It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
To be clear, I have successfully disabled cloud storage for the game previously, but a specific set of conditions leads to the game NOT being able to disable cloud storage no matter what you do. Whether this is a bug in the game or a bug in the Galaxy client or API is for GOG or CDPR to figure out, but it is annoying as hell to disable cloud sync and have the game perpetually attempt to unsuccessfully cloud sync and fail endlessly due to whatever reason it is failing.

Basically what I did was run out of disk space in the cloud so I couldn't make more save games until I delete some. Since neither the game nor Galaxy provide any user friendly way to manage the cloud storage efficiently in a timely manner (ie: I'm not sitting there manually clicking the mouse 10000 times to delete 1000+ save games and spending 4 years of my life doing so), I chose instead to just delete the save games from my hard disk after backing them up elsewhere locally for long term preservation. After I did this the game or Galaxy redownloaded all of the game saves from the cloud that I just deleted.

Ok, that makes sense... kinda... but... here is what I want, and what my expectations are. I want to mass delete 500 to 1000 or whatever large arbitrary number of savegames both from my hard disk and from the Galaxy cloud all at once in like 10 seconds of human effort, and then they're gone. I don't care if Galaxy actually takes 30 seconds or 2 minutes or whatever to do it, just as long as it takes me minimal human effort to do so which does not involve clicking the mouse sixty five thousand times over 4 hours of my life. I also want Galaxy and the game to actually disable cloud saves when I configure Galaxy to disable cloud saves.

What I actually have happening: Cloud saves are disabled in Galaxy for Cyberpunk and have been for months now, but every time the game starts or exits it attempts to sync to the cloud and fails miserably. When I exit the game it sits there for a long time trying to sync and fails every single time. The only way to launch the game again because it is greyed out, is to forcibly kill Galaxy in Task Manager then restart it, then Cyberpunk's [Play] button is available again. The entire time all of this is happening before during and after the game, Galaxy displays a yellow triangle error that cloud sync failed.

Yeah, no duh it failed that is why I disabled it and don't want to use the broken feature any more, but it ignores my choice and perpetually tries to sync to the cloud. Cloud saves work fine with other games so I don't want to disable it globally, but it seems like the only option I have to disable cloud saves now is to block Galaxy's cloud storage connections outbound on my router with a tcp-reset so it fails immediately and moves on, and just ignore the perpetual cloud-sync-failed error because the program refuses to honor my configuration choice and actually disable cloud saves.

Ideally I'd like cloud saves to actually work, but in lieu of that I'd just like to disable it and have it actually do that without having to put strict firewall rules in place to block GOG's servers.

Thanks for coming to my TED Talk. I feel 4.37% better now.
avatar
skeletonbow: To be clear, I have successfully disabled cloud storage for the game previously, but a specific set of conditions leads to the game NOT being able to disable cloud storage no matter what you do. Whether this is a bug in the game or a bug in the Galaxy client or API is for GOG or CDPR to figure out, but it is annoying as hell to disable cloud sync and have the game perpetually attempt to unsuccessfully cloud sync and fail endlessly due to whatever reason it is failing.

Basically what I did was run out of disk space in the cloud so I couldn't make more save games until I delete some. Since neither the game nor Galaxy provide any user friendly way to manage the cloud storage efficiently in a timely manner (ie: I'm not sitting there manually clicking the mouse 10000 times to delete 1000+ save games and spending 4 years of my life doing so), I chose instead to just delete the save games from my hard disk after backing them up elsewhere locally for long term preservation. After I did this the game or Galaxy redownloaded all of the game saves from the cloud that I just deleted.

Ok, that makes sense... kinda... but... here is what I want, and what my expectations are. I want to mass delete 500 to 1000 or whatever large arbitrary number of savegames both from my hard disk and from the Galaxy cloud all at once in like 10 seconds of human effort, and then they're gone. I don't care if Galaxy actually takes 30 seconds or 2 minutes or whatever to do it, just as long as it takes me minimal human effort to do so which does not involve clicking the mouse sixty five thousand times over 4 hours of my life. I also want Galaxy and the game to actually disable cloud saves when I configure Galaxy to disable cloud saves.

