDU: Well as a Producer that worked on Wing Commanders and Starlancers, and Conquest Frontier Wars, I believe both MP and SP are important.

WM
This title not having MP would be almost criminal. By the way, love the HUD in this game. Has a great look to it and very functional.
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WingmanDU: Well as a Producer that worked on Wing Commanders and Starlancers, and Conquest Frontier Wars, I believe both MP and SP are important.

WM
Am looking forward to the finished product and good luck with it :-) - could not care less about multiplayer by the way, my emphasis is on singleplayer (and I hope that the in-game map stuff (if included) is not as effed up as it was in Descent 3 - the grid stuff in Descent 1 & 2 was much better!).

Will have a look at the current state when I am back home...

P.S.: It would be nice if you could give the folks at GOG a gentle nudge towards them releasing Starlancer (and Freelancer) as well. I did without getting Starlancer at the time because it was only available over here in Germany as an apparently rather crap translation... so I gave it a miss...
Post edited December 29, 2016 by patricklibuda
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WingmanDU: Well as a Producer that worked on Wing Commanders and Starlancers, and Conquest Frontier Wars, I believe both MP and SP are important.

WM
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patricklibuda: Am looking forward to the finished product and good luck with it :-) - could not care less about multiplayer by the way, my emphasis is on singleplayer (and I hope that the in-game map stuff (if included) is not as effed up as it was in Descent 3 - the grid stuff in Descent 1 & 2 was much better!).

Will have a look at the current state when I am back home...
If you prefer Single play, look at Overload. They are making it Single first and then multi.
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patricklibuda: Am looking forward to the finished product and good luck with it :-) - could not care less about multiplayer by the way, my emphasis is on singleplayer (and I hope that the in-game map stuff (if included) is not as effed up as it was in Descent 3 - the grid stuff in Descent 1 & 2 was much better!).

Will have a look at the current state when I am back home...
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CDN_Merlin: If you prefer Single play, look at Overload. They are making it Single first and then multi.
Thanks, I did not know about Overload :-). Anyway, as I love Descent (particularly part 1), I am looking forward to both! Until then let's see and wish them all the best with their efforts :-). Apart from that, it probably is a bit unfair to bash developers for letting people have a look at an unfinished rather early stage version.

P.S.: The folks who did the original DOS version of Z at the time had a similar approach during development. They also first had a multiplayer version and looked at what people would do and how they would play. The result was a still legendary AI and a game where when you lost you did so because of your own stupidity and not because the game was cheating.
Post edited December 29, 2016 by patricklibuda