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high rated
Changelog for Patch #1 (added 04 December 2018):

Horsemen!

We have the first patch ready for you.Here is the complete list of fixes:

Improvements:
* Multiple improvements to help performance and loading. Performance improvements should also significantly reduce stuttering in high-density areas.
* Updated Story mode to be more forgiving.
* Adjusted invulnerability windows across all difficulties. The windows are consistent on Balanced, Challenging and Apocalyptic and even more significant on easy.
* Modified hit indicators for better readability.
* Added version number on the main menu.

Fixes:
* Added FOV scaling to keep correct FOV on 21:9 monitors.
* Fixed various crash issues.
* Added Force Respawn functionality. This option is available in the game options menu. It will kill Fury and return her to the last Vulgrim Waypoint that you visited. This option is a last resort to be used if you think you are stuck in an area for whatever reason.
* Added functionality on Force respawn that will force the hollows to re-equip to Fury. This is for the issue where Fury’s hollow abilities appear to have stopped working.
* Fix for issue where Force blocks were getting stuck in Scar. If you have encountered this issue, it should destroy the stuck block, and if you come back to the area, it will reload the block in the correct starting area.
* Fix for issue where certain stacked breakables wouldn’t break in Bonelands.
* Fix for issue that would break Gluttony fight. Fix should also fix saves that had this issue.
* Fixed multiple issues where players can get Fury into unintended locations or unintended locations without expected Hollows (in some cases Force Respawn may need to be used).
* Reduced Fafnir enhancement’s damage output.

Enjoy and keep the feedback coming. The easiest to track feedback and reports is our tracker here: https://redmine.thqnordic.com/projects/darksiders-iii-public-tracker/issues/new
high rated
Changelog for Patch #2 (added 21 December 2018):

Improvements:
* Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
* Improved ledge grab detection on Fury so she can more consistently grab ledges.
* Additional optimizations to help stuttering while streaming.
* Added “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .
* Added “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.
* Added a few new checkpoints.
* Raised the level cap to 200. Also, rebalanced leveling curve post level 80 as well as stat rewards..

Fixes:
* Fixes for random crashes
* General performance improvements.
* Fix for Force Coral where it wouldn’t break correctly. This will also fix previous saves with this issue.
* Fix for some checkpoints that weren’t registering.
* Cycling difficulty options while in game will not affect actual difficulty unless it is changed.
* Fix for Abraxis Health bar showing up but he is missing.

Balance Changes:
* Fury will no longer take damage while performing an Arcane Counters.
* Havoc Form does more Damage.
* Increased Havoc Generation on Obscurus Enhancement.
* Increased Health and Damage amounts on Fortifier Enhancement.
* Increased Health Regeneration on Leviathan Enhancement.
* Increased Lurcher Reward from destroying breakables on Leviathan Enhancement.
* Increased Chance to Spawn Wrath when killing an Enemy on Rage Enhancement.

Enjoy and keep the feedback coming. The easiest to track feedback and reports is our tracker here:
https://redmine.thqnordic.com/projects/darksiders-iii-public-tracker/issues/new