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Changelog for Patch 1.1.11.0 (added 03 August 2016):

- Fixes hotkey Reassignment issue

Changelog for Juicemancy Patch (added 7th December 2016):

Controller Support

- You can now use a gamepad to play Crashlands! It’s a whole new world!
- BscotchID has also gained controller support, so go ahead and just throw that keyboard and mouse in the garbage. WHO NEEDS ‘EM?

New game system: Juicemancy

- A new resource can be found all over Woanope: CRYSTALLIZED JUICE! This potent energy source can be found inside of all resources and creatures of the planet in small amounts, and there are also large growths of the crystal that can be harvested with pickaxes.
- There is a new workstation called the Juiceforge, which consumes Crystallized Juice as its primary resource. The Juiceforge will allow you to:
- Upgrade an equipped item to a higher quality (while keeping its current stats and gaining a random stat if possible).
- Reroll: Keep an equipped item’s quality the same while rerolling all the stats. Rerolling the stats will make it highly unlikely that any of the stats you started with will be on the freshly-rerolled item, unless that item has some particular set of fixed stats (like some legendaries).
- Convert an existing stat on an item into another existing stat on the same item. This will allow you to “double down” (or even triple or quadruple down) on stats you wish to specialize in. For example, if you get an item with Stun, Berserking, and Vampire, you can convert Vampire into Berserking, thereby removing Vampire from the item but increasing the chance to get berserking.

Stats Overhaul - Multi-Stat Stacking

- Previously, every item you crafted had a number of “stat slots” available, and no two slots could have the same stat. This is why you would see, when you craft an epic item, a myriad of differing stats (e.g. toughness, poison chance, movespeed, health regen). Now, stat slots can roll already-existing stats. So, for example, you can get poison proc applied 3 times to the same item. When stats stack up in this way, though, there is some amount of diminishing returns on them.
- Bleed and crit now have a higher chance to be applied than elemental damage chances, because these traits have no associated “boost” stat.
- Vampire, berserk, stun, and turbo proc have had their probabilities slightly decreased.
- Armor can now have “power” stats that boost the damage of certain types (poison, fire, etc), allowing you to enhance your gadgets and elemental damage chance attacks.
- Because it is now possible through Juiceforging to apply significantly more damage, endgame creature health has been increased slightly to compensate.

Debuff Update

- We have revisisted how the fire and poison weapon effects work, to make them have a more interesting playstyle associated with them, rather than just being a simple damage debuff.
- The burning debuff has been shortened and front-loaded, so it burns quicker and deals more damage up front.
- Setting an enemy on fire by hitting it with your weapon will also set nearby enemies on fire.
- Your weapon’s “Poison Chance” will no longer apply poison directly to an enemy. Instead, it will summon a small cloud of poison that will persistently apply stacking poison debuffs to all enemies inside it.

Balance Changes

- The Plague Injector now leaves clouds of poison on the ground around its targets, rather than just poisoning them directly.
- The Thundercall has had its radius increased and has been fixed so that it also strikes bosses and their minions with lightning.
- UI Rescale
Most of the UI elements have been up-rezzed so they don’t get all blurry and gross when you blow them up!
Misc. UI
- Removed the “Creature follow” and “Creature move” buttons. They saw so little use that it just wasn’t worth cluttering up the UI with their nonsense! GET OUTTA HERE, YA RASCALS!
- The compendium’s data section now sorts all known items to the top first, so you don’t have to scroll around like some kind of possessed demon to find the only entry you know.
- Overhaul of the equipment manager. It now displays two tooltips at once -- the tooltip of the item you have selected that you’re wearing, and the item you have selected in your inventory. This should allow for easier comparison! (And easier gamepad compatibility.)

Bug Fixes

- Your creature will no longer be triggered to attack enemies based on you reflecting damage at them.
- Creatures
Wompit ears now animate more adorably.
- Optimization
Reduced the CPU overhead for calculating lighting by 30%, so mobile devices that were struggling at night should see a nice performance boost.
- You can no longer overflow your damage resistances past 90%.
- Fixed crash when generating the map in space when going to fight Hewgo.
- Fixed a small bug for displaying the confirmation button to convert stats in juiceforging.
- Fixed a bug where when you clicked an equipment item after clicking your character, the inventory list across the bottom would not populate.
Post edited December 07, 2016 by ElTerprise
high rated
Changelog for patch 1.2.8 (added 17 March 2017):

Bug Fixes

- If player died while writing on a sign, buttons such as map, build mode, etc could disappear. Now the writing will automatically terminate when player dies to prevent this problem from happening. WELL NOW YOU KNOW THE DANGER OF TEXTING WHILE FIGHTING, or vice versa.
- Buttons such as evolving, renaming pets, etc will automatically despawn after the interaction is complete. This way you will not encounter rare errors that result from trying to evolve the pet beyond its max size and so on.
- Fixed a bug where pedometer would not stop reapplying turbo to the player.
- There is a rare chance that if a player places furniture, stations, etc on top of NPCs, it could replace the NPCs and prevent them from spawning. Now this is fixed, and NPCs will always spawn on their designated spots and replace any stuff occupying it. NPC STRIKES BACK.
- If player uses the juice forge while not equipping any armor or weapon, the game could crash. It is now fixed, and we also added a prompt to remind you that NO SHIRT, NO SHOES, NO SERVICE.
- If player exits the game during the final fight, Flux could be stuck on the map. Now if that happens, Flux will be teleported back to the Tundra.
- Harvesting juice crystal cluster used to count toward Tundra's data in the compendium, and now it counts toward wherever it is harvested.

