It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
My first impression is... it's impressive! It looks and sounds wonderful. As with the other special editions, the interface upgrade is well done: the text commands are well-transformed into icon-based interface. If I have to nitpick, when I press space to pause the game, it dumps me to the options menu, whereas the original game simply pauses the gameplay screen. Also, when I use icon-based commands, I see a row of text above the icons telling me what the action is. I would think the point of using icons is to make text unnecessary. With both icons and text showing, the screen looks cluttered. Again, these are minor quibbles. Good job!
Post edited March 22, 2016 by keviny01
I too am impressed. I think this is my money very well spent.
avatar
darthspudius: I too am impressed. I think this is my money very well spent.
Yes, I'm happy now that it's released. Just need to find hours at a time to play. :)
avatar
darthspudius: I too am impressed. I think this is my money very well spent.
avatar
surfguy: Yes, I'm happy now that it's released. Just need to find hours at a time to play. :)
Iv already put 6 hours into it haha
I feel like I could... like I could... like I could... TAKE ON THE WORLD!!


So great to play one of my favorite games with remasterd graphics and new mouse gestured interface! Thank you so much guys!
Post edited March 22, 2016 by bazzio
Just beat the game. First time on my usual pace at about 4-5 hours (Good lord, turns out I remembered most of the game from way back in 2003 when I beat it for the first time on a PDA), mostly checking out the new art and music and still getting chuckles at the stupid stuff that happens in the game. After that, immediately started a speedrun-y playthrough with original graphics and dev's commentary on, which took about an hour. Kinda wish there were more things to say, but I'm satisfied with what I learned.

I really, really like the effort that was put in the backgrounds. While I noticed a couple of oddities in the animation frames (disappearing upper parts of one tentacle's "eyebrow-y eye(?)" segment, white pixels on Laverne's shoe and a few misplaced frames by 2-3 pixels) it's only just nitpicky stuff. I'm not exactly a fan of some of the choices for the new sounds (how could you replace the tentacle's loud suckling "BWOOSH!"?!) but the restoration job on the voice acting is just marvelous! I also really liked the soundtrack arrangements.

The major improvement aside from backgrounds is definitely the interface - it's much more convenient this time around. Only the verbs that you really need with fewer back-and-forth of the mouse.

Overall, I really liked this remaster. Definitely worth its price, even if that still depends on your views of the developer.

Can't wait to see how Full Throttle Remastered turns out, as it's MUCH MORE work to do than this game, with all these 3D rendered models and a load of cutscenes with them.
Post edited March 23, 2016 by WesleyB
avatar
WesleyB: Just beat the game. First time on my usual pace at about 4-5 hours (Good lord, turns out I remembered most of the game from way back in 2003 when I beat it for the first time on a PDA), mostly checking out the new art and music and still getting chuckles at the stupid stuff that happens in the game. After that, immediately started a speedrun-y playthrough with original graphics and dev's commentary on, which took about an hour. Kinda wish there were more things to say, but I'm satisfied with what I learned.

I really, really like the effort that was put in the backgrounds. While I noticed a couple of oddities in the animation frames (disappearing upper parts of one tentacle's "eyebrow-y eye(?)" segment, white pixels on Laverne's shoe and a few misplaced frames by 2-3 pixels) it's only just nitpicky stuff. I'm not exactly a fan of some of the choices for the new sounds (how could you replace the tentacle's loud suckling "BWOOSH!"?!) but the restoration job on the voice acting is just marvelous! I also really liked the soundtrack arrangements.

The major improvement aside from backgrounds is definitely the interface - it's much more convenient this time around. Only the verbs that you really need with fewer back-and-forth of the mouse.

Overall, I really liked this remaster. Definitely worth its price, even if that still depends on your views of the developer.

Can't wait to see how Full Throttle Remastered turns out, as it's MUCH MORE work to do than this game, with all these 3D rendered models and a load of cutscenes with them.
Wow, that was fast! But that makes sense as you played it back in 2003. I haven't played it since the mid 90s so I'm rusty and trying to remember a few things. I'm also taking my time and taking it in and love the remastered graphics, voices, and sound! I've noticed though at least on the Mac side some lockups. I'll have to play it on the PC and see if it does the same thing.
Is the resolution only 1280x720 natively? When I press Alt-Enter to go into windowed mode, the window size is only 1280x720, indicating the true graphics resolution. Does that mean the graphics are only upconverted to whatever higher rez you have?
This remake also seems to be a lot more faithful to the original game than previous remakes. In the Monkey Island remake, we get colors that are very different from the original, and drawing style, character models, etc., that are also very different. Here, switching between the original DOTT and the remake shows VERY close resemblance between the two. Even the original limited color palette of only 256 colors seem to be retained. Some of the shadows seen on objects also seem to retain their "retro" look, in that you don't see a smooth color transition on the shadows. This is all pretty ballsy on the developers' part. In short, this remake seems more of a "high res" texture modification than anything. Obviously, rather than attracting younger players with more advanced graphical style, the developers wanted to please old-time gamers with an utterly faithful rendering of the old game. And to their credit, the strategy worked for this game, because the expressionist graphical style of the original game STILL has not dated one bit, and it was more than enough for the remake to work even with minimal tempering to the graphics.
Post edited March 23, 2016 by keviny01
Just finished this as well. Rather pleased with the result, and like Monkey it is a great feature to be able to hit a key to switch between old and new to see just howmuch of a difference was actually done to update the game. I remember it looking a lot nicer back then, and ScummVM has been doing well with scalers that I hadn't noticed when I've played it on the Wii or my phone.

