Posted January 13, 2018
To the developers -
MY EXPERIENCE WITH THE GAME SO FAR
I've spent about 20 hours so far, unlocked about 30% of achievements, been up to the Assassin and Watcher but beaten neither. (Tried the Watcher a few times, Assassin once).
I'm not new to this type of game, have been gaming most of my life (I'm 37), and think my skill level is probably about average within the group of 'life-long' gamers.
To me this game has brilliant potential - my favourite aspect is the crunchy & satisfying combat, especially on the earlier levels where it's not too punishing to get in amongst the enemies. I love the Parry move's risk/reward mechanic, especially how you can get health from it (with a mutation).
I particularly love the feeling of powering through the early levels, which is down to having learned the enemies' patterns and my own moveset.
ISSUES FROM MY PERSPECTIVE
1. The Watcher is too hard unless you grind up your gear. Getting to him is now quite easy - but beating him is far too difficult. The three times I've faced him, I made a solid build (stats & equipment), and managed to get his health down to about 30-50%. But the health bar is just too big - I can't see me beating him without grinding to level up my gear.
The prospect now facing me is to grind the earlier levels for upgrades to my equipment, so I can deal enough damage - or just walk away. I will try a few more times, but with approx 45min - 60min for each attempt, it's not that appetising a prospect.
2. The Clock Tower is not fun, and seems to almost actively discourage melee - enemies are so punishing that it's far more viable to just throw deployed skills down and wait until they finish. Especially when it takes quite a while to reach the Clock Tower in the first place (assuming you are doing the sensible thing and clearing out each level prior to maximise your gear & stats).
3. I really don't like that there's an option to level up your gear. That just looks like a hell of a lot of grind - especially because your gear loadout is randomised!!!! I get that it can make the game more accessible to people with less skill - but I think most of those people will just walk away rather than try to do all that grinding.
SUGGESTIONS
1. Give the Watcher considerably less health.
2. Reduce the number and attack strength of enemies in the Clock Tower.
3. Instead of offering the option to level up your gear (= grind), consider erring on the easier side for a player's first full playthrough, and then introduce New Game + mode or something, which ramps up the difficulty for people who have the skill and want to really challenge themselves. Rogue Legacy is a great example of this.
With the current issues, I think most people who pick up your game will walk away without seeing much of it, and probably end up unsatisfied. That's how I'm feeling currently.
MY EXPERIENCE WITH THE GAME SO FAR
I've spent about 20 hours so far, unlocked about 30% of achievements, been up to the Assassin and Watcher but beaten neither. (Tried the Watcher a few times, Assassin once).
I'm not new to this type of game, have been gaming most of my life (I'm 37), and think my skill level is probably about average within the group of 'life-long' gamers.
To me this game has brilliant potential - my favourite aspect is the crunchy & satisfying combat, especially on the earlier levels where it's not too punishing to get in amongst the enemies. I love the Parry move's risk/reward mechanic, especially how you can get health from it (with a mutation).
I particularly love the feeling of powering through the early levels, which is down to having learned the enemies' patterns and my own moveset.
ISSUES FROM MY PERSPECTIVE
1. The Watcher is too hard unless you grind up your gear. Getting to him is now quite easy - but beating him is far too difficult. The three times I've faced him, I made a solid build (stats & equipment), and managed to get his health down to about 30-50%. But the health bar is just too big - I can't see me beating him without grinding to level up my gear.
The prospect now facing me is to grind the earlier levels for upgrades to my equipment, so I can deal enough damage - or just walk away. I will try a few more times, but with approx 45min - 60min for each attempt, it's not that appetising a prospect.
2. The Clock Tower is not fun, and seems to almost actively discourage melee - enemies are so punishing that it's far more viable to just throw deployed skills down and wait until they finish. Especially when it takes quite a while to reach the Clock Tower in the first place (assuming you are doing the sensible thing and clearing out each level prior to maximise your gear & stats).
3. I really don't like that there's an option to level up your gear. That just looks like a hell of a lot of grind - especially because your gear loadout is randomised!!!! I get that it can make the game more accessible to people with less skill - but I think most of those people will just walk away rather than try to do all that grinding.
SUGGESTIONS
1. Give the Watcher considerably less health.
2. Reduce the number and attack strength of enemies in the Clock Tower.
3. Instead of offering the option to level up your gear (= grind), consider erring on the easier side for a player's first full playthrough, and then introduce New Game + mode or something, which ramps up the difficulty for people who have the skill and want to really challenge themselves. Rogue Legacy is a great example of this.
With the current issues, I think most people who pick up your game will walk away without seeing much of it, and probably end up unsatisfied. That's how I'm feeling currently.