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high rated
Changelog for patch 2.1.5 (added 08 March 2017):

- Added level editor
- Added multi-mod functionality
- Added "custom item" graphic support
- Added "unload mod" / "reload mod" to title screen in mod mode
- Added Simplified Chinese translation (no story content yet)
- Added Traditional Chinese translation (no story content yet)
- Change healing cross from red to green to comply with Geneva Convention
- Fix mod menu dialogue
- "Fancy cursor" is now "Finger cursor"
- Fix various bugs
- Patch to Russian translation
- Fix many controller support bugs
- Fix recruit screen bug
- Fix overworld scrolling bug
- Fixed naming recruits with steam's soft keyboard overlay
- Fixed "configure steam controller" button doing nothing
- Fixed autosave error popup (false negative)
- Fixed shader scale bug
- Added PS4 / XBOXONE / XBOX360 button glyphs for steam
- More Steam Controller support (will now polyfill missing glyphs from newly added controllers)
- Add missing blank controller buttons for ps3/ps4/ouya
- Fix steam controller glyph bugs & weird movement when a spell is selected
- Fix sorceress "fake boost" bug
- Fix bonus battle menu not displaying completion status
- Fix spell updating
- Fix mouse glitch with Steam Controller
- Fix overworld scroll being too low
- Fix save conflict screen not being navigable with Steam Controller API
- Make bonus battles a scrollable list
- New Steam Controller configs for XBox360/XBoxOne/PS4/ValveSteamController
- Other stuff I probably forgot

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Changelog for Patch 2.1.5a / GOG-31 (Windows) / GOG-? (Mac) / GOG-11 (Linux) (added 08 March 2017):
[file update for Mac version still missing]

- Level editor: Fix startup crash & item editor bugs
- Fix "#ERROR!" bugs in various localizations
- Fix mac/linux versions
- Switching to "Universal" builds that include all currently supported API's with every build, everywhere. Currently this is just Steam, but if/when GOG Galaxy support is added that will be included as well. If a particular client is not running, the game will ignore those API calls and run as usual. The text in the lower right hand corner will indicate what client is running -- "Steam" for Steam, "Universal" for none. When GOG Galaxy support is added (not in as of 2.1.5a) it will say "GOG".
Post edited March 08, 2017 by DeMignon
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DeMignon: - Change healing cross from red to green to comply with Geneva Convention
Boo! I will keep the red cross. Fuck the Red Cross.
Better the Black Cross. Red/Green Cross does not protect everyone.
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DeMignon: [...]if/when GOG Galaxy support is added[...]
Sigh...
high rated
Changelog for Patch 2.1.7 / GOG-13697 (Windows) / GOG-13697 (Mac) / GOG-13 (Linux) (added 26 July 2017):

- Full Chinese translation (simplified)
- Full Chinese translation (traditional)
- Fix crash with mod menu
- Fix various bugs with softkeyboard overlay
- Fix erroneous steam cloud message
- Fix crash in movies menu
- Fix glitch with gamepad button glyphs in tutorials
- Render battlefield tilemap faster
- Fix double-press bug w/ gamepads on new game menu
- Fix double-press bug w/ gamepads on tutorials
- Fix crash bug on recruit screen
- Add "remember the last spot on back" in summon menu for class, character, and map placement
- Fix spell scale in YouGot menus
- Crash guard for mouse + fix some bugs
- Less allocations/dynamics in quad trees (read: performance boost)
- Optimize enemy/defender update logic (internal efficiency cleanup + don't send redundant regeneration signals)
- Flag UI elements as non-moving to speed things up a little
- Fix delayed update on mcguffin hit --> healthbar refresh
- Fix tilemap doodad glitches
- Fix send next button for gamepad use
- Fix crash in party screen with gamepads
- Generally improve the user experience for gamepads
- Add "target boss" for gamepad mode
- Faster loading for QuickEquip menu
- Fix visual glitch w/ shaded region in party screen
- Replace blank black load screens with screens bearing the word "Loading..."
- Add analog stick speed and inertia options for gamepad controls in battle
- Fix some bugs related to hand cursor in battles
- Fix unicode error in skills menu preview
- Fix bug with level up gems in party menu if language is Chinese
- Fix scroll button being too low in party equip menu
- Fix controls text overlapping if language is Chinese
- Fix stack overflow with achievements
- Fix button widths on localization menu
- Fix "constantly growing item icon" bug in shop menu
- Fix Chinese bitmap fonts
- Fix recruit button glitch
- Fix battle tab glitch
- Fix recall button in chinese
- Fix cutscene bug with New Game+ and symbols text
- Fix crash on Sidequest 7 in New Game+
- Fix unicode/layout errors in Journal
- Animate journal previous/next page buttons to make them more noticeable
- Fixed bugs with the "strange monument"
- Fix bug with first skill tutorial
- Added a strikethrough line in map previews to indicate achieved rewards
- Fix weird looking hand icon in original art mode
- Fix untranslated strings in skills menu
- Add skip_cutscenes option for speedrunners: no in game GUI for now, must hand-edit options.txt
Post edited July 26, 2017 by ggzx12
Hmmm.
I notice the install file was 319MB for the 2_24.0.31 version and is now 1.19 *GB*.
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Artki: Hmmm.
I notice the install file was 319MB for the 2_24.0.31 version and is now 1.19 *GB*.
Yes, for some reasons the OpenGL and classic version were bundled in the main installer. There are also a few seemingly useless new folders in the HD version which makes me think something went wrong in the process of packaging the installer.

