Posted April 06, 2021
To be clear, I have successfully disabled cloud storage for the game previously, but a specific set of conditions leads to the game NOT being able to disable cloud storage no matter what you do. Whether this is a bug in the game or a bug in the Galaxy client or API is for GOG or CDPR to figure out, but it is annoying as hell to disable cloud sync and have the game perpetually attempt to unsuccessfully cloud sync and fail endlessly due to whatever reason it is failing.
Basically what I did was run out of disk space in the cloud so I couldn't make more save games until I delete some. Since neither the game nor Galaxy provide any user friendly way to manage the cloud storage efficiently in a timely manner (ie: I'm not sitting there manually clicking the mouse 10000 times to delete 1000+ save games and spending 4 years of my life doing so), I chose instead to just delete the save games from my hard disk after backing them up elsewhere locally for long term preservation. After I did this the game or Galaxy redownloaded all of the game saves from the cloud that I just deleted.
Ok, that makes sense... kinda... but... here is what I want, and what my expectations are. I want to mass delete 500 to 1000 or whatever large arbitrary number of savegames both from my hard disk and from the Galaxy cloud all at once in like 10 seconds of human effort, and then they're gone. I don't care if Galaxy actually takes 30 seconds or 2 minutes or whatever to do it, just as long as it takes me minimal human effort to do so which does not involve clicking the mouse sixty five thousand times over 4 hours of my life. I also want Galaxy and the game to actually disable cloud saves when I configure Galaxy to disable cloud saves.
What I actually have happening: Cloud saves are disabled in Galaxy for Cyberpunk and have been for months now, but every time the game starts or exits it attempts to sync to the cloud and fails miserably. When I exit the game it sits there for a long time trying to sync and fails every single time. The only way to launch the game again because it is greyed out, is to forcibly kill Galaxy in Task Manager then restart it, then Cyberpunk's [Play] button is available again. The entire time all of this is happening before during and after the game, Galaxy displays a yellow triangle error that cloud sync failed.
Yeah, no duh it failed that is why I disabled it and don't want to use the broken feature any more, but it ignores my choice and perpetually tries to sync to the cloud. Cloud saves work fine with other games so I don't want to disable it globally, but it seems like the only option I have to disable cloud saves now is to block Galaxy's cloud storage connections outbound on my router with a tcp-reset so it fails immediately and moves on, and just ignore the perpetual cloud-sync-failed error because the program refuses to honor my configuration choice and actually disable cloud saves.
Ideally I'd like cloud saves to actually work, but in lieu of that I'd just like to disable it and have it actually do that without having to put strict firewall rules in place to block GOG's servers.
Thanks for coming to my TED Talk. I feel 4.37% better now.
Basically what I did was run out of disk space in the cloud so I couldn't make more save games until I delete some. Since neither the game nor Galaxy provide any user friendly way to manage the cloud storage efficiently in a timely manner (ie: I'm not sitting there manually clicking the mouse 10000 times to delete 1000+ save games and spending 4 years of my life doing so), I chose instead to just delete the save games from my hard disk after backing them up elsewhere locally for long term preservation. After I did this the game or Galaxy redownloaded all of the game saves from the cloud that I just deleted.
Ok, that makes sense... kinda... but... here is what I want, and what my expectations are. I want to mass delete 500 to 1000 or whatever large arbitrary number of savegames both from my hard disk and from the Galaxy cloud all at once in like 10 seconds of human effort, and then they're gone. I don't care if Galaxy actually takes 30 seconds or 2 minutes or whatever to do it, just as long as it takes me minimal human effort to do so which does not involve clicking the mouse sixty five thousand times over 4 hours of my life. I also want Galaxy and the game to actually disable cloud saves when I configure Galaxy to disable cloud saves.
What I actually have happening: Cloud saves are disabled in Galaxy for Cyberpunk and have been for months now, but every time the game starts or exits it attempts to sync to the cloud and fails miserably. When I exit the game it sits there for a long time trying to sync and fails every single time. The only way to launch the game again because it is greyed out, is to forcibly kill Galaxy in Task Manager then restart it, then Cyberpunk's [Play] button is available again. The entire time all of this is happening before during and after the game, Galaxy displays a yellow triangle error that cloud sync failed.
Yeah, no duh it failed that is why I disabled it and don't want to use the broken feature any more, but it ignores my choice and perpetually tries to sync to the cloud. Cloud saves work fine with other games so I don't want to disable it globally, but it seems like the only option I have to disable cloud saves now is to block Galaxy's cloud storage connections outbound on my router with a tcp-reset so it fails immediately and moves on, and just ignore the perpetual cloud-sync-failed error because the program refuses to honor my configuration choice and actually disable cloud saves.
Ideally I'd like cloud saves to actually work, but in lieu of that I'd just like to disable it and have it actually do that without having to put strict firewall rules in place to block GOG's servers.
Thanks for coming to my TED Talk. I feel 4.37% better now.