Descent is a zero-gravity FPS, not a space simulator. Think Doom / Duke Nukem, but in full 3D.
Strijkbout: What I personally didn't like about these games is that there is no way to regenerate shields (= health) and there are too few shield powerups to go by when they throw hitscan enemies at you, so you need to get killed to get full shields again.
Some enemies drop shield powerups when killed, and once you get an Energy Converter, you can use that to convert excess energy to shields (but at a 2:1 conversion ratio). The converter requires you to have more than 100 energy, so you cannot use it in conjunction with an energy recharge station to get unlimited shield recharge.
Also, I highly recommend using one of the source ports instead of the original engine. Dxx-XL went for new features. Rebirth went for fixing bugs but maintaining the general spirit of the game.