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Changelog for Patch 1.0.6 (added 11 September 2019):

Full list of fixes:
- Fixed crash after killing ziggurat boss
- Fixed Ancient Mastery achievement not being achievable
- Handling very old save files as corrupted
- Pathfinding fix for the Child escort quest in the Cave dungeon. NPC should not get stuck anymore.
- Fix for Mark falling out of the level boundaries while attacking enemies. This is a complex issue that may be caused by a series of different events. We believe we fixed them all but please keep us posted.
- Analog gamepad deadzone has been tripled to quickfix the issues you've reported. Full control of this through Options Menu will be delivered with one of the upcoming patches.
- Fixed game stuck at save warning screen with Alt+Tab
- Fixed bug of game getting stuck after load if the last watched cutscene was a nightmare
- Fixed bug of game getting stuck in character tutorial in home if player returns home during start room narration
- Fixing Narration of dungeon resolutions (Freeing Aspects Home Cutscenes)
- Took some measures to prevent escort kid being stuck in walls
- Fixed I Won't Let You Die achievement being obtainable through means that weren’t intended
- Fixed the issue with some Divine Relics being stopped without fade.
- Fixed Anai-Sarava Projection cut-scene music.
- Joey’s footsteps added.
- Fixed escort kid enemy patterns being too hard sometimes
- Fixed stucking in Teralava puzzle room in co-op mode
- Fixed King of Thieves miniboss vanished in Teralava challenge room
- Fixed locking out second player in co-op in Fatigue intro event room
- Fixed Chinese Language missing some characters
- Fixed Spider king Boss when using any item or skill to become invisible
- Fixed Spider king Boss issue when reviving with divine relic
- Updated some Turkish translations for items
- Fixed Effect of totems remains on player when going to the next floor
- The range that players can be revived in coop increased to avoid problems when reviving near hazards.
- Fixed forest dynamic music after first arena fight and 2nd arena
- Fixed end credits music cuts out after finishing the game
- Fixed mini boss fight music not playing when fighting 2nd time after defeating them
- Fixed mini boss fights music not playing if skipping the intro cutscene
- Fixed Kevin vanish sfx remaining after exiting vanish
- Fixed unsync sfx of cutscenes after defeating mini boss
- Co-Op: Fixed fatigue intro locking 2nd player out of the fight room
- Fixed King of the Thieves boss attacks count as melee attacks
- Spider Queen's spawning enemies interval time polished

If you still encounter any issues - please do let us know on Steam Discussions or by sending us an email to: techsupport@11bitstudios.com We want you to have an awesome, flawless experience playing Children of Morta!


Standalone installers:
- Windows updated (1.0.2 ⇒ 1.0.6): 16 September 2019.
- Mac OS not updated yet.
high rated
Changelog for Patch 1.0.18 (16 October 2019):

Dear Family,

We've kept a close eye on your adventures. Thanks to this and to your amazing, ongoing support and feedback, we've managed to fix a large number of issues that some of you might have encountered while playing Children of Morta. We hope that this patch will make your playthroughs smoother and even more enjoyable than before. Find the detailed list of changes below.

Important NOTICE: This update will reset players' current key rebindings.

