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Are there any plans to bring the Linux version of Conarium over ?
Well at some point in time the Linux version got brought over !
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shylock.596: Well at some point in time the Linux version got brought over !
does this game work for you on linux? I installed the linux version of the game and this is what i got

if you take a look at the image it tries to load steam API and it says something about my windows installation but this is not even a windows installation, it is installed on linux.
Attachments:
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shylock.596: Well at some point in time the Linux version got brought over !
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cgr37712: does this game work for you on linux? I installed the linux version of the game and this is what i got

if you take a look at the image it tries to load steam API and it says something about my windows installation but this is not even a windows installation, it is installed on linux.
I just gave the GOG version a try and got the same error. I'm digigng into it now and will try contacting the developer to see if they can help. I suggest you do the same. try to provide as much info as you can about your fistro; GPU drivers; etc.

http://zoetrope-interactive.com/contact-us/
Here is the specs of my systems I have tried on:


AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT Gaming X 8GB | Mesa 20.1.3 | Manjaro 20.0.3 | Mate 1.24 | Kernel 5.7.9-1-MANJARO


AMD FX-6100 |  16GB DDR3-1333 CL | EVGA GT 730 1GB | Mesa 20.0.8 | Trisquel 9.0 | Mate 1.20.0 | Kernel 4.15.0-112-generic


I tried running it on a system using clsoed source Nvidia drivers as well and it did launch without issue so the issue is isolated to open source Mesa drivers I think. My closed source system:


AMD FX-6100 |  16GB DDR3-1333 CL | EVGA GT 730 1GB | Nvidia 440.95.01 | Linux Mint 20 | Mate 1.24.0 | Kernel 5.4.0-26-generic


The game used to run just fine for me on an older system back in March of 2018 so some update between now and then messed it up. My older system where it worked fine:


AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 17.3.6 | Samsung 850 Evo 250GB | Solus 3 | Kernel 4.15.7-60.current

I have contacted the developer and await their reply.
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shylock.596: Here is the specs of my systems I have tried on:

AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT Gaming X 8GB | Mesa 20.1.3 | Manjaro 20.0.3 | Mate 1.24 | Kernel 5.7.9-1-MANJARO

AMD FX-6100 | 16GB DDR3-1333 CL | EVGA GT 730 1GB | Mesa 20.0.8 | Trisquel 9.0 | Mate 1.20.0 | Kernel 4.15.0-112-generic

I tried running it on a system using clsoed source Nvidia drivers as well and it did launch without issue so the issue is isolated to open source Mesa drivers I think. My closed source system:

AMD FX-6100 | 16GB DDR3-1333 CL | EVGA GT 730 1GB | Nvidia 440.95.01 | Linux Mint 20 | Mate 1.24.0 | Kernel 5.4.0-26-generic

The game used to run just fine for me on an older system back in March of 2018 so some update between now and then messed it up. My older system where it worked fine:

AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 17.3.6 | Samsung 850 Evo 250GB | Solus 3 | Kernel 4.15.7-60.current

I have contacted the developer and await their reply.
AMD FX-8320 | 16GB RAM | SAPHIRE R9 390 8GB ram | clean install of Linux Mint 19.3 | WD 4TB HDD

I was told by customer suport (Mr. Cat) to update the mesa drivers to the newest version. not sure if that will work, and I have never done something like that so i am going to hold off on that, maybe someone else can give it a try.
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shylock.596: Here is the specs of my systems I have tried on:

AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT Gaming X 8GB | Mesa 20.1.3 | Manjaro 20.0.3 | Mate 1.24 | Kernel 5.7.9-1-MANJARO

AMD FX-6100 | 16GB DDR3-1333 CL | EVGA GT 730 1GB | Mesa 20.0.8 | Trisquel 9.0 | Mate 1.20.0 | Kernel 4.15.0-112-generic

I tried running it on a system using clsoed source Nvidia drivers as well and it did launch without issue so the issue is isolated to open source Mesa drivers I think. My closed source system:

AMD FX-6100 | 16GB DDR3-1333 CL | EVGA GT 730 1GB | Nvidia 440.95.01 | Linux Mint 20 | Mate 1.24.0 | Kernel 5.4.0-26-generic

The game used to run just fine for me on an older system back in March of 2018 so some update between now and then messed it up. My older system where it worked fine:

AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 17.3.6 | Samsung 850 Evo 250GB | Solus 3 | Kernel 4.15.7-60.current

I have contacted the developer and await their reply.
avatar
cgr37712: AMD FX-8320 | 16GB RAM | SAPHIRE R9 390 8GB ram | clean install of Linux Mint 19.3 | WD 4TB HDD

I was told by customer suport (Mr. Cat) to update the mesa drivers to the newest version. not sure if that will work, and I have never done something like that so i am going to hold off on that, maybe someone else can give it a try.
It is a standard troubleshooting response. In this case I doubt it matters. I am using Mesa 20.1.3 which is the second newest and have the issue. The latest drivers don't mention any fixes for this.