Unless you really, really need this update you might want to wait until they fix it up.
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Artki: Hmmm.
I notice the install file was 319MB for the 2_24.0.31 version and is now 1.19 *GB*.
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Avogadro6: Yes, for some reasons the OpenGL and classic version were bundled in the main installer. There are also a few seemingly useless new folders in the HD version which makes me think something went wrong in the process of packaging the installer.

Unless you really, really need this update you might want to wait until they fix it up.
Good Idea. I'll wait for the next one.
high rated
New update, but there's probably going to be another one shortly, so keep that in mind before downloading this one.

Patch 2.2.0 (05 January 2018)

Lots of battle optimizations:

- don't call unnecessary updates on enemies
- don't call unnecessary updates on effects
- cache results of effect palette swaps rather than doing it EVERY SINGLE TIME
- Fix occassional NaN values for a projectile's angle, which would trigger a while loop of SIX MILLION ITERATIONS (every update!!!!)
- Throttle how many times an enemy's HP bar can be redrawn per unit of time (so it's not wastefully spammed when playing at e.g. x16 speed)
- Cache results of scaled tiled bitmaps to reduce drawing time
- Increase capacity of QuadTree nodes
- Added surgical speed throttling -- if there's too many enemies on screen, x16 and x8 speed modes are disabled until you kill enough off. You'll only ever really encounter this limit on the endless bonus battles, and it should effectively increases framerate by not overtaxing the game.
- Replaced "hot" text fields in battle with bitmap text fields, which update faster and cause less lag
- Avoid playing multiple identical sound effects in rapid succession
- Preload enemies to avoid stutter on the first spawn of each wave

Other stuff:

- Fix controls menu bug where you can create invalid control configs in gamepad mode
- Fix black screen on exiting menu in battle if sprite mode has ever changed
- Fix auto-closing gamepad controls change popup
- Fix on-screen button prompts not updating on controls change in save slot screen
- Remove various problematic window resolutions from the video options
- Fix controls menu gamepad navigation
- Fix steam achievements not always reflecting what you have on Steam vs. what you have in game
- Make journal text default to latin font if it tries to do Korean/Japanese but finds an untranslated string
- Fix this crash - start a game in hero mode, try to recruit a character, and cancel out of the warning popup
- Add various crash guards
- Fix cursor crash in movies menu
- Add antialiasing to projectiles
- Lots of locale tweaks to fix bugs
- Show the text "loading" between screen transitions so it's not just black
- Fix German/Spanish text overruns in cutcenes
- Add back/forth cutscene actions for gamepad
- Fix cursor navigation of enemy tooltips on battle preview
- Switch journal to bitmap text so it loads faster
- Fix soft lock in party skill screen
- Fixed full-screen flash effects persisting after a screen transition
- Fix missing skill lock text in party menu
- Fix missing tutorial texts when navigating with the gamepad
- Fix broken symbols text in cutscenes
- Fix crash in party skills menu
- Fix cycle defenders & spell selection bugs
- Fix accessibility menu glitch (save slot specific options accessible outside of a loaded save)
- Enemies now selectable in gamepad mode
- Battle preview now shows a line crossing out already earned rewards
- Fix crash in controls menu
- Fix bug that shows incorrect character portrait when selecting an "ally" (computer-controlled guest character)
- Fix item sorting in party screen
- Make both flashing and screenshake in cutscenes respect the accesibility settings
- Fix wave block tooltip on wave block destruction
- Fix tooltip lingering when enemy is killed
- Fix boost disabled button placement in mcguffin menu in final battle
- Fix buggy gamepad menu interactions with spell menu
- If a name is entered in japanese/korean and the language is later switched to English or another locale, so that a text field with non-asian characters ever attempts to display asian text, display the asian text using romanization (Hepburn or RROK) rather than display nothing at all (this does not change the underlying data).
- Optimize party screen so it's faster to navigate with the gamepad
- Fix some issues with gamepad navigation on the battle screen
- Switched to bitmap fonts for many screens - should be more responsive, particularly when using gamepad navigation
- Fix artifacts in berserker animation
- Fix enemy death animations
- Make color selections for healer, knight, mage, slightly less terrible
- Add dragon roar sound effect
- Add sound effect to indicate first and last enemy wave
- German, French, and Spanish translations now officialy out of beta, should be 100% complete.
- Fixes to the journal -- shouldn't have ugly overlaps and layout problems in any of the locales now.
- New sound effects
- Fixed a few weapon icons that had some bleed-over
- Simplified Spell "Need PSI" and "Wait" overlays to be less buggy in other locales
- Fix monastery tutorial (keyboard vs. gamepad mode)
- Fix some of Ketta's battle portraits
- Fix battle dialog window position in some cases
- Remove OUYA/Logitech button icons so I have less things to maintain
- Fix knight's generic HD sprite icon
- Combined splash screen with loading screen
- Add James Gray, Lucas Pope, Syrenne McNulty, and Nilsen Filc to credits
- Remove old website links from credits
- Made gamepad button prompts have a subtle animated effect (for non-steam-controller mode)
- The new little twinkly star on the title screen is not a special secret, it's to fulfill a boring requirement on consoles that no screen is ever entirely static
high rated
Changelog for Patch 2.2.2 (19 January 2018)