GENERAL FIXES:
- Fixed unachieved Souvenirs of completed quest not spawning in dungeons to collect.
- Fixed Ben’s false exclamation mark in broken cart event.
- Fixed broken control by dying at completion of Water Purifier pump quest.
- Fixed fail narration of Water Purifier pump quest plays when activating 2nd switch.
- Fixed game getting frozen by skipping custom narrative fireplace cutscenes and returning to title screen afterward.
- Fixed getting stuck in the Unchaining Slaves event if the Assassin enemy teleports out of the event room.
- Fixed Area 30 Boss becomes invulnerable sometimes.
- Fixed champion powers spawn in landscapes and middle of magical doors.
- Fixed skeleton riser’s skeletons spawn in landscapes and special rooms.
- Fixed Area 30 Boss’s hands dropping loots.
- Fixed all boss unnatural behavior against movement modifiers(i.e. Vortex divine relic against Ruins boss when he’s underground).
- Fixed missing of map legend for cutscene/narrative finish rooms.
- Fixed staying in rage when dying in forest while using rage.
- Fixed 2nd player control getting broken when player is dead between 2nd and 3rd phase of OU fight.
- Fixed Joey could become invulnerable using Bloody Whirlwind rune.
- Fixed Obelisk of Vitality healed limbo players.
- Fixed John’s Stampede rune icon.
- Fixed Linda could not walk and shoot after dying and respawning in forest.
- Fixed Mark’s atmans barrier did not fill in guardian rage mode by his attacks.
- Fixed Mark’s atmans barrier did not fill completely upon entering guardian rage.
- Fixed a bug where explosive mushrooms could not reactivate after getting hit by an enemy projectile.
- Fixed dungeon doors sfx getting infinite loop.
- Fixed Linda's Rain of Arrows Skill continues to work even when the game is paused.
- Fixed Rune Knowledge getting unlock in Desert sometimes without finding Rea room.
- Fixed Electric Shock Divine Relic’s damaging area remained in next floor.
- Fixed Forest end cutscene visuals cut out.
- Fixed an issue that allowed players to purchase charms from a special angle from shop for free
- Fixed issue with Mark stuck behind the steampowered vehicle
- Fixing Wind Journal rooms physics (stucking between objects).

FIXES FOR MAC:
- Fixed videos not playing on some mac machines
- Fixed controller issues on Mac. Detailed list of supported equipment can be found HERE.

FEATURES:
- Added support for variety of controllers. Detailed list of supported equipment can be found HERE.
- Updating UI legends on PC based on controller type (xbox, ps4).
- More precise dead zone based on Joystick model.
- Added controller vibration to game
- New Options
- Aim Assist
- Screen Shake
- Vibration

VISUAL TWEAKS:
- Fixed challenge room chests rendering order issue
- Pets Divine Relic new icons added
- Orbiting Flames new visuals added
- Added different attack animation trails for joey’s primary and secondary runes attacks
- Added Rune effects for joey’s whirlwind

OPTIMIZATION:
- Major rework of pathfinding system.
- Improved fog of exploration.

BALANCE
- OU - the final boss - is more challenging now
- Joey - balance changes:
- Primary attack speed increased
- Rage mode now decrease abilities cooldowns
- Rage mode now increase primary attack speed


Standalone installers updated 11 October 2019:
- Windows: 1.0.6 ⇒ 1.0.18;
- Mac: 1.0.2 ⇒ 1.0.18.
high rated
Changelog for Patch 1.1.38 (06 February 2020):

Greetings, Family!

It is time to give you the first piece from a series of upcoming free content updates!

The Bergson family fought the Corruption without a glimpse of respite but their journey is far from over. Shrine of Challenge marks the first stop at a new, exciting branch in the story. The addition of Hard Mode will provide a greater challenge, and experience rewards, even to players already toughened by hundreds of battles. Along with new fight rules and enemies, all-new items come to help the fearless heroes purge their homeland of evil.

Are you up for the challenge?

Find full list of fixes, tweaks and changes below:

Shrine of Challenge - FEATURES:
New Enemies:
- Dark Blade (Upgraded version of Dark Claw which will appear from Ziggurat and will replace all Dark Claws in Terralava).
- Mech Constructor (Terralava enemy which will spawn Anarchy Spiders and buff mechanical enemies around himself).

18 new items added to the game:
- Riders on the Storm - Inflict lightning damage when combo kill counter reaches high levels.
- Bargain - Lower prices.
- Adrenaline Rush - Reduce the cooldown of all abilities and items.
- Sacrificial Pact - Turn a portion of your health into a Health Potion charm.
- Divine Performer - High combo kill counters rewards more money.
- Gemstone Hungry - The damage of your primary attack increases with the number of gemstones you possess.
- Gemstone Pact - Every 25 combo kills grants you a gemstone.
- Survival Instinct - Increased movement speed when below 25% health.
- Field Expert - Environmental hazards deal less damage.
- Enchanted Globes - Health globes heal more.
- Mortal Morta Mortars - Three boulders fall from the sky, damaging enemies on impact.
- Lightning Enchantment - Primary attacks have a chance to inflict lightning damage.
- Soothing Obelisks - Activating obelisks will also heal you.
- Fatal Blow - Primary attacks have a small chance to instantly kill the target.
- Ferocious Bolts - Electric bolts randomly emanate from you.
- Rune Slot Machine - Rerolls Runes.
- Dual Rune Summon - Summon two random Runes.
- Paralysis Bomb - Stun all nearby enemies.

