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TIA. Can I find my reputation/status with diff groups in the game? Early on, just walking by the cops would turn them hostile and I'm not sure why. Scavs don't seem to care though.

After you complete The Heist and you can kinda roam freely, the avalance of quests that pour into your inbox is crazy. Is that intended? Jeepers it's annoying.

To anyone that has completed the game, can I just off the Voodoo Boys or do I need to maintain a good relationship with them?

The writing is so odd in a few places. I would NEVER work with the voodoo boys after that first gig. Hands down. I would 360 no-scope every one of them on sight.
We hate Johnny, we are OK with Johnny... Eve Parker, Waka, and so on. Some of these folks are the scum of the earth that you wouldn't trust to pay you back $5, but the game wants us to need them? There are better ways to live.

Yeah, but can I go to town on the boys? TIA
There are at least two different ways to kill them. You could just off them yourself after you get what you want or you might accept a counteroffer during the quests. And yes, getting rid of those backstabbing ***** is what i did as well.

After you did the three initial main quests (one of the three is the parker / voodoo boys quest chain) the game will end shortly after if you continue the main quest. Haven't seen any consequences but i have only had one ending so far (no spoilers - so no comment which).
Post edited December 21, 2020 by Hermanthemad
There's no "reputation". Cops and Trauma Team will sometimes attack if you wander too close to where they are standing (or walk through the crime scene).

No, it's not normal. You're only supposed to get messages/calls about the quests when you're passing by the location where it happens. Unless you mean the cars for sale, which are only technically "quests", in which case yes - you will keep getting those messages as long as you're in that fixer's area until they exhaust their list.

> We hate Johnny, we are OK with Johnny...

Seems pretty well explained in the cutscene at the start of Act 2 and first few missions of each MQ line during it.

> Eve Parker, Waka, and so on. Some of these folks are the scum of the earth that you wouldn't trust to pay you back $5, but the game wants us to need them?

Game doesn't "want" you to need them - you DO NEED them. Sure, ignore all of them, go your own way - and where will that lead you? Literally nowhere. Because you're nobody and know nothing. And those people - they are somebody and they know stuff, and have connections.

> There are better ways to live.

There is one: just don't interact with any of them, live your last few weeks before your brain is wiped by the Relic completely, and then "die". Well, at least that would be an option if devs thought anybody would be dumb enough to try going that route.
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NekoiNemo: > There are better ways to live.

There is one: just don't interact with any of them, live your last few weeks before your brain is wiped by the Relic completely, and then "die". Well, at least that would be an option if devs thought anybody would be dumb enough to try going that route.
That's the main flaw of the game. They only open up the game world after The Heist. While you are told you will die within days or weeks you're supposed to do tons of quest that pop up everywhere. This so totally breaks immersion. And in the end you're Arthur Morgan 2 anyway. They just could tell you after The Heist they don't know what the chip will do instead and over time changes become visible. The chip might also be damaged and the nano tech needs a few months to repair itself. Whatever. Some of the people actually earning money with writing sure could have come up with a reasonable solution that let's you spend time in Night City outside the main quest. And let's you finish the main quest in a way you can actually enjoy all other quests if you absoutely want to farm them.

The Heist should have been a late game quest chain after maybe 20 or so hours where you build up your reputation with the different fixers with well designed quests - not the generic trash currently blocking the world map from view - so that Dex notices you. That part where the game instead plays a movie after your life path intro quest. But what's done is done. They sure will fix the technical issues of the game and the stroy is ok on a first playthrough. But man who came up with this sequence / order of things?
Post edited December 21, 2020 by Hermanthemad
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FromAmercaWLove67: To anyone that has completed the game, can I just off the Voodoo Boys or do I need to maintain a good relationship with them?
[[SPOILERS BELOW]]
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No single faction matters you could kill everyone and the game would continue on without noticing unfortunately. From a roleplaying perspective the Voodoo Boys are trying to free AI from beyond the blackwall to take over and destroy the world and they wan to be on their side during the culling.. think of them like cultists trying to summon Diablo to kill everyone and reforge the earth.
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NekoiNemo: > There are better ways to live.

There is one: just don't interact with any of them, live your last few weeks before your brain is wiped by the Relic completely, and then "die". Well, at least that would be an option if devs thought anybody would be dumb enough to try going that route.
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Hermanthemad: That's the main flaw of the game. They only open up the game world after The Heist. While you are told you will die within days of weeks you're supposed to do tons of quest that pop up everywhere. This so totally breaks immersion. And in the end you're Arthur Morgan 2 anyway. They just could tell you after The Heist they don't know what the chip will do instead and over time changes become visible. The chip might also be damaged and the nano tech needs a few months to repair itself. Whatever. Some of the people actually earning money with writing sure could have come up with a reasonable solution that let's you spend time in Night City outside the main quest. And let's you finish the main quest in a way you can actually enjoy all other quests if you absoutely want to farm them.

The Heist should have been a late game quest chain after maybe 20 or so hours where you build up your reputation with the different fixers with well designed quests - not the generic trash currently blocking the world map from view - so that Dex notices you. That part where the game instead plays a movie after your life path intro quest. But what's done is done. They sure will fix the technical issues of the game and the stroy is ok on a first playthrough. But man who came up with this sequence / order of things?
I totally agree with you and I like the points you make. That Heist job should be deeper into the story line rather than at the start. The constant phone nagging which will have NO impact on the main story line is kind of annoying.

Neko can go suck a lime, but thanks for responding. Apparently, you can't die before you finish the main story line so there is a plus. If you live your life being forced to work with the nastiest, shadiest thugs on the planet. That is up to you. I kind of have a few morals that I am willing to bend, but these folks that keep stabbing your character in the back and you NEED to keep going back to them for jobs is really crap.

Totally going to wipe those scum from the face of the earth. Yeah, maybe wandering too close to the cops and stuff pisses them off. It may be time for a restart anyway. My character has suddenly gone bald, dark skinned, and really ugly after 1.05 dropped. I have no clue why it changed, but I was kind of surprised when I looked in a mirror.