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Like Lord_Kane said, Anarchy levels are Multiplayer-specific. Basically anarchy is a mode where there are no robots and all the players are just fighting each other. I believe some older versions of Descent (and/or level editors) wouldn't allow a level to be made without a reactor, so many anarchy levels have reactors even though they're never used (and they may not have exits).
So Descent Series is coming to GOG.com soon again? Thanks.
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A_Future_Pilot: Like Lord_Kane said, Anarchy levels are Multiplayer-specific. Basically anarchy is a mode where there are no robots and all the players are just fighting each other. I believe some older versions of Descent (and/or level editors) wouldn't allow a level to be made without a reactor, so many anarchy levels have reactors even though they're never used (and they may not have exits).
Having a reactor in the level also allowed for a player to basically end the "round" and start a new one with fresh kill counts. I believe you could also queue up a number of different levels so it was a way to end the round and move on to the next map.

I know this message is old, but just putting in my two cents as Overload was recently released, which is basically a modern version of Descent developed by the original creators of the game!

So I've been bitten by the Descent bug now and I recently bought the old games to play again, although I'm having an issue with the original Descent, in that I can hear the game start up and the sounds are there, but my screen is just a solid green. Any tips on how to fix it?

EDIT: I've just fixed my screen problem. All I had to do was edit the dosboxDescent.conf file and change the output from overlay to
output=opengl
just to note, in case others have the issue and it may help, I'm on windows 7 and the issue usually gave me a green screen, but one time my screen went blue. Basically, if you can hear the game sounds but get a blank screen, try just editing the dosboxDescent.conf file to have output=opengl and see if that works.
Post edited June 09, 2018 by p_k
Are you using Rebirth or DOSBox?
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A_Future_Pilot: Are you using Rebirth or DOSBox?
I was just using Descent bought from GOG, using dosbox.
Hi guys,

this weird thing happens to me, either in window mode or in full screen: image.

With D2X Rebirth (v0.59.100 as seen in the window title). Everything else runs ok, from all my multiples tests in the first level...

Anything obvious I'm missing?
Attachments:
3mn9rxh.png (89 Kb)
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eyeliner: Anything obvious I'm missing?
That looks like the PhysFS 3 regression: https://www.gog.com/forum/descent_series/robot_briefing_and_end_of_level_cutscene_not_displaying_correctly
Thanks, my piloting friend. I shal test the option provided
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eyeliner: image.

With D2X Rebirth (v0.59.100 as seen in the window title).
Your screenshot says you're using a post-beta1 snapshot from April. According to the comments in the Github issue mentioned in the other forum thread, recent snapshots of Rebirth (starting sometime in May) have a change that mostly mitigates the PhysFS regression. Vertigo movies need a fixed PhysFS, but main mission movies should be fine with a recent enough snapshot.
Again, much prise to you, my flying companio, but I was under the impression that I was running the latest build.
Fret not, I shall soar the corridors soon enough and give a test flight.
It looks like you are running the newest build. The newest "Weekly" build on the official website is from April, and matches what you posted. All the later fixes must be unreleased.