Posted December 21, 2016
Why decide to join games in development on GOG?
“We want to develop Descent: Underground with gamers and incorporate their feedback by giving them access to the game before it is officially released. GOG’s games in development allows more gamers to participate in this development process, greatly expanding the pool of ideas and testing feedback we can use to make the game even better.
The team behind Descent: Underground has a long track record of community involvement, including forum participation, live video streaming, and more than 150 episodes of weekly "inside look" web shows that help gamers see behind the curtain.”
Approximately how long will Descent: Underground be in early development?
“We expect the game to be in development through early 2017.”
What do you plan to change during development?
“The full version of Descent: Underground is planned to have considerably more features than the initial in development release.
Planned features include:
Several role-based ship types with richly-detailed tech trees, unlocks, and customizations
Lots more weapons, gadgets, and tools to rule the battlefield
Loads of core multiplayer maps with numerous variations based on game mode
Virtual Reality and Full Controller support
Additional game modes to master solo and with friends
Better matchmaking, friends-list integration, player-run organizations and teams, cross-platform play, and cooperative missions
Multidisciplinary leaderboards, achievements, ladder rankings, detailed player statistics, and worldwide tournament play
Interactive environments, including destructible terrain elements, resource mining, hidden passages, and more
Support for player-made maps and content, modifications ("modding"), LAN games, and private servers with customizable match settings
Career progression with meritocratic rankings and perhaps even some "off the books" jobs from the ruling megacorporations
A rich and complex metagame in which the outcome of multiplayer matches affect the larger game world
Singleplayer story missions that breathe even more life into the game world
What is the current state of Descent: Underground?
“Descent: Underground now includes nine ship classes, five types of cannons, four missile varieties, seven game modes, and ten maps- with more to come!
Ship classes include: Generalist ("Wasp"), Tank ("Panzer"), Healer ("Shaman"), Damage ("Typhoon"), Scout ("Predator"), Thief ("Warlock"), Miner ("Auger"), and Hauler ("Goliath").
Primary Weapons include: Laser Cannon, Quad Laser, Vulcan Cannon, Frag Cannon, Plasma Cannon, and Fusion Cannon.
Missiles include: Concussion, Homing, Smart, and Mega Missiles.
Current game modes include: Corporate War, Miner Mayhem, co-op Survival & Vs. Bots, Anarchy & Team Anarchy (deathmatch), and Conquest.
Plus gadgets, tools, afterburner, special power-ups, and lots more!”
Will the price change on release day?
“Our official release should approach AAA-quality and we plan to price the game accordingly. We may gradually raise our price as new features are added and we near final release.”
How can the community participate in the development process?
“Descent: Underground is already incorporating ideas and feedback from the community! For example, community members contributed detailed flight and controller mechanics as well as backstory concepts.
We are even including a fully fleshed-out enemy robot developed entirely by the community!
We plan to continue this process with the help of early Games in Development gamers. We plan to support player-made maps, content, and mods.”
“We want to develop Descent: Underground with gamers and incorporate their feedback by giving them access to the game before it is officially released. GOG’s games in development allows more gamers to participate in this development process, greatly expanding the pool of ideas and testing feedback we can use to make the game even better.
The team behind Descent: Underground has a long track record of community involvement, including forum participation, live video streaming, and more than 150 episodes of weekly "inside look" web shows that help gamers see behind the curtain.”
Approximately how long will Descent: Underground be in early development?
“We expect the game to be in development through early 2017.”
What do you plan to change during development?
“The full version of Descent: Underground is planned to have considerably more features than the initial in development release.
Planned features include:
Several role-based ship types with richly-detailed tech trees, unlocks, and customizations
Lots more weapons, gadgets, and tools to rule the battlefield
Loads of core multiplayer maps with numerous variations based on game mode
Virtual Reality and Full Controller support
Additional game modes to master solo and with friends
Better matchmaking, friends-list integration, player-run organizations and teams, cross-platform play, and cooperative missions
Multidisciplinary leaderboards, achievements, ladder rankings, detailed player statistics, and worldwide tournament play
Interactive environments, including destructible terrain elements, resource mining, hidden passages, and more
Support for player-made maps and content, modifications ("modding"), LAN games, and private servers with customizable match settings
Career progression with meritocratic rankings and perhaps even some "off the books" jobs from the ruling megacorporations
A rich and complex metagame in which the outcome of multiplayer matches affect the larger game world
Singleplayer story missions that breathe even more life into the game world
What is the current state of Descent: Underground?
“Descent: Underground now includes nine ship classes, five types of cannons, four missile varieties, seven game modes, and ten maps- with more to come!
Ship classes include: Generalist ("Wasp"), Tank ("Panzer"), Healer ("Shaman"), Damage ("Typhoon"), Scout ("Predator"), Thief ("Warlock"), Miner ("Auger"), and Hauler ("Goliath").
Primary Weapons include: Laser Cannon, Quad Laser, Vulcan Cannon, Frag Cannon, Plasma Cannon, and Fusion Cannon.
Missiles include: Concussion, Homing, Smart, and Mega Missiles.
Current game modes include: Corporate War, Miner Mayhem, co-op Survival & Vs. Bots, Anarchy & Team Anarchy (deathmatch), and Conquest.
Plus gadgets, tools, afterburner, special power-ups, and lots more!”
Will the price change on release day?
“Our official release should approach AAA-quality and we plan to price the game accordingly. We may gradually raise our price as new features are added and we near final release.”
How can the community participate in the development process?
“Descent: Underground is already incorporating ideas and feedback from the community! For example, community members contributed detailed flight and controller mechanics as well as backstory concepts.
We are even including a fully fleshed-out enemy robot developed entirely by the community!
We plan to continue this process with the help of early Games in Development gamers. We plan to support player-made maps, content, and mods.”