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Dead State: Reanimated - Full Changelog (v2.0.0.0002/GOG-8):

- Implemented smart NPC AI.
- Updated undead group pathfinding.
- Updated ally following behavior.
- Added PC Infection option to New Game menu.
- Added Hardcore difficulty option to New Game menu.
- Updated weapon damage equation so that AC is deducted first, then damage reduction.
- Added new areas and random encounters.
- Adjusted Healing in the Shelter and created separate formulas for ally and PC healing.
- Added building alarms.
- Added confirmation of friendly fire.
- Fixed some scripting issues with Craig/Karen storyline.
- Fixed issue with Summer Camp survivors incorrectly turning hostile.
- Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile.
- Added map autosaves to Iron Man Mode.
- Added new travel mode selection icons on area map.
- Adjusted night travel/combat penalties.
- Fixed issues with the ally list order resetting on job board.
- Added new combat animations.
- Ensured morale bonuses for Greenhouse and Garden stacked properly.
- Fixed an error that allowed two-handed weapons and shields to be equipped together.
- Fixed blocking issues and strange door behavior in the Summer Camp.
- Updated Goals GUI screen.
- Updated Goals screen ally information to display all status icons.
- Allocated space on Goals screen for displaying maximum number of trait icons.
- Improved text display and fixed any text cut-off issues in Goals screen.
- Allocated space on Character screen for displaying maximum number of trait icons.
- Fixed case of Craig blocking player bedroom door.
- Changed sign name of Medieval Tines.
- Fixed rare crash related to weapon switching.
- Fixed the shield’s Fortify animation.
- Fixed an error with ending slides.
- Fixed issue with looting grouped bodies.
- Fixed a couple minor bugs with Live Shelter.
- Added option to toggle Live Shelter on and off.
- Added improved burst attack SFX.
- Improved the feel of silenced and burst attack weapons.
- Added movement animation for Davis.
- Fixed syntax error in Vic’s intro dialogue.
- Fixed rare map parameters crash in Shelter.
- Fixed rare soft lock that occurred with undead movement.
- Stopped neutral characters from investigating noises.
- Fixed issue with the Tattoo dialogue sequence.
- Fixed issue with the Memorial Park sequence.
- Fixed clipboard sometimes hiding long container name on loot containers.
- Fixed issue that occurred when reloading in a couple of the ending sequences.
- Fixed ending slide not appearing correctly in one of the ending sequences.
- Fixed issue with some special attacks firing more than once due to animation quirks.
- Fixed rare crash that occurred when AI pathed through a rolling gate.
- Expanded Walter’s Shelter dialogue.
- Fixed minor blocking, LoS, prop, and loot issues in several levels.
- Fixed issue preventing trading 9mm ammo at the Fuel Depot.
- Added perks for Ryan.
- Fixed issues with Sir Charleston’s quest.
- Fixed issues preventing rewards from being received from certain ally requests.
- Prevented dog allies from shouting “Hey, stop that!” when attacking a party member.
- Corrected typos and formatting errors in various dialogues.
- Added upgrade perks for Elaine reactive to her character path.
- Fixed a rare issue which could cause a dead ally to appear during a crisis event.
- Modified Darlene to start equipped with a bow, consistent with her dialogue.
- Added map descriptions missing from some areas.
- Adjusted party gathering transitions in the City area.
- Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations.
- Fixed a rare issue which sometimes caused enemy groups to spawn early.
- Added map screen thumbnails for all levels in the preview pane.
- Fixed setup issues preventing some enemies from effectively using their weapons.
Corrected enemy inventory errors.
Post edited June 22, 2015 by PaterAlf
its more question for GOG but does current version of game contain last hot fix or not ?
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jackshile: its more question for GOG but does current version of game contain last hot fix or not ?
No, we got that over the weekend, so we'll be rolling it out ASAP :)
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JudasIscariot: No, we got that over the weekend, so we'll be rolling it out ASAP :)
Are the new Reanimated patch and/or the hotfix included in the main installer? Or do I need to download one or both of their patches?
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JudasIscariot: No, we got that over the weekend, so we'll be rolling it out ASAP :)
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Tekkaman-James: Are the new Reanimated patch and/or the hotfix included in the main installer? Or do I need to download one or both of their patches?
If you want to keep your ofline install up to date and you've already downloaded the previous patch then all you need to do is download Hotfix 2.0.1.2 (gog-9) and you're good to go :)
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JudasIscariot: [snip]
Thanks, Judas! I appreciate the speedy response!
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JudasIscariot: [snip]
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Tekkaman-James: Thanks, Judas! I appreciate the speedy response!
You're welcome :)
Hotfix v2.0.1.2 (GOG-9):

- Fixed ranged melee
- Fixed zombies going through doors
- Car trunk auto-stocks now
- Gliding should be fixed
- Non-QWERTY support for the Data System
- Sir Charleston can now be attacked by the PC
- Davis won't be a floating head if you put armor on him
- Player feedback also helped to track down a rare startup crash
Post edited June 22, 2015 by PaterAlf
Patch 2.0.2.2 (GOG-10)
- improves stability