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That's insane.
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seb265: That's insane.
I thought the same - On the face of it, that does seem ridiculous.
I'd imagine the crocipedia accounts for a significant portion of the file size. There's concept art and developer interviews included with it.
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seb265: That's insane.
16 GB RAM is more insane.
Croc: Legend of the Gobbos:

Remaster 35 GB ... Original 750 MB


Hmmm...
Attachments:
I would imagine the textures and sound clips now take up a lot more space due to a lot of the older limits no longer being an issue. Yeah it can suck to see a game like this take up so much storage space but on the bright side at least it's not pushing 100GB or more. Also I imagine the current specs are a bit loose for the time being but I agree 16GB of ram seems a bit high though just being able to run Windows these days needs a ton of ram so maybe they are accounting for that just to be safe.
On the Nintendo Switch the game might take less space. Isn't 32 GB the limit of a normal or even the biggest Switch cartridge? Unfortunately there is no eShop page yet for the remaster. The file size could be listed there.
Post edited November 21, 2024 by Kyle07
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FastDasher: I'd imagine the crocipedia accounts for a significant portion of the file size. There's concept art and developer interviews included with it.
Considering how smooth the character models look in the screenshots, there must be a TON of edges and faces on the character models. Such high poly models can take up a lot of space. Same can be true with particle effects, depending on how elaborate said particle effects are.
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seb265: That's insane.
Guess it could contain Artworks, Interviews and Videos from back then.

Also, it could be just a Placeholder.
One of many downsides for Unreal Engine and its forks. Hmm... It really seems that only good engine are Unity3D. And maybe CryEngine. All else was initially bad or get broken entirely as "imrovments" during further developments (of engines available for licensing).

Another issue it would be as i understand include "classic" mode which is some size of game distribution. Don't know how much, but fact is would be use some size for assets.
Issue is #1 who need that in remasters if there is original games or at least emulators of console versions? #2 no any remasters(*) are really included original and some sh!t instead of it. And subj already known will be the same. It was in announce and stofront page game screens that they took PS1 version and even named it as original platform. Not only it WAS NOT original but port (original are PC/SS). They already announced they took worse visual and audio version, whatever original PS1 is not advanced one.

*i ront remember and i think i saw one... not Acers BF1-2/Tomb Raider (all)/Soul Reaver 1-2, not Command n Conquer Classic Remasters.

Some differ case. Not paid(!) DLC with sh!t pseudo classic models of some Resident Evil titles. But for Spyro Trilogy and CTR Crash Team Racing NF by one dev for both - they made some classic models really classic, not just sh!t squared doll. I assume for CTR dev add Penguin Yay One placeholder voice as a easter egg indeed, not a mistake of another case for such remaster took just v.1.0 revision of the game (NTSC version). If they do make some classic assets really classic i believe it was easter egg and not mistake.
Back to "classic mode" i still can't remember a single remaster that was really include "classic" visuals and not sh!t audio for both modes.

So you must download 35 GB (size increased also by GOG especially for offline builds for purposes, just to make it worse than GOG Galaxy depots, especially in term of localisations, only Galaxy SOMEtimes have local depots) and still goes to download some unofficial mods to up quality of audio 100%, music in subj case would be PS1 lower-lowest quality 100%, and probably some visual mods if anyone would do such.
(PS1 version unlike PC/SS use lossy formats for audio containers - "big"-Sony versions of XA/IXA/STR, music too, although PlayStation did support AudioCD .cda format used in PC/SS versions)

And cause of UE/Forks engines, mods would be at least half of 35 GB in size or bigger, or present as delta-patch you must download additional tool to apply delta-patch file, or automatic setup with 35 GB in Temp folder requirement.
Post edited 21 hours ago by QWEEDDYZ