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Just to sum it all up quickly - the in-game map is the worst designed map I have ever seen since I have actually no idea, but it's been a few years.

No, you just cannot play on your own. No way you could play this game on your own like for example the Witcher 3. Instead of buildings we have red bricks and instead of streets we have blue lines. See where I am aiming at?

When you catch an NCPD call and a police officer says that there's a criminal activity on this or that street, you cannot open the map and look for the mentioned streets (immersive and realistic approach), you can only open the map and look at a yellow exclamation mark (lazy and uninspiring approach).

The missons system is similarily designed very badly. I am gonna help myself with a Witcher 3 reference again. In this game you was not forced to use any markers and stuff like that because very often all important characters would tell you roughly where it is the place you had to go, so you could go along the said direction and you would find the place. But in Cyberpunk 2077? Oh no, no no no. Not at all. Not only that you cannot ask anybody where the places you are about to visit are, also there is nothing in the journal! For example, the quest says "Go to Vicky". That's all. As a player you cannot work this this poor information anyhow! It's just nothing. As a player all you can do in this situation is just to look at the map and ONCE AGAIN look for that stupid yellow exclamation mark!! That's absolutely all you can do with your map (which after a while gets more icons than a Ubisoft game).

The world itself is so next-gen but the quests system is so retrograde, so old-gen....BOORING!

I had expected more from this perspective, much more.
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EchoOfMidgar: Just to sum it all up quickly - the in-game map is the worst designed map I have ever seen since I have actually no idea, but it's been a few years.

No, you just cannot play on your own. No way you could play this game on your own like for example the Witcher 3. Instead of buildings we have red bricks and instead of streets we have blue lines. See where I am aiming at?

When you catch an NCPD call and a police officer says that there's a criminal activity on this or that street, you cannot open the map and look for the mentioned streets (immersive and realistic approach), you can only open the map and look at a yellow exclamation mark (lazy and uninspiring approach).

The missons system is similarily designed very badly. I am gonna help myself with a Witcher 3 reference again. In this game you was not forced to use any markers and stuff like that because very often all important characters would tell you roughly where it is the place you had to go, so you could go along the said direction and you would find the place. But in Cyberpunk 2077? Oh no, no no no. Not at all. Not only that you cannot ask anybody where the places you are about to visit are, also there is nothing in the journal! For example, the quest says "Go to Vicky". That's all. As a player you cannot work this this poor information anyhow! It's just nothing. As a player all you can do in this situation is just to look at the map and ONCE AGAIN look for that stupid yellow exclamation mark!! That's absolutely all you can do with your map (which after a while gets more icons than a Ubisoft game).

The world itself is so next-gen but the quests system is so retrograde, so old-gen....BOORING!

I had expected more from this perspective, much more.
I kind of disagree. If you look at it like it's a GPS map from a car or phone, it makes more sense why it looks like how it does. It's not a map, but a GPS. That said I do agree that street names would help.
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EchoOfMidgar: Just to sum it all up quickly - the in-game map is the worst designed map I have ever seen since I have actually no idea, but it's been a few years.

No, you just cannot play on your own. No way you could play this game on your own like for example the Witcher 3. Instead of buildings we have red bricks and instead of streets we have blue lines. See where I am aiming at?

When you catch an NCPD call and a police officer says that there's a criminal activity on this or that street, you cannot open the map and look for the mentioned streets (immersive and realistic approach), you can only open the map and look at a yellow exclamation mark (lazy and uninspiring approach).

The missons system is similarily designed very badly. I am gonna help myself with a Witcher 3 reference again. In this game you was not forced to use any markers and stuff like that because very often all important characters would tell you roughly where it is the place you had to go, so you could go along the said direction and you would find the place. But in Cyberpunk 2077? Oh no, no no no. Not at all. Not only that you cannot ask anybody where the places you are about to visit are, also there is nothing in the journal! For example, the quest says "Go to Vicky". That's all. As a player you cannot work this this poor information anyhow! It's just nothing. As a player all you can do in this situation is just to look at the map and ONCE AGAIN look for that stupid yellow exclamation mark!! That's absolutely all you can do with your map (which after a while gets more icons than a Ubisoft game).

The world itself is so next-gen but the quests system is so retrograde, so old-gen....BOORING!

