Posted December 12, 2020
low rated
Just to sum it all up quickly - the in-game map is the worst designed map I have ever seen since I have actually no idea, but it's been a few years.
No, you just cannot play on your own. No way you could play this game on your own like for example the Witcher 3. Instead of buildings we have red bricks and instead of streets we have blue lines. See where I am aiming at?
When you catch an NCPD call and a police officer says that there's a criminal activity on this or that street, you cannot open the map and look for the mentioned streets (immersive and realistic approach), you can only open the map and look at a yellow exclamation mark (lazy and uninspiring approach).
The missons system is similarily designed very badly. I am gonna help myself with a Witcher 3 reference again. In this game you was not forced to use any markers and stuff like that because very often all important characters would tell you roughly where it is the place you had to go, so you could go along the said direction and you would find the place. But in Cyberpunk 2077? Oh no, no no no. Not at all. Not only that you cannot ask anybody where the places you are about to visit are, also there is nothing in the journal! For example, the quest says "Go to Vicky". That's all. As a player you cannot work this this poor information anyhow! It's just nothing. As a player all you can do in this situation is just to look at the map and ONCE AGAIN look for that stupid yellow exclamation mark!! That's absolutely all you can do with your map (which after a while gets more icons than a Ubisoft game).
The world itself is so next-gen but the quests system is so retrograde, so old-gen....BOORING!
I had expected more from this perspective, much more.
No, you just cannot play on your own. No way you could play this game on your own like for example the Witcher 3. Instead of buildings we have red bricks and instead of streets we have blue lines. See where I am aiming at?
When you catch an NCPD call and a police officer says that there's a criminal activity on this or that street, you cannot open the map and look for the mentioned streets (immersive and realistic approach), you can only open the map and look at a yellow exclamation mark (lazy and uninspiring approach).
The missons system is similarily designed very badly. I am gonna help myself with a Witcher 3 reference again. In this game you was not forced to use any markers and stuff like that because very often all important characters would tell you roughly where it is the place you had to go, so you could go along the said direction and you would find the place. But in Cyberpunk 2077? Oh no, no no no. Not at all. Not only that you cannot ask anybody where the places you are about to visit are, also there is nothing in the journal! For example, the quest says "Go to Vicky". That's all. As a player you cannot work this this poor information anyhow! It's just nothing. As a player all you can do in this situation is just to look at the map and ONCE AGAIN look for that stupid yellow exclamation mark!! That's absolutely all you can do with your map (which after a while gets more icons than a Ubisoft game).
The world itself is so next-gen but the quests system is so retrograde, so old-gen....BOORING!
I had expected more from this perspective, much more.