GENERAL FIXES:
- Fixed - Area 30 Boss may become invulnerable preventing the Player from completing the dungeon.
- Fixed - Claw can go through the corrupted wall and block further progression during the tutorial.
- Fixed - Terralava: Player can get blocked in Waves room because of Shaman and/or Gelly enemy.
- Fixed - Souvenirs from other save are immediately unlocked in the new save.
- Fixed - Infinite loading occurs if killing the Boss at the same moment as it kills the Player.
- Fixed - Slime enemies may divide beyond the wall.
- Fixed - Picked up consumable may disappear when the Player picks up a new one.
- Fixed - Gold chest may not drop loot.
- Fixed -Killstreak kills often do not reward players with potions on the potion-dropping thresholds.
- Fixed - Skill points and experience meter may stop working after a certain level cap is reached.
- Fixed - Skeletons summoned by the Ferocious enemy may persist after his death.
- Fixed - A soft lock occurs if one Player dies at the same time as the last enemy in a quest with a cutscene during Local Coop.
- Fixed - Evade and Gemstone tutorial prompts can be triggered again by going backward in the tutorial level.
- Fixed - Control scheme is displayed in English in all languages.
- Fixed - It is possible to exploit teleport to the last room in Local Coop.
- Fixed - Items from Gambler land in one spot making it difficult to pick up/choose from.
- Fixed - The Player can still use the Shadow Cloak skill while the cooldown timer is active after entering the next floor.
- Fixed - Joey's Swing animation frames may persist on screen if interrupted by a cutscene.
- Fixed - The camera can cause problems to exit an Event room with a door on the south in Local Coop.
- Fixed - Lack of translation in one line in the narration for the Hoarder ability in several languages.
- Fixed - A typo in the codex for Mary's entry.
- Fixed - English text while playing in Spanish in the Document section in the Codex.

Hard Mode:
- Enemies Damage increased by 15%
- Enemies Health increased by 30%
- Enemies XP reward increased by 25%

UI changes:
- You can now select larger UI on different platforms
- Larger HUD.
- Larger UI (menus for the most part).
- Moved objectives from tooltips to Pause Menu.
- Added the ability to delete notifications:
- Fatigue notifications will not be saved. So the next time the game’s launched they won’t be in the menu.
- New fade/scale animation added for some UI.
- Slight tweaks to notification for Rage being ready to use.

Other changes:
- Added the ability to cure Fatigue with Mysterious Egg (drop from Belagoo Bird event).

OPTIMIZATION:
- Fixed PC builds stutters.
- Fixed tutorial and forest graphical artifacts.

BALANCE:
Tweaks for the Normal Mode:
- Wind: Enemy health nerfed by 10%
- Magma: Enemy health nerfed by 10%
- More Enemies in Wind now get canceled when you are using melee characters.

