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The overall game is interesting, charmingly fun. But this only auto-save on only one slot is a luxury only 1000% bug free games should maybe consider to afford.

V. Oracle-Chaos (or whatever its in English); all 3 quest enemies taken care of (and vanished of the map) and not one of the 12 gems gained. Maybe I should have destroyed them instead of making them give up? Maybe just reloading the system before engaging them would have done it? In every other game I would have loaded one of the previous saves as a work around to such a bug; but here? Restart and pray for no other dead end... in theory. What I actually do is to take this at heart to not even give "ultralight roguelikes" a chance. Get a proper save system, stop abusing "roguelike" as a selling point excuse for the lack of a solid save system or GTFO.
Post edited March 25, 2017 by anothername