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Steam got a new patch for the game 2 days ago:
http://steamcommunity.com/app/388210/discussions/0/371918937276285817/

1.03 patch notes
Another patch is going up today with the following fixes:

Audio - improved accuracy of remastered pitch bend logo sound in the intro cutscene.
Art - fixed a minor bug where a stray white pixel appeared in Laverne's shoes in a particular costume.
Art - fixed a minor bug where Green Tentacle sorted behind a desk incorrectly in a certain room.
Commentary - fixed a minor typo in English.
UI - removed the concept art unlocked notification at the top of the screen during gameplay. You can still see when new art has been unlocked by looking at the main/pause menu.
Fixed a bug where the wrong language would be selected by default on the first launch of the game depending on the OS user interface language.
Windows - worked around an issue where the window location could be saved in a bad location if you played on multiple monitors and then later unplugged the monitor the game window was displayed on.

We're still working through all the issues reported on our support site, if you are experiencing any problems or have a suggestion please let us know. At some point we will have to cease working on patching the game any further unless major issues are found, so please report (or vote on) anything you'd like us to consider! http://support.doublefine.com

thanks! :)
Why isn't this up on GOG yet? Also, the different version numbers are confusing.
Post edited April 06, 2016 by ShadowOwl
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ShadowOwl: Steam got a new patch for the game 2 days ago:
http://steamcommunity.com/app/388210/discussions/0/371918937276285817/

1.03 patch notes
Another patch is going up today with the following fixes:

Audio - improved accuracy of remastered pitch bend logo sound in the intro cutscene.
Art - fixed a minor bug where a stray white pixel appeared in Laverne's shoes in a particular costume.
Art - fixed a minor bug where Green Tentacle sorted behind a desk incorrectly in a certain room.
Commentary - fixed a minor typo in English.
UI - removed the concept art unlocked notification at the top of the screen during gameplay. You can still see when new art has been unlocked by looking at the main/pause menu.
Fixed a bug where the wrong language would be selected by default on the first launch of the game depending on the OS user interface language.
Windows - worked around an issue where the window location could be saved in a bad location if you played on multiple monitors and then later unplugged the monitor the game window was displayed on.

We're still working through all the issues reported on our support site, if you are experiencing any problems or have a suggestion please let us know. At some point we will have to cease working on patching the game any further unless major issues are found, so please report (or vote on) anything you'd like us to consider! http://support.doublefine.com

thanks! :)
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ShadowOwl: Why isn't this up on GOG yet? Also, the different version numbers are confusing.
The update is live and the version numbers WE get are the ones used by Double Fine when they send us the updated files so if you see "1.2.0" that's what we received from the developers themselves :)
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JudasIscariot: The update is live and the version numbers WE get are the ones used by Double Fine when they send us the updated files so if you see "1.2.0" that's what we received from the developers themselves :)
Ya, didn't blame GOG for the version numbers, was just wondering. ;) Well, thanks for clearing things up! :)
Post edited April 06, 2016 by ShadowOwl
So how do we find out the installed version, please? :-)
The last patch file I installed was "patch_day_of_the_tentacle_remastered_2.2.0.7.exe". Which game version would that be?
how come there's no separate patch?
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Guter: So how do we find out the installed version, please? :-)
The last patch file I installed was "patch_day_of_the_tentacle_remastered_2.2.0.7.exe". Which game version would that be?
1.1.19 IIRC my version numbers.

Download the new installer to get the latest version :)
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mrmarioanonym: how come there's no separate patch?
Because we had issues on our end making a working patch and we've been slammed with quite a few updates this week on top of that :)
Post edited April 07, 2016 by JudasIscariot
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mrmarioanonym: how come there's no separate patch?
There's a separate patch available for the Windows version now :)
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mrmarioanonym: how come there's no separate patch?
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JudasIscariot: There's a separate patch available for the Windows version now :)
thx