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So the dialogue skipping feature is faulty. It often skips an additional line, causing lines to make no sense. They also sometimes trigger with a strange delay (both audio and text), leaving characters standing around awkwardly. I hope this gets fixed soon. It bothers me every time i fire this up.
I'd suggest you add your comment to the support request here:

http://support.doublefine.com/forums/300498-day-of-the-tentacle-remastered/suggestions/13100001-dialog-skipping
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ZarkonDrule: I'd suggest you add your comment to the support request here:

http://support.doublefine.com/forums/300498-day-of-the-tentacle-remastered/suggestions/13100001-dialog-skipping
did, thanks.

right now, the dialogue skipping is less pronounced (maybe some dialogues are hit worse than others?) however the awkward delays are still present. it's a shame. i love the way they used the original drawings for it.
Could it be related to the original SCUMM scripts?
I think, additional lines are skipped when they belong to the same string, which SCUMM games sometimes do.
Some events are timed due to walking, scrolling, gestures etc. and are designed to fit the dialog. If the text stops early, the script might be still waiting for other events to finish, causing a delay in the dialog.
That particular feature, which was introduced in SCUMM v5, never was well optimized to begin with. I guess, the remastered version just inherited all side effects with it.