What I actually have happening: Cloud saves are disabled in Galaxy for Cyberpunk and have been for months now, but every time the game starts or exits it attempts to sync to the cloud and fails miserably. When I exit the game it sits there for a long time trying to sync and fails every single time. The only way to launch the game again because it is greyed out, is to forcibly kill Galaxy in Task Manager then restart it, then Cyberpunk's [Play] button is available again. The entire time all of this is happening before during and after the game, Galaxy displays a yellow triangle error that cloud sync failed.

Yeah, no duh it failed that is why I disabled it and don't want to use the broken feature any more, but it ignores my choice and perpetually tries to sync to the cloud. Cloud saves work fine with other games so I don't want to disable it globally, but it seems like the only option I have to disable cloud saves now is to block Galaxy's cloud storage connections outbound on my router with a tcp-reset so it fails immediately and moves on, and just ignore the perpetual cloud-sync-failed error because the program refuses to honor my configuration choice and actually disable cloud saves.

Ideally I'd like cloud saves to actually work, but in lieu of that I'd just like to disable it and have it actually do that without having to put strict firewall rules in place to block GOG's servers.

Thanks for coming to my TED Talk. I feel 4.37% better now.
It's still the case today. At first it was fine and I didn't detect that because the synchronization was not too slow, but lately it fails all the time (as for most games in Galaxy) and I realized it was not possible to switch it off. It's probably the cache size as you said, it's a classic, though it says it's because of a "heavy load".

Disabling the global "cloud sync" feature of Galaxy doesn't change anything to that either. Maybe I'll try to mess with the firewall, it's a good idea.
avatar
redglyph: It's still the case today. At first it was fine and I didn't detect that because the synchronization was not too slow, but lately it fails all the time (as for most games in Galaxy) and I realized it was not possible to switch it off. It's probably the cache size as you said, it's a classic, though it says it's because of a "heavy load".

Disabling the global "cloud sync" feature of Galaxy doesn't change anything to that either. Maybe I'll try to mess with the firewall, it's a good idea.
Yeah, sadly I don't think GOG has very many developers working on Galaxy anymore and they probably have a significantly large amount of work on their plate more than they have time to actually do, so issues like this are unlikely to get prioritized or ever fixed it seems.

I've just got used to seeing the same "Sync failed" error endlessly over and over again and trying my best to ignore it, even though cloud sync was disabled globally and specifically with Cyberpunk. I don't think the bug will ever get fixed as it is just not a priority most likely due to lack of developer resources.

Disabling cloud saves globally in Galaxy should in theory at least prevent the problem from occurring with any other games however, although at the cost of having the functionality cloud saves offer. However a broken cloud storage function that never gets fixed isn't really a feature worth using either.

I really like a lot of features in Galaxy, but now that development of it has completely stagnated I'm considering looking at 3rd party open source clients as I've had some people recommend a few to me now, and with an open source client if the developers neglect to add new features, fix bugs, etc. at least someone else out there can easily fork the code and continue the development of it, and it's not held hostage by any one developer/company or other entity.

It's really sad though, as Galaxy had some fantastic features and ideas in it that continued development and innovation could have made it a sort of universally "best" gaming client out there if they wanted it to be that.

I guess it comes down to return on investment with things like this, and if there isn't a direct clear correlation between developer hours spent working on the code and an increase in sales happening, then funding into the project gets reduced or cut and progress dries up.

If anyone has suggestions of any open source 3rd party cross-gaming-store game clients that have active development of new features, bug fixes and regular updates and improvements, please feel free to suggest. Only looking for free open source alternatives though, no for-profit or proprietary/closed source options as they ultimately will all have the same problems as Galaxy does if they don't bring in enough money to have their development fueled.

TIA