I were hoping for maybe a bit more commentary and maybe a way to know if the commentary prompt was something you'd already listened to, or something resulting from an action you took. Other than that it's been a great experience revisiting the mansion. Really faithfully recreated down to occasional pauses in music loops as the computer tries to figure out what to do (which I remember happening from playing it on an underpowered DOS machine).

Oh and going back when I finished it I were left feeling like "I want a new game plus...and since that'd be a whole lot of work. How about a new game Minus. A text-adventure demake of the game with static shots of the screens, text description and a parser. Would love to see a demake like that as an extra so we would have present (original release looking), future (remaster) and past (text-adventure with static images...if any)"
Post edited March 23, 2016 by DrakeFox
avatar
WesleyB: I'm not exactly a fan of some of the choices for the new sounds
I wonder why they did replace them anyway. Those are archive sounds used everywhere. They could just have remastered them from their original sources, just like they did with the speech.
Even Sam & Max Hit the Road had some of them in a higher quality, ie. 22050 vs. 11025 Hz.
I finished the game in 6 hours and only needed a small hint twice. I'm impressed with myself haha. I loved this version of the game. Some of the SFX were not to my taste but the overall product is great. :D
If we're doing times, my last autosave in the lab before the end sequence is 4:31. Listened to all the commentary tracks and spent a good deal of time tabbed out of the game to either chat with people or keep an eye on the insomnia sale.

Could've likely completed the game in ~2hours give or take a couple of minutes. But where's the fun in that?

Okay I did play this game way too much back in the day to the point of being able to recite most of the dialog nescesary for a completion.
avatar
surfguy: I've noticed though at least on the Mac side some lockups. I'll have to play it on the PC and see if it does the same thing.
Now this is odd. I see a lot of people saying they've experienced lock-ups on Macs, yet I played the game on newly installed hackintosh laptop (for fun) and I didn't have any issues.
Post edited March 24, 2016 by WesleyB
Actually, it is quite good. The only thing I found puzzling was the so-called 'classic music' - it is nowhere near either Roland General Midi or Roland-MT32. The remastered sound track is much closer to the original. I still have both the English CD version of DotT released at the time plus Roland's SC-55, SCD-7, and MT-32 in hardware. (Apparently, the music at the time was done with Roland stuff, which is why playback with Roland stuff also sounds best.)

However, you can easily check this for yourself. Unpack the tentac.le file with the Double Fine Explorer (they have since released an update for DotT Remastered) - in the 'classic\en' subdirectory you will find the files necessary to run DOTT under ScummVM. However, Double Fine have unfortunately forgotten a vital file - the one that includes General Midi and MT-32 / CM-32L music! This means that the music in ScummVM is only Adlib / SoundBlaster FM. But this problem can be solved easily. Just get the Roland / General Midi update released for the floppy version at the time and copy the file tentacle.002 from that update to the classic\en directory.

You can for example get it here: http://www.patches-scrolls.de/patch/2587/7/27445. Then unpack the file and run it under DOSBOX and install it to any directory. Then copy the tentacle.002 file. Do not copy the tentacle.000 as well because that is only for the floppy version - the CD version already had General Midi / Roland support. The two IMS files are only for DOS / DOSBOX.

Now you will see that even with the much scolded Windows Software Synthesizer (tell ScummVM to use General Midi and then select the Microsoft Software Synthesizer) the music sounds much better than with the so-called classic music provided by Double Fine and much closer to the remastered music. (Alright, the hardware versions I have sound much better still but at least the Microsoft Software Synthesizer is enough to get my point across... By the way, MT-32 also works provided that you disable General Midi in ScummVM and select MT-32 instead.)

Apart from that, there were questions in this forum about whether the monster.sou file (sounds) supplied by Double Fine had in any way been tampered with. The file size of the one that came with my CD version released at the time is 262,662 KB.