Posted October 10, 2023
My time playing the game was good, but the game gets progressively buggier as your save file goes along, or that is what I think happens.
At my save file, Path Of Glory epilogue is literally unbeatable. Once you get the jacket and step into shuttle, V flatlines. It is kinda funny, but I would like to finish the story.
Here are various issues I ran into while in my time in Night City, some of these may be patched, but I didn't see anything in 2.01 patch notes mentioning these.
- NPC cars seem to randomly explode, or there are often quite suspicious car remains on the road.
- NPCs on the sidewalks sometimes get scared of your car even if you're driving on the road, and jump to dodge your car to the road, in front of your car.
- Enemies sometimes clip into the ground, and this renders some activities unfinishable. Also, sometimes neutralized enemies get stuck in the air. Ota boss fight was particularly weird as he got stuck in the air, and when I neutralized him. It was hard to loot him. Luckily, I had double jump cybernetics. This issue may be because I played as a Netrunner/Headhunter and I used Cripple Movement and Cyberware Malfunction quickhacks on him while he was in the air. He was flailing in the air, invisible.
- During The Killing Moon quest, your weapons get taken away for a while. After regaining them and finishing the quest, they were flagged as quest items and could not be removed from the inventory.
- This happened regularly. When you enter an area, and you can't use phone or call a vehicle, and you can only walk. That state is not cleared when you complete the quest in that area, I don't know what causes it because it was inconsistent. I could not sometimes quick save, call my vehicle (and in some cases, I could call a vehicle, but it never showed up). And I could not run. Loading a save if it allows you to save often fixes the issue, but it was jarring every time it happened.
- Dakota/Badlands Gigs are unfinishable. After the sixth gig, the rest of them wouldn't show up. No idea what could have caused that.
- At Nocturne Op55N1, audio cutted out. It happened when leaving the tower and in the middle of Johnnys dialog. Reloading a save fixed the issue.
Not really an issue, but I thought I would mention this, which is kinda funny. Quest NPCs do not care about your vehicles. Before The Hunt quest, I parked a motorcycle in the parking spot, which I didn't realize was where River would park his car. When I started the quest by waiting, the bike was still there and River drove over it and caused it to explode. It was funny to have the dialog and watching the bike remains in flames behind us. I am not sure, but I wonder if the quest NPCs care where V is standing. And if V is in their path, would they drive over them?
Anyway, these are various things I stumbled on. I wonder if I am the only one experiencing these.
At my save file, Path Of Glory epilogue is literally unbeatable. Once you get the jacket and step into shuttle, V flatlines. It is kinda funny, but I would like to finish the story.
Here are various issues I ran into while in my time in Night City, some of these may be patched, but I didn't see anything in 2.01 patch notes mentioning these.
- NPC cars seem to randomly explode, or there are often quite suspicious car remains on the road.
- NPCs on the sidewalks sometimes get scared of your car even if you're driving on the road, and jump to dodge your car to the road, in front of your car.
- Enemies sometimes clip into the ground, and this renders some activities unfinishable. Also, sometimes neutralized enemies get stuck in the air. Ota boss fight was particularly weird as he got stuck in the air, and when I neutralized him. It was hard to loot him. Luckily, I had double jump cybernetics. This issue may be because I played as a Netrunner/Headhunter and I used Cripple Movement and Cyberware Malfunction quickhacks on him while he was in the air. He was flailing in the air, invisible.
- During The Killing Moon quest, your weapons get taken away for a while. After regaining them and finishing the quest, they were flagged as quest items and could not be removed from the inventory.
- This happened regularly. When you enter an area, and you can't use phone or call a vehicle, and you can only walk. That state is not cleared when you complete the quest in that area, I don't know what causes it because it was inconsistent. I could not sometimes quick save, call my vehicle (and in some cases, I could call a vehicle, but it never showed up). And I could not run. Loading a save if it allows you to save often fixes the issue, but it was jarring every time it happened.
- Dakota/Badlands Gigs are unfinishable. After the sixth gig, the rest of them wouldn't show up. No idea what could have caused that.
- At Nocturne Op55N1, audio cutted out. It happened when leaving the tower and in the middle of Johnnys dialog. Reloading a save fixed the issue.
Not really an issue, but I thought I would mention this, which is kinda funny. Quest NPCs do not care about your vehicles. Before The Hunt quest, I parked a motorcycle in the parking spot, which I didn't realize was where River would park his car. When I started the quest by waiting, the bike was still there and River drove over it and caused it to explode. It was funny to have the dialog and watching the bike remains in flames behind us. I am not sure, but I wonder if the quest NPCs care where V is standing. And if V is in their path, would they drive over them?
Anyway, these are various things I stumbled on. I wonder if I am the only one experiencing these.