Mesa 20.1.4 bug fixes:

"Amber test leads to NIR validation failed after nir_opt_if (on spirv-fuzz shader)

Multiple issues with Detroit Become Human

panfrost: regression: Major stuttering and low compositor FPS with glmark2

SPIR-V parsing fails in src/compiler/spirv/spirv_to_nir.c

SPIR-V parsing fails in src/compiler/spirv/vtn_cfg.c

iris driver is broken in Freedesktop 19.08"
Post edited July 27, 2020 by shylock.596
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cgr37712: AMD FX-8320 | 16GB RAM | SAPHIRE R9 390 8GB ram | clean install of Linux Mint 19.3 | WD 4TB HDD

I was told by customer suport (Mr. Cat) to update the mesa drivers to the newest version. not sure if that will work, and I have never done something like that so i am going to hold off on that, maybe someone else can give it a try.
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shylock.596: It is a standard troubleshooting response. In this case I doubt it matters. I am using Mesa 20.1.3 which is the second newest and have the issue. The latest drivers don't mention any fixes for this.

Mesa 20.1.4 bug fixes:

"Amber test leads to NIR validation failed after nir_opt_if (on spirv-fuzz shader)

Multiple issues with Detroit Become Human

panfrost: regression: Major stuttering and low compositor FPS with glmark2

SPIR-V parsing fails in src/compiler/spirv/spirv_to_nir.c

SPIR-V parsing fails in src/compiler/spirv/vtn_cfg.c

iris driver is broken in Freedesktop 19.08"
Apparently upgrading the mesa drivers is easier than I thought. GOG support Mr. Cat gave me this link to update my mesa drivers:

http://ubuntuhandbook.org/index.php/2019/07/install-mesa-19-0-8-ubuntu-18-04-19-04/

Unfortunately, the game still does not work, I compared my mesa drivers before and after the update apparently I already had the latest drivers, I still get the same pop up message as before. I am now waiting to see what customer support is going to say.
GOG Support Mr. Cat answered back

"Please try to run the game using it's binary file directly. If that doesn't work, please reach to game's official support:
support@iceberg-games.com"

I tried the bin file and I got the same thing, same message pop up.
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shylock.596: Well at some point in time the Linux version got brought over !
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cgr37712: does this game work for you on linux? I installed the linux version of the game and this is what i got

if you take a look at the image it tries to load steam API and it says something about my windows installation but this is not even a windows installation, it is installed on linux.
I am having EXACTLY this error.

When I bought this game, I was using an old NVIDIA card on a hopelessly outdated OS with outdated drivers. It worked great with no issue whatsoever. I upgraded to a modern AMD card, upgraded my entire OS, including drivers of course. Everything is completely up to date. Now it throws this error. Looks like the devs didn't test with AMD graphics, if I were to guess.

EDIT: I used the start.sh script, the script it points to, and also tried launching the executable directly. It makes no difference. I get the "GlobalShaderCache-GLSL_430.bin is missing" error. Searching around the web and UE4 forums, this happens when the developer cooks the shaders for one target platform, but tries to run it using another. Not sure exactly what that means, but it sounds like the devs need to cook the 430 shaders and ship them. Apparently with the NVIDIA card, it used the 130 shader cache file the game ships with and "just worked".
Post edited August 06, 2020 by drmsux
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cgr37712: does this game work for you on linux? I installed the linux version of the game and this is what i got

if you take a look at the image it tries to load steam API and it says something about my windows installation but this is not even a windows installation, it is installed on linux.
avatar
drmsux: I am having EXACTLY this error.

When I bought this game, I was using an old NVIDIA card on a hopelessly outdated OS with outdated drivers. It worked great with no issue whatsoever. I upgraded to a modern AMD card, upgraded my entire OS, including drivers of course. Everything is completely up to date. Now it throws this error. Looks like the devs didn't test with AMD graphics, if I were to guess.

EDIT: I used the start.sh script, the script it points to, and also tried launching the executable directly. It makes no difference. I get the "GlobalShaderCache-GLSL_430.bin is missing" error. Searching around the web and UE4 forums, this happens when the developer cooks the shaders for one target platform, but tries to run it using another. Not sure exactly what that means, but it sounds like the devs need to cook the 430 shaders and ship them. Apparently with the NVIDIA card, it used the 130 shader cache file the game ships with and "just worked".
I believe they did test it with AMD graphics cards and had issues as well. On Steam on the forum, regarding the Linux version, they say " INTEL and ATI video cards are not officially supported. So please keep in mind that the game may not fully work on your system if this is your situation. And if you were fully able to play the game even this, then we appreciate if you could share your system specs here.". Under the Linux system requirements on GOG and Steam only an Nvidia GPU is listed. I was lucky enough that by chance the Mesa drivers worked when it was originally released but not anymore.

https://steamcommunity.com/app/313780/discussions/0/1696040635910581642/
Post edited August 12, 2020 by shylock.596
A workaround has been found. A user on the Steam forum suggested I add "MESA_GLSL_VERSION_OVERRIDE=150 %command%" to the launch options for the game and that solved the issue with the Steam version. So for the GOG version I tried running the game from terminal using the following command:

"MESA_GLSL_VERSION_OVERRIDE=150 ./start.sh"

It worked. The game launches for me now on my main AMD system.
Post edited August 16, 2020 by shylock.596
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shylock.596: A workaround has been found. A user on the Steam forum suggested I add "MESA_GLSL_VERSION_OVERRIDE=150 %command%" to the launch options for the game and that solved the issue with the Steam version. So for the GOG version I tried running the game from terminal using the following command:

"MESA_GLSL_VERSION_OVERRIDE=150 ./start.sh"

It worked. The game launches for me now on my main AMD system.
Thank you so much! This solves it for me.