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**Misc**
- Add an option to set the windows "always on top"
- Optimize the list of in-dev games
- Rework the way City Game Studio opens/reads and closes files.
- Optimize the released game charts panel

**Competitors**
- When sending devkits and exclusive contract to a concurrent, it now gets the money, meaning it gets more powerful the more you send them devkits/money
- When making a game for a competitor, the competitor will gets the royalties due
- When making a game using a competitor's engine, the competitor will gets the royalties due
- When paying a penality to a competitor, now the competitor gets the money
- They are going to publish more games (adjusted to the difficulty, CEO hum hum)
- Competitors are less likely to use your engine than to make their own
- Competitors are going to update their game engine more often
- Concurrent can make their own console:
- They can release platforms after 2025.
- They release platforms if you don't play in historical mode
- They don't use the best components, but the most cost-effectivefor their spending
- When buying a concurrent, you acquire it's platforms (no choice given here)
- They can release platforms:
- Every 400 to 800 weeks
- If they have at least 100 000 fans
- Display their consoles in the competitor view panel
- Re-balance competitors (too powerful)

**Custom-platforms**
- Rework the color replacement shader to make it look better
- Rework the console cases
- Rework the handled cases

**Interface**
- Add the exact currency when clicking on it
- Add an "Historical Mode" when creating a new game. When activated, concurrents don't create console, otherwise they do !
- Not implemented yet.
- When looking at the history panel, you can now select the gameport.
- Rework the pause animation
- Change the background of the mod loader button
- Add a filter to the released games to hide the studio-director's generated games
- Games name can get over 90 characters long
- Fix the recruit panel (when recruiting / firing employees)
- New option: Fullscreen borderless
- New option: Windowed borderless
- Game names can get cut when editing them

**Notification (emails)**
- Add tooltip to the delete/spam buttons
- Improve it's behavior (removing / restoring /spam / uspam an email works)
- When clicking on a message on the upper left corner, it now opens the right email
- When deleting all emails it should close the mailbox
- Improve the e-mail user experience

**Shaders**
- Improve shaders for the furnishing store
- Improve shaders for platform list (should look much better now)
- Clean up unused shaders

**Platforms**
- Fix end of life for Skylight 1.0 and 2.0
- Add end of life for the Grantendo Swap (circa 2028)

**Game engine**
- Add a tab to the financial panel to show the revenu generated by game engines

**Studio director**
- Add the ability to rename games made by studio directors
- Limit the number of studio director to hire to 16.
- Can update all existings games or only their own games or no update at all.
- Assign them to only make updates
- Studio Director could make games for platform even if it breaks an exclusivity deal (Fixed)

**Bugfix**
- Balance competitor platform sales
- Balance competitors buying out each other
- When a competitor is being generated, it can be bought for 0$ (Fixed)
- Some characters are not visible in Ukrainian
- Competitor: Fix competitor stock balancing issues
- Logger: Prevent logs from being truncated too frequently
- Competitor: A competitor cannot get valued over 10T $ (otherwise it breaks the game for real)
- Twitch connection: Fix a bug that keeps you disconnected
- 2 musics can play at the same time
- When firing/hiring an employee, it doesn't refresh the staff panel correctly
- When using a mod to change the game's speed, it might make the game laggy and even make it crashes.