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The problem with video games that have a historic setting is that there will always be people more comfortable with pretending it never happened, or being offended by it, rather than accepting it for what it was, and learning from it.

https://www.youtube.com/watch?v=Y2gT7MfV6q4
Sad but true - nowadays it would be hard to make a game like Civilization without causing a social media outrage. In some things it seems the society is going backwards, not forwards.

It's been great watching a video about the game, thanks for the link.
Interesting video, thanks!

Like Caesar, I go [facepalm] at the thought of the Twitterstorm this game would cause if it came out now. For exactly that reason, I wish I could be in a position to improve it and re-release it...

Quite apart from the effects on the Native Americans, imagine what the easily-outraged would make of a game which expects you to manufacture and sell CIGARS. And RUM. And FUR COATS. Oh dear. That leaves just Cloth and Silver (which quickly depreciates to about 1£/$/€/Thaler/whatever per ton) as export goods.

Picking up on something Caesar said: the completely mindbending thing is what underlies these outraged social-media storms. It's the conviction that the way we are now is perfect, and the only valid outlet for indignation is the subject of long-past historical abuses, or minor details on the fringes of what's going on in the world now.

Abuses which are universally recognised (including, very strongly and explicitly, in the Colonization game manual).

Personally I didn't know much about the fate of the Native Americans (I'm not American) until I played this game years back. Colonization makes relations with the natives problematic: even if you then decide to wipe them out or enslave them, Spanish-style, you have to decide - exactly as the video presenter says.