Sorry for the late reply as I only saw this today.
This is entirely from memory as I haven't played this in years but I vaguely remember:
There's a lot of hunting in the fifth and sixth dungeons for swords and artifacts from the crypts and we also find a medallion which we shouldn't keep for too long. The swords have to be placed in the land somewhere to make something happen or someone important to appear. There's also a place where we can make potions which can increase our stats. There is another medallion we would have found in the first dungeons where there were some crypts (where the orc boss is) that we will have to use in the third land on an island. This will make one of the previous dead queens show up. Unfortunately this is one of those Darkstone quests where we have to be super thorough in finding everything even if it seems irrelevant at the time. There are also a couple of very convoluted side quests that are randomly generated. That is why it took me years to play this on and off and regrettably I still haven't finished it.
I really wish the author had included a walkthrough with all the spoilers somewhere, maybe in a pdf form. A lot of work went into the creation of this quest and it would be nice to be able to finish playing or finishing the story by reading spoilers.
I saved 2 pages in 'html' form a long time ago and shared them in this forum some time ago. Save them to your computer and open them with your favorite browser:
https://drive.google.com/file/d/1a1ITLPt4YECRt9vh3DfjcmnFAJmlIHgw/view?usp=sharing and
https://drive.google.com/file/d/1rvkjFuW8SE-1txYl0klsjp8j-u93xrFR/view?usp=sharing I recently created 2 text files as well: As their names suggest, they are messy to read but you may still find hints and tips:
https://drive.google.com/file/d/1-X9MBzzhbKygtJmgfggstU3vYAvTQgjW/view?usp=sharing https://drive.google.com/file/d/1PxMYeGyWQSLwCVdnmwWq26Q8lUEYMmQR/view?usp=drive_link Not much help I know but i hope this helps anyways.
UPDATE: I found this in a .txt file today deep in my external hard drive: this will help 'decode' some of the messages
a = ( R ) k = ( T ) u = ( X )
b = ( K ) l = ( M ) v = ( L )
c = ( E ) m = ( G ) w = ( F )
d = ( P ) n = ( S ) x = ( Q )
e = ( C ) o = ( B ) y = ( D )
f = ( H ) p = ( J ) z = ( I )
g = ( N ) q = ( O )
h = ( U ) r = ( V )
i = ( W ) s = ( A )
j = ( Y ) t = ( Z )
BJCSCP opened
ZUC ACEBSP the second
WH DBX ERSZ ACC if you cant see
DBXV VCRPD URSP your ready hand BLCVUCRP overhead
ACC KCZZCV see better
RPLCVZWAC advertise
MCHZ URSP KBQ left hand box
ZVXC AWNUZ true sight
FUD ZUVCC FWSPBFA why three windows
EUCET ZUC AWNS HBV PWVCEZWBSA check the sign for directions
filament room: EBXSZ ZUC FBVPA count the words
Now what? Use the "ACOXCSEC" at the "EMCRVWSN." sequence clearing
library: HWSP ZUC TCCJCVA find the keepers
The spike door is closed passed the glitter traps. Follow the "SBVZU JRAARNC ZB MCLCV."north passage to lever
The door to the Mines is closed. Look for "ZUC AFWZEU, ZBFRVPA YRWVWZUA JMREC."the switch, towards jairiths place
So what's the secret of the levers? What "PWP ZUC JBMCA ARD?"did the poles say
What else happened? "EUCET ZUC VBETA."check the rocks FRVSWSN warning
The Rock Pile Maze how do i get through "ZVWRM RSP CVVBV" or "ZUC AFWZEU."trial and error / the switch
lower spikes ARGC RA ZUC NRZCA same as the gates EUCET ZUC VBBG check the room
the Glowing Band? "UCMJA FWZU VBETA helps with rocks
What proof does Thisslarr want? "TXNSBNA MCZZCV." kugnogs letter
open the Wizard Seal Use the "TCD" from "TXNSBNA MRWV."
level11 Treasure you say? Passed the "NVCRZCV JBBMA BH MWVVMWT". greater pools of lirrlik
Humm. How do you open it? Find the "AZBVCVBBGA". storerooms
17How do I get passed the launchers? "AUBBZ ZUCG".shoot them
The Ethereal Stair Portal is closed. "ZRMT ZB ECMLCSR".talk to celvena
Find the skull switch, there's one for each set
I don't think it's possible to play this quest without these hints. Hope this helps anyone who is playing. Good Luck!