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https://forums.cdprojektred.com/index.php?threads/whats-new-in-night-city-patch-1-3-development-insight.11092213/
so far of what they have shown is extremely disappointing, the videos released are minor things that solve nothing of the games major problems, i hope that there is more, a whole lot more.
https://en.cdprojektred.com/jobs/ Well, it looks like they're looking for a lot of devs for Cyberpunk 2077, so I see no end of development.

The only thing I'm afraid of is that a lot of work goes into making the game work on consoles (whatever gen) instead of focusing on the game's content.

I played the game without any knowledge of what exactly they promised and I liked it a lot (story, quests), but the world is extremely lifeless, you cannot enter buildings, the items look copy-pasted and differ only stats-wise, pedestrians talk one-liners. Then I looked at what CDPR actually promised and I can see why so many people feel ripped off.

So why is it marketing-wise a good decision to release a DLC? In my understanding adding stuff in a DLC (even if it's free) that should've been there in the first place, feels like a patch just labeled differently.

I don't know the code base (I'm sure it's totally convoluted as all code bases get, when there is time pressure and tired devs), but I hope they don't drop the game once it came out for next/current-gen consoles. There is still too much potential in it.
Patch notes: https://www.cyberpunk.net/en/news/39092/patch-1-3-list-of-changes

Looks like it fixes a lot of stuff.

Which hopefully means we get DLCs soon. NCPD AI overhaul would be nice.
Patch 1.3 is live on both GOG Galaxy 2.0 and offline installers.
avatar
itmuckel: https://en.cdprojektred.com/jobs/ Well, it looks like they're looking for a lot of devs for Cyberpunk 2077, so I see no end of development.

The only thing I'm afraid of is that a lot of work goes into making the game work on consoles (whatever gen) instead of focusing on the game's content.

I played the game without any knowledge of what exactly they promised and I liked it a lot (story, quests), but the world is extremely lifeless, you cannot enter buildings, the items look copy-pasted and differ only stats-wise, pedestrians talk one-liners. Then I looked at what CDPR actually promised and I can see why so many people feel ripped off.

So why is it marketing-wise a good decision to release a DLC? In my understanding adding stuff in a DLC (even if it's free) that should've been there in the first place, feels like a patch just labeled differently.

I don't know the code base (I'm sure it's totally convoluted as all code bases get, when there is time pressure and tired devs), but I hope they don't drop the game once it came out for next/current-gen consoles. There is still too much potential in it.
They advertised the game for last gen. consoles also. They should keep working on what they advertised. This is a worry for more people than just yourself.