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Hello.

After heaps of outdated or (for the GOG version of Darkest Dungeon) non-functional new class mods, I gave up on the possibility of having a non-official class in the game.

However, today I've done some testing on MarvinSeo's mods on the Nexus and not only do they work, I haven't encountered any problems with them after using a Lamia and a Falconer hero on a test-run quest.

How come? The author of the mods was kind enough to provide their mods with custom made ".LOC" files as well as a "string table" file in the download-ready folder.
By doing that the need to run the infamous localization file (which would always crash on a GOG version of the game after being run) was eliminated. The author already provided the files the game would otherwise make if the localization file had been run successfully.

The mods for the Lamia and the Falconer class by MarvinSeo can be accessed on the Nexus (it seems I can't post a topic containing a direct link, sorry).

After extracting the mods' folders and copying the provided files into the "Darkest Dungeon" folder you can play with the 2 classes to your heart's content.

P.S. I do not have the technical knowledge of how the "string table" file and the ".LOC" files were created. I only know that they are the key ingredients of a new class mod that can run well on GOG's version of Darkest Dungeon. If you have questions about the creation of the files, ask a mod author.
Post edited November 05, 2017 by Wolfy777
That's very welcome. Are there other mods that we know work without issue on the GOG version?
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Fortuk: That's very welcome. Are there other mods that we know work without issue on the GOG version?
Any general mods work but need to be installed manually (copy the files into the correct game folder). They should have instructions on the mod page.

Such mods include:
- skin mods that provide additional costumes for heroes
+ Darkest Sun Occultist by AceroSteel
+ abomination alt skins by Dorexi
+ Alternate abomination beast forms colors by SeventhStorm
+ Blue and Silver Outfits by Ocean
+ Unofficial Palette Expansion Pack by Camm - aka Saint Michaels
+ Ceci Abomination by Acerosteel

- space and loading scenes art mods
+ Epic Loading Screens by noirfx
+ Winter Wonderland by Monsoontide and MaesterSilvio
+ Fully Lit Darkness by Maester Silvio

- number and text editing mods - these really consist of just editing numbers or text in the game files (e.g. hero stats, exchange rates for portraits and other such items, item prices)
+ DD - Roster Size Increase by scorpiovaeden
+ Heirloom Exchange - 1 for 100 by LittleWolfie
+ High Inventory Stack Limits and 3 Trinkets for Heroes by LittleWolfie
+ No more Elusive Journal Pages by LittleWolfie
+ Unstoppable Heroes by LittleWolfie
+ No Abomination Party Restrictions by Artharas

- other
+ Curio Hints by insomniahead
+ Remove random negative quirks and diseases UPDATED by Ameizo

As for other New Class mods, I haven't tested any others except for Marvin Seo's mods.
They should work as long as they have the files I mentioned in the first post.
I've yet to test it but "Dragonslayer Knight - Class Mod by Daoron" has the "localization" folder so it should work.

I can't think of any other types at the moment.
I might have missed some.

Explore the Darkest Dungeon section on the Nexus for more and make sure to check the game version they were made for or tested on.

To my knowledge, it's not possible to access mods on the Steam Workshop with a GOG version of the game, so I can't speak for those mods.

P.S. When listing the mods:
- = mod category
+ = concrete mod as an example

I've provided mods that I've used, but I haven't played Darkest Dungeon in some time, so they might not all be updated to the current game version.

I hope this helps.
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Wolfy777: ...
Nice list It's a shame there's issues with the class mods because Darkest Dungeon really plays a lot better with mods. Otherwise the gameplay it gets stale long before you reach the end.
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Wolfy777: ...
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Fortuk: Nice list It's a shame there's issues with the class mods because Darkest Dungeon really plays a lot better with mods. Otherwise the gameplay it gets stale long before you reach the end.
Agreed.

I've decided to play it again and I can't believe I forgot how awsesome this game is. LOL

Most of the listed mods work as far as I can tell.
The only ones I'm not sure about are the large skin mods ("Blue and Silver Outfits by Ocean" and "Unofficial Palette Expansion Pack by Camm - aka Saint Michaels").

As for New Hero mods (or New Class it's the same thing), it's a good rule of thumb to download the zip file and check its contents. If it has a "localization" folder it will work.

These two New Hero mods work as well (I've tested them and so far I haven't had any issues).
+ Twilight Knight by Balgin Stondraeg
+ The Librarian by Balgin Stondraeg