I had expected more from this perspective, much more.
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Myajha: I kind of disagree. If you look at it like it's a GPS map from a car or phone, it makes more sense why it looks like how it does. It's not a map, but a GPS. That said I do agree that street names would help.
I know what you meant but this is not GPS ...not at all ....if it was a kind of GPS you would not have marked for example criminal activity there ..... I just expected this game to be more immersive, realistic regarding this aspect
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Myajha: I kind of disagree. If you look at it like it's a GPS map from a car or phone, it makes more sense why it looks like how it does. It's not a map, but a GPS. That said I do agree that street names would help.
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EchoOfMidgar: I know what you meant but this is not GPS ...not at all ....if it was a kind of GPS you would not have marked for example criminal activity there ..... I just expected this game to be more immersive, realistic regarding this aspect
I'm kind of curious why you think we wouldn't get criminal activity on our GPS in 2077. Heck they make news reports on body counts in 2077. I figure it's just an extension of our GPS for traffic jams, combines with a NCPD police scanner, and a subscription to a merc database that shows us jobs, kind of how they do it in Battletech.
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EchoOfMidgar: I know what you meant but this is not GPS ...not at all ....if it was a kind of GPS you would not have marked for example criminal activity there ..... I just expected this game to be more immersive, realistic regarding this aspect
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Myajha: I'm kind of curious why you think we wouldn't get criminal activity on our GPS in 2077. Heck they make news reports on body counts in 2077. I figure it's just an extension of our GPS for traffic jams, combines with a NCPD police scanner, and a subscription to a merc database that shows us jobs, kind of how they do it in Battletech.
I think you have a point! Yeah, it's logical from this point of view. Hmm maybe I was looking on this from a bad perspective..hmm....
Mh, actually I think the map and guidance system works quite well. If you right click on the map, you can set a destination and the game will show the path also on the minimap, pathfinding is quite good.
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EchoOfMidgar: I think you have a point! Yeah, it's logical from this point of view. Hmm maybe I was looking on this from a bad perspective..hmm....
It would still be nice to have a paper map mode though
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AZaph_gog: Mh, actually I think the map and guidance system works quite well. If you right click on the map, you can set a destination and the game will show the path also on the minimap, pathfinding is quite good.
I am not talking about this. I just do not want to use a line which shows me where to go. I just want to look at map knowing where I am supposed to go, find the address and go there by my own. This is how real life works. Or at least to have an option to search for the address in that GPS-stylized map. Just to be a part of this world and not be handhold by the game all the time.
In terms of functionality, the map gets the job done, but I agree that it also becomes too big a part of the gameplay loop to just pick your mission and follow the minimap, without really having any idea whatsoever where you're going.

It would've been nice if streets actually had names and the world had enough signs that one could navigate without having to look at the map all the time. It really doesn't add to the wow-factor of experiencing NC that you're always driving with one eye on the GPS.
I'm just annoyed that there's how basic the map is. We can't search for specific services/missions, only by their general category (I often forgot where V's house was when I was starting out for example), everything looks the same (just basic red shapes everywhere) and most importantly - no way to know what a street is called.

During pre-release event on Polish TV, one of the designers said that each street has actual names and players will be able to refer to those names during conversations with their friends etc. It could even help with creating personal notes for places of interest, since there's no coordinates display of any kind (despite multiple instances of that exact word being used when some NPCs send you a location).

Also, any parking lots should be marked visibly on map/minimap as well, so that I won't be called cyberpsycho when I park my car on a sidewalk (I would never pay off my tickets in real life if I did that here, it's somewhat okay for bikes though, since you can park them much easier both in-game and in real-life).
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EchoOfMidgar: the in-game map is the worst designed map I have ever seen since I have actually no idea, but it's been a few years.

No, you just cannot play on your own. No way you could play this game on your own

The missons system is similarily designed very badly

The world itself is so next-gen but the quests system is so retrograde, so old-gen....BOORING!
Everyone is entitled to their opinion. That said, when the line is crossed between opinion and fact, it sometimes becomes apparent that what is presented as opinion isn't and that the presented data is wrong.

Absolutes are clues.

The quests, espeically the side quests, rank among the best I've encountered over decades of gaming. The map, which can be easily filtered and dynamically zoomed in and out of... works.

I've no idea what you're aiming at. I can't make sense of many of the things you wrote. I'm not sure what the point of your message is, other than to either rant or generate controversy. If you think certain elements of the game can be improved, what you've written is far from the best way to address it.

I find it interesting that some, at least going by what they've written, which may not be reliable, are having much different experiences than myself and others.
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Myajha: I kind of disagree. If you look at it like it's a GPS map from a car or phone, it makes more sense why it looks like how it does. It's not a map, but a GPS. That said I do agree that street names would help.
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EchoOfMidgar: I know what you meant but this is not GPS ...not at all ....if it was a kind of GPS you would not have marked for example criminal activity there ..... I just expected this game to be more immersive, realistic regarding this aspect
Considering you can do this today, I'm not sure why, in an alternate future world, as a cyborg of all things, you think this would be unrealistic. If you stop to consider it, the opposite is true. The game is actually unrealistic because within the game world, things would actually be much easier - not the opposite... but that wouldn't make for a fun game.
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Naoya8: I'm just annoyed that there's how basic the map is. We can't search for specific services/missions, only by their general category (I often forgot where V's house was when I was starting out for example), everything looks the same (just basic red shapes everywhere) and most importantly - no way to know what a street is called.

During pre-release event on Polish TV, one of the designers said that each street has actual names and players will be able to refer to those names during conversations with their friends etc. It could even help with creating personal notes for places of interest, since there's no coordinates display of any kind (despite multiple instances of that exact word being used when some NPCs send you a location).

Also, any parking lots should be marked visibly on map/minimap as well, so that I won't be called cyberpsycho when I park my car on a sidewalk (I would never pay off my tickets in real life if I did that here, it's somewhat okay for bikes though, since you can park them much easier both in-game and in real-life).
Do you have a link to this interview? Tha'ts interesting. It'd be nice to see an honest behind-the-scenes evoluation of the game.

Aside - It would be nice if:

* The map had optional street names
* There was a "show on map" function for missions, etc.
* Functions, such as the mini-map path guide, were optional

Options are good. The more, usually, the better.

I have a feeling that a lot of the game changed shortly before release to get it out. This is pure speculation. If there's truth to that, I hope that elements of the game that were changed for this reason are able to be (and are) reinstated.
Post edited December 14, 2020 by vespa35