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Playing a map with my village right next to a long river. I had really difficulties in the Copper Age with starvation. It turned out that the main problem was LIMITS on prepared foods (cured meat, bread). There was not enough food available for my population of 40. People starved while hunting or on the fields. And then the whole system collapsed without recovering. Use the MANAGE option in the tool bar to manage limits.
Other things I found useful, is to keep the workload a bit below 100% (careful adding new fields) and to set the important fields as high priority.
Now playing Bronze Age with 150 people and two villages.
Post edited December 30, 2019 by -Pelihemmo-
I keep playing every map with a single village, it is eassier to maintain steady production.
Copper age is tricky and i tend to build up my population and reduce the workload to max of about 80-85%. 10 goats and 10 sheeps is a minimum to maintain steady production of meet. Also fishing is important but not as productive as domesticated animals, so at least 9 "fields" covered with "Fishing order" are also minimum to sustain steady supplies.
Crop fields are also important, but can pump workload to about 120-150% so having too much would ruin economy and maintaining perfect balance is tricky. So reducing number of crop fields would be helpfull.
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Devil_Poul: I keep playing every map with a single village, it is eassier to maintain steady production.
Copper age is tricky and i tend to build up my population and reduce the workload to max of about 80-85%. 10 goats and 10 sheeps is a minimum to maintain steady production of meet. Also fishing is important but not as productive as domesticated animals, so at least 9 "fields" covered with "Fishing order" are also minimum to sustain steady supplies.
Crop fields are also important, but can pump workload to about 120-150% so having too much would ruin economy and maintaining perfect balance is tricky. So reducing number of crop fields would be helpfull.
Seems that's a design flaw - less crop fields to fight starvation.
it depends on the workload, but it is one of mechanics, that during crop planting and harvest, almost all wworkers work on the fields. so having too much crop, flax and pulses fields can end up in overworking. that balance is very delicaty in copper and bronze age.
only way is trials and mistakes. just like in real life.
Post edited Yesterday by Devil_Poul