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Hi,

I detected this bug quite long ago (I don't know even if within 1.04). Just after you deal with both guys and you approach the vendor (Darrell Zhou), V cannot jump any more. I haven't found any workaround/solution other than using a previous gamesave and leaving this mission unfinished. (In fact, I've killed both guys quite far from the vendor place). In my PC is fully 100% replicable every single time.

Just in case, I waited a long time expecting it to be fixed in 1.1, but no luck.

Also, I'm playing Cyberpunk in Spanish (the localized mission name is "Pongamos que hablo de Night City"). But switching to English doesn't help.

If someone wants to investigate, I've just done a manual savegame just one or two meters before the trigger point. You can download from my Google Drive account (fully public link): https://drive.google.com/file/d/1Zr9q-DDJqxsv_eiKceZZ6AbuRtC_ohBx/view?usp=sharing
This question / problem has been solved by Robetteimage
avatar
ARSPR: Hi,

I detected this bug quite long ago (I don't know even if within 1.04). Just after you deal with both guys and you approach the vendor (Darrell Zhou), V cannot jump any more. I haven't found any workaround/solution other than using a previous gamesave and leaving this mission unfinished. (In fact, I've killed both guys quite far from the vendor place). In my PC is fully 100% replicable every single time.

Just in case, I waited a long time expecting it to be fixed in 1.1, but no luck.

Also, I'm playing Cyberpunk in Spanish (the localized mission name is "Pongamos que hablo de Night City"). But switching to English doesn't help.

If someone wants to investigate, I've just done a manual savegame just one or two meters before the trigger point. You can download from my Google Drive account (fully public link): https://drive.google.com/file/d/1Zr9q-DDJqxsv_eiKceZZ6AbuRtC_ohBx/view?usp=sharing
Awesome bug... I encountered one before in which it would not let me change my weapons in my weapon slots, nor grenades or consumable slots, would not let me switch clothing and would tell me "ACTION BLOCKED" at all times. This wasn't in the heat of a mission where you expect sometimes to have certain actions blocked, but just permanently like this for a week of my gameplay, until I was on some other mission that changed something and magically repaired the bug.

Sometimes I lose my ability to run or to jump also, and the only way to get it back is to save the game, exit completely and reload the save game, then it just magically works again. Before anyone says "You're overloaded which slows you down, you have to sell, or disassemble things to lessen the weight you're carrying" - no, I was not overloaded when these things happened, I was over-bugged and reloading savegame worked around it. :)
I also tried to save and reload but it doesn't work here.
avatar
ARSPR: Hi,

I detected this bug quite long ago (I don't know even if within 1.04). Just after you deal with both guys and you approach the vendor (Darrell Zhou), V cannot jump any more. I haven't found any workaround/solution other than using a previous gamesave and leaving this mission unfinished. (In fact, I've killed both guys quite far from the vendor place). In my PC is fully 100% replicable every single time.

Just in case, I waited a long time expecting it to be fixed in 1.1, but no luck.

Also, I'm playing Cyberpunk in Spanish (the localized mission name is "Pongamos que hablo de Night City"). But switching to English doesn't help.

If someone wants to investigate, I've just done a manual savegame just one or two meters before the trigger point. You can download from my Google Drive account (fully public link): https://drive.google.com/file/d/1Zr9q-DDJqxsv_eiKceZZ6AbuRtC_ohBx/view?usp=sharing
https://www.gog.com/forum/cyberpunk_2077/best_way_to_report_bugs_and_stuff
Post edited January 25, 2021 by Andreas_sp
avatar
ARSPR: Hi,

I detected this bug quite long ago (I don't know even if within 1.04). Just after you deal with both guys and you approach the vendor (Darrell Zhou), V cannot jump any more. I haven't found any workaround/solution other than using a previous gamesave and leaving this mission unfinished. (In fact, I've killed both guys quite far from the vendor place). In my PC is fully 100% replicable every single time.

Just in case, I waited a long time expecting it to be fixed in 1.1, but no luck.

Also, I'm playing Cyberpunk in Spanish (the localized mission name is "Pongamos que hablo de Night City"). But switching to English doesn't help.

If someone wants to investigate, I've just done a manual savegame just one or two meters before the trigger point. You can download from my Google Drive account (fully public link): https://drive.google.com/file/d/1Zr9q-DDJqxsv_eiKceZZ6AbuRtC_ohBx/view?usp=sharing
Ah, I briefly encountered that problem too, but somehow got around it doing the quest anyway. Not sure what I did since it didn't hold me up for long. I somehow could only not jump in the vendor area it seems. I also finished that brawler quest down the street right after, not sure if that did anything.
OMG!!!

That's it. It's not normally a bug. I don't know why but you cannot jump around the vendor after you've killed the guys. But if you leave the area, if you go outside the parking lot, you can jump again.

BUT sometimes the no-jump state does not (did not?) deactivate. IIRC, the very first time I noticed the bug I was in the nearby fistfight mission where I just couldn't jump so I had to reload till a previous gamesave. After some trial and error tests I detected that after killing both guys you cannot jump anymore. But I couldn't think it was a normal thing in that area!!! That I have suffered a glitch just once...

(I've been turning options on and off, I don't know how many times).
The problem with that link, is that it does not have any way to provide bug reports about arbitrary problems with the game. You can report a bug if your game does not start or completely crashes during running, or if you are having visual issues with the game.

There is no way (that I can see) to report problems with the user interface that are non-visual non-crashing in nature, or "my character can not jump anymore" which is non-visual and non-crashing also. There are tonnes of bugs in the game that do not fall into the narrow categories of what they allow you to report bugs on their website.

Having said that, I have reported all crashes that the game has had which were not my own fault (I read the bug report data before submitting it from the crash reporter), and I have reported issues to them on their website that are visual in nature.

For all other issues I report them to them on their Technical forum which appeared to me to be the best place to post issues as it is closer to the company, linked on the official support pages, and allows multiple inline screenshot attachments and other stuff.

But there's still no official way I can find to actually get reports to the developers other than that. IMHO the best way might be to collect all relevant details/data/dxdiag etc. and a savegame file, plop it up on a webpage/blog, and make a YouTube video with OBS demonstrating the problem with step by step instructions on how to reproduce, commentary etc. and dropping a synopsis on the forums with a link to the video.

A part of me would like to do that too as it seems like it would be a lot more useful to devs to have that level of depth put into a bug report... but then... I think, gee... I paid $80 for this game and it has 10000 bugs, is it fair for me to spend that much of my time to do this? We're all beta testers paying money to beta test ultimately, with no solid place to provide our beta test results without sinking a lot of time into it. Meh. Nonetheless, I have reported a dozen or so issues on the official game forums to date, and will continue to post more where it isn't eating up all of my time to prep and document.

We should at least get Quality Assurance Technician badges or in game achievements or something.

Kappa
You lose the ability to jump in safe zones. some of the vendors are in safe zones