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I played this game back in the day and had a lot of fun, but I remember one big complaint: If you blew up an enemy, set him on fire, or otherwise obliterated him with a really powerful weapon, then you could not search his corpse (i.e. the obliteration destroyed anything he was carrying). Since you get money in the game by searching corpses, and you need money to get better weapons, this meant that the game was actively discouraging me from using my awesome, powerful weapons because then I couldn't afford to buy any new, even-more-awesome weapons. So I spent a lot of time using the relatively boring machine gun, which wasn't nearly as fun.

Thing is, I haven't seen anyone else complaining about this problem on GOG, so I'm wondering... am I wrong? Was I just young and foolish and couldn't figure out how to get money off of these obliterated enemies?

I'd love to try this game again in that case, since the crazy weapons were totally awesome. If it were tenable to use them more often that would be fantastic.
Post edited June 09, 2011 by Waltorious
This question / problem has been solved by Arteveldimage
I for one liked the idea, i used it only when i was seriously outnumbered, or on mech's. It's actually one of the reasons i love this game so much. Guy gets melted, why should his ammo and credits survive? I miss that. There's enough missions to gain sufficient funds to arm Yourself to the teeth with the best armour anyway, (not to mention i fought the Man, for the cause, not the money). That's my view on the matter.;)
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Arteveld: I for one liked the idea, i used it only when i was seriously outnumbered, or on mech's. It's actually one of the reasons i love this game so much. Guy gets melted, why should his ammo and credits survive? I miss that. There's enough missions to gain sufficient funds to arm Yourself to the teeth with the best armour anyway, (not to mention i fought the Man, for the cause, not the money). That's my view on the matter.;)
Yeah, I can see it that way, but it seemed a bit of a shame for a game with such awesome weapons to discourage you from using them most of the time. I would have preferred if the design had encouraged the use of the crazy stuff just a LITTLE more.

I'm probably still going to get this game again though. I still had a lot of fun with it and I think I'd enjoy it more now... I was rather young when I played the first time.
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Waltorious: Yeah, I can see it that way, but it seemed a bit of a shame for a game with such awesome weapons to discourage you from using them most of the time. I would have preferred if the design had encouraged the use of the crazy stuff just a LITTLE more.

I'm probably still going to get this game again though. I still had a lot of fun with it and I think I'd enjoy it more now... I was rather young when I played the first time.
Perhaps my needs weren't big. I had my share with a lot of the 'big' guns, and i still made a buck. But i did play the game a bit obsessively, searching every room, every locker, always on the lookout for secret passages, etc. If You go for total exploration, You can have a blast with the big guns, still making money, it'll be the energy cells that You'll find lacking. I did. Never had enough of those. I think it's cool that the game doesn't turn into 'an invincible godlike guy melting everyone on his way halfway through the game'. That would be a buzzkill. It's constantly expecting You to play smart, conserve ammo. It keeps it's pace and progresses upwards with the difficulty on each level. I'm kinda annoyed when i play a game, and it turns easier forwards the end, due to the overpowered guns with plenty of ammo in stock. Crusader's a challenge, and we don't get that often these days.

I had similar thoughts about the XCOM games. I've felt they were made to punish the player. The soldiers being pathetic cowards and bad shots, and then the aliens came with mind control. It took me a lot of time to get over that feeling [which was largely based on my expectations as a kid, that this should be fun]. Now i know, it was supposed to be a hard experience. I've learned to appreciate that, despite never finishing the damn game.
And XCOM made that slight difference in design, once You got Mind Control, the game was childlishly easy.

I always encourage to play this game, despite the complex controls. So, i guess, give Yourself a blast from the past, it'll be easier this time.;)
I haven't played this or No Regret in over a decade. It's still awesome. Controls are weirder than I remember, but blowing stuff up has never been this fun.
Post edited June 10, 2011 by meezookeewee
you were never meant to use the powerful weapons on peons you play smart or you die besides once you in the later half of the game you have most of the weapons and upgrades so money becomes a non issue always took alot of fire power to take down enforcers
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HitokiriX: you were never meant to use the powerful weapons on peons you play smart or you die besides once you in the later half of the game you have most of the weapons and upgrades so money becomes a non issue always took alot of fire power to take down enforcers
Yeah, by the end levels of the game you should have everything, and you should only need to spend money on ammo, and on lower difficulties you have less enemies to fight and thus spend less amo, and on higher difficulties you have more enemies and thus get more ammo from them.

Heavy weapons are for turrets, mechs, the occasional door where you don't want to search for a key, and a few moments of amusement the first time you get them to see what you can do to people.
"Thing is, I haven't seen anyone else complaining about this problem on GOG, so I'm wondering... am I wrong? Was I just young and foolish and couldn't figure out how to get money off of these obliterated enemies?"

Syndicate had exactly the same thing. Lasers (which were insta-kill against anything) and flamers destroyed the ability to loot the corpse, and in that game the more important ability to persuade the enemy agents - something which required an altogether more passive approach.

So yes, it's a matter of picking your moments and choosing which weapons to use wisely in both games.