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My time playing the game was good, but the game gets progressively buggier as your save file goes along, or that is what I think happens.

At my save file, Path Of Glory epilogue is literally unbeatable. Once you get the jacket and step into shuttle, V flatlines. It is kinda funny, but I would like to finish the story.

Here are various issues I ran into while in my time in Night City, some of these may be patched, but I didn't see anything in 2.01 patch notes mentioning these.

- NPC cars seem to randomly explode, or there are often quite suspicious car remains on the road.
- NPCs on the sidewalks sometimes get scared of your car even if you're driving on the road, and jump to dodge your car to the road, in front of your car.
- Enemies sometimes clip into the ground, and this renders some activities unfinishable. Also, sometimes neutralized enemies get stuck in the air. Ota boss fight was particularly weird as he got stuck in the air, and when I neutralized him. It was hard to loot him. Luckily, I had double jump cybernetics. This issue may be because I played as a Netrunner/Headhunter and I used Cripple Movement and Cyberware Malfunction quickhacks on him while he was in the air. He was flailing in the air, invisible.
- During The Killing Moon quest, your weapons get taken away for a while. After regaining them and finishing the quest, they were flagged as quest items and could not be removed from the inventory.
- This happened regularly. When you enter an area, and you can't use phone or call a vehicle, and you can only walk. That state is not cleared when you complete the quest in that area, I don't know what causes it because it was inconsistent. I could not sometimes quick save, call my vehicle (and in some cases, I could call a vehicle, but it never showed up). And I could not run. Loading a save if it allows you to save often fixes the issue, but it was jarring every time it happened.
- Dakota/Badlands Gigs are unfinishable. After the sixth gig, the rest of them wouldn't show up. No idea what could have caused that.
- At Nocturne Op55N1, audio cutted out. It happened when leaving the tower and in the middle of Johnnys dialog. Reloading a save fixed the issue.

Not really an issue, but I thought I would mention this, which is kinda funny. Quest NPCs do not care about your vehicles. Before The Hunt quest, I parked a motorcycle in the parking spot, which I didn't realize was where River would park his car. When I started the quest by waiting, the bike was still there and River drove over it and caused it to explode. It was funny to have the dialog and watching the bike remains in flames behind us. I am not sure, but I wonder if the quest NPCs care where V is standing. And if V is in their path, would they drive over them?

Anyway, these are various things I stumbled on. I wonder if I am the only one experiencing these.
My experience with this DLC is that they managed to release it with more bugs than i personally experienced in the Vanilla game and that speaks volume.

The physic engine seems to have probems bcs when it initializes stuff suddenly gets blown around/away, vehicles drive in fast forward time mode everytime the physic is initialized, the radio in Vs apartment can not be operated, no weapons on the wall in the storage space, many npc clipp into the ground.
The police has no working friend foe recognation - i ignored/avoided them in the end.
I had quite many crashes (only on the old locations - none in Dogtown).
Etc.

It seems to me CDPR wanted to make Dogtown that perfect and flawless they lost the old content completey out of sight nd bug testing.

I am done with the game as i have played to the PL ending and i have no motivation to play the old content again especially as i find the combat has become more boring and the open world is a farce.
My motivation was the new quest line and i got around 70h entertainement out of it - overall its an ok game but not more.

CDPR can expertly craft Story and Visuals/Sound.

CDPR is totally hapless regarding crafting, ai, good combat (with player freedom to explore "THEIR" (the players) way to have fun with it and NOT being narrowed down to what CDPR feels is the way to do things), car driving via keyboard.
Rule of Cool (nonxistant)

I liked the most the infiltration mission into the Hansen HQ.

I hated the Quick Time Style bossfight that is completely anticlimatic and confusing as it suddenly takes the control away and makes you do things the way you were told a moment ago not to do while you never know when you get control back and the messages disapear in the same coloured special effects.
That is very bad game design!

I am happy i am through and done and have no need to struggle with future patches!
Post edited October 11, 2023 by Thorqemada
Personally I liked the experience story wise and the set pieces were fun. But I am bummed about not able to be complete it. Frequently encountering the bug that does not remove the area/quest flag or condition. I did my hardest to try to complete the game but, as he game is right now, it is impossible. It is impossible to even see all the endings or beat it in some circumstances.
I was wondering what caused that object popping. I did not realize that was the physics initialization, and I was almost killed by two boxes that clipped into each other and rolled in the ground wildly. Maybe that should have been used as a weapon of mass destruction by corporations. Or River driving his car.
I did get quite frustrated by having to quicksave and load often to get thegame playable. It reminded me of modded skyrim but surprisingly unlike skyrim it did not crash. It just bugged into that walking, carless and phoneless state. I did have to mod the relic malfunction effect since it became permanent at act 2 but seems to be fixed in latest patch. But I must admit, I got tired of having to save and reload often.
Post edited October 11, 2023 by Naughty_Sparkle
I had one "funny" death with physics involved :D

I grabbed a viilain that was weightlifting from behind and choked him when he had the weight above his head.
Suddenly the screen got wild and it seems we rotated and then i was catapulted into the stratosphere from inside a building in a huge explosion like screenshake and sound and saw the city form the birds eye view very high above.
Ofc the fall would kill me...


Next time i grabbed the villain when he had the weight on the floor (inactive) and everything went as expected...


Gladly i saved quite often as i already distrusted the game so much...