Ceana of the Crags:
Some of the obvious connections are rejected and yet other way too obvious ones are expected. I think that the logic of the chart should be re-visited.
We've tried to lure players into trying false connections between clues by using keywords, but at the same time we hoped that players who will read into the context will be able to spot the right connections.
Can you bring up some examples? It'd be much easier to figure out what can we do about it. Thanks!