Granted, No Reget can certainly be more quirky than it's predecessor, especially when pixel hunting is more intense here.
Title says it all, really. I was unable to get through the first mission before rage quitting due to the awful design choices. First I got stuck for ages in the room with the three switches until I realized there was a fourth switch in another room hidden by a charging station in the foreground,
Yeah, pixel hunting for that hidden switch or keycard. No Remorse had it but no where near the level No Regret does. Thing is, you get used to it the longer you play.
then I got killed due to cameras deciding that they were going to be immune to bombs,
Some of the cameras can't be destroyed until the generators are destroyed first, other times cameras can't be destroyed because of quirks in the game engine. For the second problem, no remorse was the same. The only way I got around this was save scumming.
then I locked myself behind a forcefield with no way get out, then I made it to level 4 whereupon the alarm sounded and I was unable to make any more progress as a result of not being able to shut the alarm up.
Alarm stations should never be that far away so deactivating the alarm should have been quite easy. You did look for those panels right?
I mean, I remember that No Remorse had some rough edges, but this... Fuck me, I don't think I've seen design this awful in No Remorse. Is it just me?
The second game was a lot more unforgiving than the first but I played through no regret twice on loose cannon difficulty and never rage quit.