General Improvements

- Added double-click warping to the map, rather than always having to click the teleporter and then click the "warp" button.
- Gamepad: Add names closer to the selector rather than at the bottom of the screen and streamlined the waypoint button.
- Added a popup message to the saves page if you try to sync but have no saves
- Equipment like Wobblygong, bonkagong, etc. can now be upgraded to legendary quality.
- Fixed a bug that may slow performance down during boss combat.
- Guest save can now contribute to your BSID perk progress if it is more advanced.
Post edited March 17, 2017 by DeMignon
high rated
Changelog for Patch v1.2.14 Bugfix / (Windows and Mac) (added 28 Aril 2017):

Save System Change
Instead of claiming guest saves, you can now browse all the saves available on the device and COPY THEM to your account’s local saves. This function is to help players who has lost access to their BSID but still have the saves on the device, so that they can copy the saves over to their new BSID account.
Changed wording on save page to make it more clear that cloud saves are available to be played offline and should be kept in cloud unless you no longer want to play them.
If you start playing a new local save for more than 1 hour, there will be a one time prompt to ask you to sync the save to the cloud. This is to help remind players to KEEP THE SAVE SAFE!

General Improvement
- Fixed a major memory leakage problem whenever game saving happens (opening map, crafting, gaining items, questing)
- Fixed some minor memory leakage related to particle effects
- Bug fixes for controller support
- Bug fixes for BSID
high rated
Changelog for Patch v1.2.18 (added 12 December 2017):

Simplified Chinese Language Support
- The main game added simplified Chinese language support. The game should auto change the language on the first bootup based on your operating system, and you can also manually change them in the main menu settings.

General Improvement
- Flux's model in the equipment/inventory screen now displays the weapon you equip
- Juicebox now hides itself during combat
- The pause menu is revamped with submenus
- The game engine has upgraded from GameMaker Studio 1.4 to GameMaker Studio 2, which should help with optimization on lower end machines
- The Mac OS build now uses the default cursor due to an issue with High Sierra update
high rated
Changelog for OS Addition (added 19 December 2017):

- Crashlands is now available on Linux!
high rated
Changelog for Patch 1.3.15 (added 21 May 2018):

- Combat system overhaul with expanded hotbar, hotbar swap, and the whole new COMBO system
- Weapon updates with attack style change and 36 whole new weapons
- New unlockable Hardcore Mode, where crafting is sped up but you can only die once.
- New unlockable Creative Mode, where you are invincible and also have access to infinite crafting supplies. Go and be creative!
high rated
Changelog for Patch 1.4 (added 07 November 2018):

Player 2 can now play as Juicebox!

Juicebox's S.T.R.A.W.™ not only harvests resources but also brings additional firepower to the battlefield. But watch out, the creatures of Woanope are gonna try to stomp him, too!
But Juicebox has a few special moves up his mechanical sleeves - He can heal and shield flux, cause turbo and berserking, and even pull enemies with the drop of dbot!
And he's a great fishing partner!

How to Juicebox
If your device is connected with 2 controllers, player 2 can just press Start to join.
If you only have 1 controller, you can go to the Settings Menu from the title screen or the Control Settings menu from the pause screen and enable the Assign Controller to Player 2 option.

Other Quality of Life Improvements
Controller Support
- Added the lock-on-target function to the left shoulder button
- Right joystick is now used to select targets
- Added Switch controller layout in addition to ABXY and Shapes
- World map filtering system now also has controller support

BSID Interface
- Loading time has been significantly sped up
- Multiple perk-unlocks will only show one message now instead of hogging the screen top forever
- Notification popups are much more subdued now

Story Mode
- The Yellowstone outpost has been updated
- The beginning of Bawg quests are streamlined to let you get back in action faster
- Wild vommas have made the decision to become more active. Now they walk around! not appear on certain planet types.
- Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).
- Fixed an issue that caused too few crates to spawn near buildings.
- Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.
- Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.
- Fixed a collision issue with the Portable Reality Generator.
- Fixed a collision issue with the ceiling of the space station.
- Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.
- Fixed an exploit that allowed the placement of infinite fireworks.
- Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.
- Fixed an issue that could allow players to hand in the maximum Community Mission contribution during the wrong dialogue, causing the “Continue” option in the final dialogue to be disabled.
- Fixed a Community Mission exploit when the server couldn’t be reached.
- Fixed an issue where the Quicksilver Shop would only charge for one item when multiple items were purchased simultaneously.
- Fixed a crash that could occur when warping a freighter in multiplayer.
- Fixed a crash that could occur when viewing Community Research progress in the Log.
- Fixed a crash that could occur in multiplayer when encountering anomalous creatures.
- Fixed an issue that could cause the game to crash when encountering strange rocks.
high rated
Changelog for Patch 1.4.1 (added 13 December 2018):

Controller Support
- Added the lock-on-target function to the left shoulder button
- Right joystick is now used to select targets
- Added Switch controller layout in addition to ABXY and Shapes
- World map filtering system now also has controller support

BSID Interface
- Loading time has been significantly sped up
- Multiple perk-unlocks will only show one message now instead of hogging the screen top forever
- Notification popups are much more subdued now

Story Mode
- The Yellowstone outpost has been updated
- The beginning of Bawg quests are streamlined to let you get back in action faster
- Wild vommas have made the decision to become more active. Now they walk around!