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Any way to get 32-bit color in Descent 3? Or maybe anisotropic filtering?
I'm using an Nvidia GeForce GTX 275 896mb, but forcing anisotropic through the drivers doesn't seem to effect D3.
The D3 demo had an option for 32 bit color in the video options, but the gog version I bought doesn't. (strange)
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I acutally figured this one out now. Hitting F1 during gameplay brings up a menu that shows many extra F key functions, including one to an options screen that has the resolution AND color depth setting.
No luck on anisotropic filtering but that's alright.
Shouldn't your video card drivers allow you to force anti aliasing and anisotropy for all programs? I seem to remember the official nVidia drivers have an option for it anyway.
theres no way to enable 32bit color since the game was Made for the 3DFX VOODOO 2+ range of cards Hence ull find Descent 3 will work better under OpenGL and to enable other video setting use the Nvidia system tools to manually enable AF16x and AA16x along with onther tweaks (Right Click Desktop and click Nvidia Control panel and goto manage 3D Settings and select the game EXE to set it for that game) and for AMD Video cards use there tool (I dont have an ATI/AMD video card so i cant really guide u thew it )
+ Using the newest ATI/Nvidia drivers will enable OpenGL3.1 wich i fine more stable also
Im Using 3 Geforce GTX 285 OC cards in SLI and with these tweaks i got it running so smooth im now playing At lans and online with friends.. :)
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Xolares: theres no way to enable 32bit color since the game was Made for the 3DFX VOODOO 2+ range of cards Hence ull find Descent 3 will work better under OpenGL and to enable other video setting use the Nvidia system tools to manually enable AF16x and AA16x along with onther tweaks (Right Click Desktop and click Nvidia Control panel and goto manage 3D Settings and select the game EXE to set it for that game) and for AMD Video cards use there tool (I dont have an ATI/AMD video card so i cant really guide u thew it )

Not sure where you got this info from, but it wasn't made just for 3DFX Voodoo2. There is an option to use Glide if you have one, but it's fully DirectX/OpenGL compatible otherwise. Personally I always found OpenGL to be much worse than DirectX on this game (though that may be drivers more than anything else).
You can run it in 32-bit mode just fine, but you need to change this setting after the game has started (hit F2).
what i mean by voodoo2+ is voodoo 2 3 4. and 32bit color is there my bad but i found under XP on my older Server/Sorage server Pentium 4 EE GeforceFX 5950GT 512MB and 2 GB DDR400 pc is that it ran realy slow FPS under 32bit but i fixed it by going 16bit and using some tweaks in drivers and its hard to tell now....
And now i have it running slowly on my main pc Fraps say 4FPS PC is I7 950 OC 24GB DDR3 2133MHZ 2x Geforce GTX285 CO and a 3rd GTS250 for physics 3rd GTX285 is now in Lan pc and running under windows 7 Pro X64 and nvidia drivers 195.55 (Beta) but it only seems to affect Descent 3 but im working on the openGL.dll from Unigen Engine to see if i can use some of the files and tweaks from other games to fix it.. XD
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Xolares: what i mean by voodoo2+ is voodoo 2 3 4. and 32bit color is there my bad but i found under XP on my older Server/Sorage server Pentium 4 EE GeforceFX 5950GT 512MB and 2 GB DDR400 pc is that it ran realy slow FPS under 32bit but i fixed it by going 16bit and using some tweaks in drivers and its hard to tell now....
And now i have it running slowly on my main pc Fraps say 4FPS PC is I7 950 OC 24GB DDR3 2133MHZ 2x Geforce GTX285 CO and a 3rd GTS250 for physics 3rd GTX285 is now in Lan pc and running under windows 7 Pro X64 and nvidia drivers 195.55 (Beta) but it only seems to affect Descent 3 but im working on the openGL.dll from Unigen Engine to see if i can use some of the files and tweaks from other games to fix it.. XD

You play Descent 3 on your server? :D Good stuff.
That sounds really bad for such a killer machine... I'd say try setting its processor affinity to one core, there's no way it should be so slow...
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Dezzy: I acutally figured this one out now. Hitting F1 during gameplay brings up a menu that shows many extra F key functions, including one to an options screen that has the resolution AND color depth setting.
No luck on anisotropic filtering but that's alright.
yeah but it's pretty annoying having to do this every time i restart the game or load a save, it's always reverting back to 16 bit depth color. isn't there a configuration file i can set the color so i don't have to do this every time i start playing the game? .
Post edited February 08, 2010 by luckygoth64
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Dezzy: I acutally figured this one out now. Hitting F1 during gameplay brings up a menu that shows many extra F key functions, including one to an options screen that has the resolution AND color depth setting.
No luck on anisotropic filtering but that's alright.
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luckygoth64: yeah but it's pretty annoying having to do this every time i restart the game or load a save, it's always reverting back to 16 bit depth color. isn't there a configuration file i can set the color so i don't have to do this every time i start playing the game? .

You can apply the unofficial 1.5 patch, this bug is fixed in there.

You can apply the unofficial 1.5 patch, this bug is fixed in there.

Which automatically prevents you from playing online as almost all servers are running 1.4.
i fixed it by installing a glide wrapper and works in XP vista and 7 bot 32 and 64bit. But its still 16bit but u get more out of it.!
i forgot to add link to Glide Wrapper [url=]http://www.zeckensack.de/glide/[/url]
Post edited April 12, 2010 by Xolares
There's a solution for 1.4 version as well:

http://www.dateiliste.com/en/forum/22-descent-3-configuration/536-descent-3-and-opengl-in-32-bit-graphics-mode.html

Tested and works.
I find it funny, i got descent 1 working better then Descent 3....go figure. lol
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JamieK: I find it funny, i got descent 1 working better then Descent 3....go figure. lol
LOL, me too. It's amazing how productive the community can be when the source code for a great game is released. Descent 1 and 2 have been refined well beyond Descent 3.

Sad thing is that, even if the source code is eventually released, I'll probably be done with the game by then.