Standalone installers updated: 1.0.18 ⇒ 1.1.38.

~~~~ ~~~~ ~~~~

- Windows standalone installer changed (1.1.38 ⇒ 1.1.37.1): 21 February 2020.
Post edited May 09, 2020 by HypersomniacLive
I have an issue where the GOG Galaxy client installs 1.1.37.1, and the standalone installers I can find are also all for 1.1.37.1. There is a patch to 1.1.38 visible but it's from 1.0.18 only.

Can you upload the patch to gog again? :)
high rated
avatar
Carighan: I have an issue where the GOG Galaxy client installs 1.1.37.1, and the standalone installers I can find are also all for 1.1.37.1. There is a patch to 1.1.38 visible but it's from 1.0.18 only.

Can you upload the patch to gog again? :)
I'd love to, but I'm not affiliated to the devs/pub or GOG, just a regular user posting updates/changelogs as they become available here on GOG.

As it's been a few days since your post, if you still have this issue (i.e. game hasn't updated to 1.1.38 via Galaxy), you should contact GOG Support with your request.

Stay safe.
high rated
Changelog for Patch 1.1.53 (07 May 2020):

Added:
- New Game Plus mode:
- After completing the game, players can convert their completed save slot to NG+ slot in save slot menu
- New Game Plus slots will have “+” icon and slightly different highlight effect
- In the NG+ mode, players can play Children of Morta's story from scratch. By doing so, they will lose:
- Unlocked areas and dungeons.
- All quests progress.
- They will keep:
- Unlocked characters.
- Character skill tree progress.
- All resources
- Ben's workshop upgrades.
- Book of Rea upgrades.

The following changes also apply:
- Noticeable increase in the game’s difficulty.
- Character skill points cap increased.
- Level cap of upgrades of Ben's workshop increased.
- Level cap of upgrades of Book of Rea increased.
- New Save Slot Menu - Save Slot menu now have slot setting button and a sub-menu for each slot with new features:
- Convert to New Game Plus for completed saves
- Copy/Paste save slot
- Delete save slot
- Added 20 new Cutscenes :
- Mission update C1 (Dungeon: Cave 1)
- Mission update C2 (Dungeon: Cave 2)
- Mission update C3 (Dungeon: Cave 3)
- Mission Update W1 (Dungeon: Wind 1)
- Mission Update W2 (Dungeon: Wind 2)
- Mission Update W3 (Dungeon: Wind 3)
- Mission Update M1 (Dungeon: Magma 1)
- Mission Update M2 (Dungeon: Magma 2)
- Margaret staff (Home: Wind 2)
- Night guards (Home: Magma 2)
- Forest- All For One (Start of Forest level)
- Ben Curses (Home: Wind 2)
- Mary asks (Home: Wind 3)
- The dried well 03 (Home: Magma 2)
- People Wrap in Web (Dungeon: Cave 1)
- At the first threshold (Dungeon: Cave 1)
- Corpse Spawn event (Dungeon: Cave 1)
- Margaret Investigation 1 (Dungeon: Cave 1)
- Margaret Investigation 2 (Dungeon: Cave 2)
- Margaret Investigation 3 (Dungeon: Cave 3)
- Added 8 new HIEs (Home Interactive Events)
- Dried Pond (Magma 1)
- Lucy sees Margaret by the tree (Magma 2)
- John and Mary talk (Magma 1)
- Entertaining the new born child (Magma 1)
- Kevin cares for his mother in sick bed (Wind 3)
- Family Dinner, Eat and Pray (Cave 3)
- Mark Studies (Cave 3)
- Mark Comes to Know the Truth (Wind 2)
- Added 26 new Home Idles:
- Kevin swimming in pond
- StarGazer stand on veranda
- StarGazer stand near the pond
- Cat in training ground
- Cat playing in house
- Cat on swinging tree
- Cat on veranda
- Margaret book reading
- Margaret napping
- Joey cutting wood
- Joey barfix training
- John piping and looking at the aquarium
- John piping and looking at the hall painting
- John piping on veranda
- Mary book reading
- Hope sleeping in front of fireplace
- Ben fixing music box
- Ben looking at horizon on veranda
- Ben Napping
- Wolf stand in training room
- Wolf sit on the cliff
- StarGazer with Cat
- John and Ben talk on veranda
- Wolf and Cat on veranda
- Wolf and Cat on well
- Wolf and Cat on tree of life
- Added new in dungeon Family Events:
- Family Companion Quests:
- Wind: Rescue a family of Barahut’s people
- Magma: Rescue the workers
- Magma: Help the stranger
- Family Quests:
- Cave: Mary(after birth) helping refugees x3
- Wind: Mary(after birth) helping refugees x3
- Magma: Ben fixing robots x2
- Magma: Ben fixing device x3
- Added Side Quests Traits:
- Wolf Cub: After completing the quest, Ryker (wolf cub) will appear before boss rooms and aid Bergson with the healing potion
- Star Gazer: After completing star gazer quest, the Siege will appear in shop rooms and aid Bergsons with a Gemstone
