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Animation seems to be constantly offsync with the audio for me. Anyone else?
Any solution?
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nyx: Animation seems to be constantly offsync with the audio for me. Anyone else?
Any solution?
I thought it had to do with the fact that the original language is German. Maybe any german can confirm that the lip sync is accurate in the german voice?
Came here just to ask that myself.

Rufus lips are way behind the audio.
I haven't played very far yet (I'm in the part where Doc needs Rufus' help after Rufus and Goal fell into the sea), but so far I haven't noticed anything weird with lipsync. It seems to be spot on, but I can't say if it goes out of sync in some later part of the game.
I feel a slight lag too. The cutscenes also seem a bit choppy, the opening one where the camera pans over the sea for example - it's not as smooth as I expected. Like if FPS dropped badly (which could just be the case).

I wonder if it's related to the bug in the first game where the train maze would fail on "slow CPUs". Which apparently also includes my Core2 Duo @ 2.4GHz.

However, other than the few places where the audio seemed to lag in Deponia 2 (tutorial, of all things), the game seems to work well in 1920x1080. The dialogue between Rufus, Goal and Cletus in the capsule did feel weird though. It's like every time the camera POV changed, and the game loaded a different background for the talking character, there would be a slight delay. I attributed that to the lag problem as well.

Is there an official statement on what the game minimal system requirements are?
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mogilnik: I feel a slight lag too. The cutscenes also seem a bit choppy, the opening one where the camera pans over the sea for example - it's not as smooth as I expected. Like if FPS dropped badly (which could just be the case).

I wonder if it's related to the bug in the first game where the train maze would fail on "slow CPUs". Which apparently also includes my Core2 Duo @ 2.4GHz.

However, other than the few places where the audio seemed to lag in Deponia 2 (tutorial, of all things), the game seems to work well in 1920x1080. The dialogue between Rufus, Goal and Cletus in the capsule did feel weird though. It's like every time the camera POV changed, and the game loaded a different background for the talking character, there would be a slight delay. I attributed that to the lag problem as well.

Is there an official statement on what the game minimal system requirements are?
From http://www.deponia.de/en/systemspecs/
Windows XP/Vista/7
2.5 GHz single-core processor or 2 GHz dual-core processor
2 GB RAM (2.5 GB for Windows Vista/7)
OpenGL2.0-compatible graphics card with 512 MB RAM (shared memory not recommended)
DirectX9.0c-compatible sound card
5 GB HD space
DVD drive
Mouse
It seems ok after I installed the newest nvidia drivers and rebooted just to be safe.
(I almost regretted that post, when I checked my computers uptime, 28d 3h)

edit: Might add that lipsync was really bad in the first chapter and in the first installment of my favourite part, that singing chapter introduction. Which is as far as I've played before getting fed up with the sync issue last evening.

Still got a iffy feeling it's not as smooth as it should be. I'll keep you posted as play some more.


It's probably not a "low end system" even if it's getting (relatively) old. As I usually build my computers to last atleast 4-5years with a GPU upgrade after a few years.

Sys spec:
Win7 64bit
CPU i7-920 oc@3.150Ghz
RAM 6GB
Disk SSD
GPU Nvidia 680
Audio: HDA Xplosion 7.1 (CMI8770 audiochipset)
MoBo: Asus P8 something i think
Most of the hardware is 2-3 years old except GPU, Audio is 5-6 years old
Post edited November 09, 2012 by nyx
Sort of related to this, but while playing through the second Deponia I noticed really choppy audio. Random characters, doesn't seem to happen specifically on one NPC from what I've seen, would be saying something and then just stutter in the middle of it. Is there a fix for this?
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Avelphina: Sort of related to this, but while playing through the second Deponia I noticed really choppy audio. Random characters, doesn't seem to happen specifically on one NPC from what I've seen, would be saying something and then just stutter in the middle of it. Is there a fix for this?
Hmm, yeah happens. Not noticed random characters. But quite a few typos in the subtitles, and a few lines of subs that are barely convey the dialogue. And a training dummy that stood there blinking, non interactable.

I'm rid of the lag mostly, still it gets choppy once in a while. Especially sceenchanges seem to trigger a "overload"

A little more polish would do wonders for the gameplay experience.
This is how i fixed my lag issue

Run the VisionaireConfigurationTool on the Deponia 2 folder and make sure the Texture Compression is turned off
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Terpor: Run the VisionaireConfigurationTool on the Deponia 2 folder and make sure the Texture Compression is turned off
Thanks for the tip, unfortunately it was already off, BUT twiddling the scaling chekbox and additional effects in that tool caused serious lag.

edit: Just finished the game. Mostly fine, only some serious lag in the platypus bataka and the end fight. German voice on lookat description on a cartrige and a couple of really good laughs. One of which was a bug, Watchit island with both spunky and baby goal. Thought I had broken my game right then.

Non bug fun: try annoying Toni to much for a monkey island TM experience.
Post edited November 10, 2012 by nyx