Posted December 07, 2014
I enjoy this game quite a lot, but I`ve noticed quite a few bugs lately that should really have been sorted before expecting £20 from me. I`m going to get it out the way and list them, hopefully the Dev will have a look and fix them.
1. I`m not sure if this is a bug or something i`m not understanding, but when I get back from a scavenge, I notice that some of the stuff I found seems to have vanished, even if I keep them on me. For instance, I try to hold on to deodorants and cigarettes, etc that I know some of the survivors really like. But when I get back, they`ve vanished- and they`re not in the stores on the shelf? Where do they go? I can`t make some people happy because I simply can`t stop these items they want from vanishing.
2. A guy we found who hates zombies and collapsed at a fence (Max I think he is) was ok and on the chart the next day. So, I took him out on a scavenge. The next morning, I get a scene where I am watching max just wake up out of bed and asking what`s going on. Obviously, max needs should not have been available for the scavenging party on the board the previous day. Needs fixing.
3. When scavenging, you have a chance to go to a Human camp. There are people there who seem ok at first then suddenly attack. Needing us to kill them. Back at base, I get warned for attacking peaceful people. They attacked US first. There needs to be more warning that they will attack (put a proper speech block up so it can`t be missed) if we don`t move away or fix so they don`t attack us.
4. There`s a bugginess where sometimes the game gets confused and will send out an extra person you did not choose with you on a scavenge.
OK. Not so bad eh? Now for things that would improve the game.
1. When going to the storeroom to allocate equipment to people there`s no way to see their skills so we can give them what they`re best at. You have to go all thye way back to board in the canteen to see their skills again which is a pain. Please have a pop up that shows each charcater`s skill set in the store room when we pick weapons for them. Also have a little indicator (like a *) to show us who we have selected for a Party, in case we forget.
2. On scavenging, we cannot select a character by picking on the person on the map, you can only pick the picture face. This can be a real pain when you need to select someone quick, like when a zombie`s approaching or even worse, a looter with a gun.
3. Bodies on the ground, but not dead (K.O) cannot be passed. It would be bice if we could `step over` them.
4. Add more sounds and variety and randomness to the game so each new start is different. have cities more randomised. The lack of randomisation of cities is a little disappointing.
That`s it for now. This game is good, but has the makings of a GREAT game, please iron out these bugs.
p.s. Please include an animation and sounds for Elaine crying cos it`s weird when you don`t see or hear it. Oh and have people in the school at least move around a little.
1. I`m not sure if this is a bug or something i`m not understanding, but when I get back from a scavenge, I notice that some of the stuff I found seems to have vanished, even if I keep them on me. For instance, I try to hold on to deodorants and cigarettes, etc that I know some of the survivors really like. But when I get back, they`ve vanished- and they`re not in the stores on the shelf? Where do they go? I can`t make some people happy because I simply can`t stop these items they want from vanishing.
2. A guy we found who hates zombies and collapsed at a fence (Max I think he is) was ok and on the chart the next day. So, I took him out on a scavenge. The next morning, I get a scene where I am watching max just wake up out of bed and asking what`s going on. Obviously, max needs should not have been available for the scavenging party on the board the previous day. Needs fixing.
3. When scavenging, you have a chance to go to a Human camp. There are people there who seem ok at first then suddenly attack. Needing us to kill them. Back at base, I get warned for attacking peaceful people. They attacked US first. There needs to be more warning that they will attack (put a proper speech block up so it can`t be missed) if we don`t move away or fix so they don`t attack us.
4. There`s a bugginess where sometimes the game gets confused and will send out an extra person you did not choose with you on a scavenge.
OK. Not so bad eh? Now for things that would improve the game.
1. When going to the storeroom to allocate equipment to people there`s no way to see their skills so we can give them what they`re best at. You have to go all thye way back to board in the canteen to see their skills again which is a pain. Please have a pop up that shows each charcater`s skill set in the store room when we pick weapons for them. Also have a little indicator (like a *) to show us who we have selected for a Party, in case we forget.
2. On scavenging, we cannot select a character by picking on the person on the map, you can only pick the picture face. This can be a real pain when you need to select someone quick, like when a zombie`s approaching or even worse, a looter with a gun.
3. Bodies on the ground, but not dead (K.O) cannot be passed. It would be bice if we could `step over` them.
4. Add more sounds and variety and randomness to the game so each new start is different. have cities more randomised. The lack of randomisation of cities is a little disappointing.
That`s it for now. This game is good, but has the makings of a GREAT game, please iron out these bugs.
p.s. Please include an animation and sounds for Elaine crying cos it`s weird when you don`t see or hear it. Oh and have people in the school at least move around a little.
Post edited December 07, 2014 by Socratatus