Fix glitch with boost indicators in battle
Fix overlapping tutorial navigation chrome
Fix startup crash in level editor
Fix mod interface showing steam options when steam is not active
Fix text overfills in mod interface
Fix text size issues in journal
Fix missing paragraph of German text in "third dream" journal entry
Fix incorrect german speaker line in opening cutscene
Fix loading times on party screen a bit
Fix overworld text scroll float
Fix missing text in party rewards
Fix "merge" method for xml files in mods
Fix memory leak
Fix wave text in enemy wave bar in 4:3 aspect ratio
Fix overflow text in enemy menu
Fix spell text showing wrong stats in YouGot screen in NewGame+
Fix scrap overflow
Fix cutscene text overflow
Fix achievements
Fix battle crash

Changelog for Patch 2.2.1 (19 January 2018)

Fix crashes related to recycled effects
Fix steam controller support
Fix width of hp/level text in party screen for 4:3 resolution
Fix text overruns in achivements screen
Fix achievement toasts
Fix bug with book of Daring making characters unsummonable once summoned until you restart the game
Fix bug that prevented level cap from being moddable
Fix bug with spell panel overlay that sticks around when it should disappear
Fixed bug where speech panel can go off the left side of the screen in cutscenes in 4:3 resolution
high rated
Changelog for Patch 2.2.2 hotfix (31 January 2018)
- The Mac version should now be playable again.
- If you were using gamepad controls and hit the "equip" button from the town shopping screen early in the game, before you have bought any items, a crash would occur. This is now fixed.
high rated
Changelog for Patch 2.2.3 (added 01 June 2018):

- Add "skip cutscene" option to misc. menu
- Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it
- Fix bug with status effects (removing one effect visually removes all)
- Fix range previews to be less wasteful/laggy
- Fix hotkey labels missing from spells in Mcguffin menu (regression)
- Fix crash when using original art mode during certain battle previews
- Fix cursor bug in keyboard/mouse mode
- Fix "knocked back enemy flies all over the screen randomly" bug
- Better sound management
- Fix various visual glitches due to improper rounding
- Fix "Need PSI" icons
- Performance optimizations, including but not limited to:
- Fix sorting algorithm in battle
- Optimize QuadTrees
- Inline lots of functions
- Font optimizations
- Optimize damage & regeneration signals to not be as wasteful
- Don't show battle numbers if speed >= 8x
- Fix various memory leaks
- Fix big memory leak in cutscenes
- Optimize cutscenes
- Clean up audio memory at end of cutscenes
- Use integer comparisons rather than strings as often as possible


Changelog for Patch 2.2.4 (added 01 June 2018):

- Fixed missing cutscene art in legacy art mode
- Fixed healer bug where boost-1 level healers wouldn't heal a defender placed after then damaged by thorns
- Fixed upgraded special armor items that were missing their special abilities


Changelog for Patch 2.2.5 (added 01 June 2018):

- Fixed crash in recruit screen if you try to hire someone you can't afford
- Fixed overlapping "buy" and "can't afford" buttons in shops
high rated
Changelog for Patch 2.2.6 / GOG-21192 (Windows) / GOG-21252 (Mac) / GOG-21273 (Linux) (added 04 June 2018):

- Fixed crash in battles when you defeat an enemy with original sprites mode enabled
- Fixed bug where recruitable characters could have no colors set
- Fixed bug where renaming characters in party screen could cause their name to be "Null"
- Fixed annoying bug where the finger cursor always flashes on screen for a fraction of a second in keyboard/mouse mode