- Doll Maker: After rescuing all the automatons, They will appear at the start room of each area and aid Bergsons with a Charm

Balance Changes:
- Lucy Rage ability range and damage buffed
- Joey Secondary attack damage buffed
- Players interaction with shrines and golden chests now can transition to evading to make it more responsive
- Tree of Rea Luck upgrade nerfed
- Tree of Rea Divine Mastery upgrade nerfed
- Divine Performer gold bonus 2x -> 2.5x
- Swift Shanks MoveSpeed also apply to Sheathed
- GemStone Hungry max stack reduced from 20 to 15
- Pulsating Orb cooldown decreased from 30 to 20
- Totem of Defiance Pushback speed increased
- Spiral of Doom Damage Reduce 1.5 -> 1 cooldown increased
- Divine Shield damage reduced 1 -> 0.6 cooldown increased
- Stone Hide duration 10 -> 8

Other changes:
- Added the ability to reset the Corruption effect of a character with Mysterious Egg.
- Lots of smaller bug fixes and other balance tweaks to make the game smoother.

Stay safe, Fam!

- Windows standalone installer updated (1.1.37.1 ⇒ 1.1.53): 08 May 2020.
- Mac not updated yet.


EDIT: Mac standalone installer updated (1.1.38 ⇒ 1.1.54.6): 11 May 2020.
Post edited May 12, 2020 by HypersomniacLive
high rated
Changelog for Setting Sun Inn | Hotfix Update (13 May 2020):

- Fixed the issue in NG+ where dungeon selector disappears after certain steps;
- Fixed the issue where NG+ could not be started if the base game was completed before Hard Mode update introduction.


Standalone installer updated 14 May 2020:
- Windows: 1.1.53 ⇒ 1.1.55.1;
- Mac: 1.1.54.6 ⇒ 1.1.55.2.
high rated
version 1.1.63.1

Bergsons’ House Update (24 June 2020)
The free update contains:

A brand-new character with a unique skillset designed to play in single-player, but shine in co-op playthroughs
Special shielding skills and passive healing mechanics
32 new Apan-specific Runes
9 new story Cutscenes
a few HUD and UI tweaks
additional bug fixes

We hope you like this new addition to the Bergsons' family! Be sure to let us know what you think in the comments!
FULL CHANGELOG:
Main Apan skills:

Asva ThunderclapApan focuses the energy around her and releases it at enemies to push back, slow, and damage them.Magic GlyphUsing her staff, Apan channels energy around her, creating an area that damages and slows enemies in it.
Guardian’s RageApan unleashes her rage at a protective manner, granting shield to herself and the Bergsons around her.

Added 32 Apan-specific Runes and 6 new Runes for other Bergsons to aid them in combat:

Apan Trait for Linda: the primary critical attack has a chance to gain a shield
Apan Trait for Kevin: Kevin gains shield when he exits shadow dance
Apan Trait for John: the primary attack has a chance to gain a shield
Apan Trait for Lucy: when lucy uses her decoy, she gains a shield
Apan Trait for Mark: marks gains shield when he uses his stick
Apan Trait for Joey: joey's smite gives him a shield

Added new Shield System:

Bergsons can gain shield now, from items, abilities and Apan’s Guardian Rage skill
The shield will add on top of HP bar in HUD with an indicator of the amount of shield
Shields are temporary and can stack up
When characters have shield all of the receiving damages will be blocked by it till the shield amount ends or shield duration finished.
Lucy Guardian Rage skill will now add her Shield instead of increasing her maximum health

Added new Rage Globes drop:

Added new Rage Globes drop - refill your rage meter faster! Rage Globes drop with the similar rules as Health Globes. Note: Rage Globes will be added to Nintendo Switch version of the game in a few days, so don’t be alarmed if you don’t see it there, yet!
HUD Tooltip Rework:

Buff panel now supports and shows more character buffs, including the passive skill of characters skill tree
Buffs now auto-scroll when players have more than 9 buffs in normal HUD size and 7 buffs in Larger HUD
Divine Grace tooltip also will auto-scroll when players have more than 8 relics
Runes are now visible on the minimap

UI changes:

Added HP indicator for Decoys and Totem Divine Relics
Added Time indicator for Decoys and Totem Divine Relics
Bug fixes:
Fixed several issues with Gambler prompts
Fixed missing narration for Goblin King event in Magma dungeon
Fixed several issues with texts overlap on the UI
Fixed rocket targeting in Magma Dungeon
Fixed the issue where the first dungeon of a Chapter was always highlighted upon opening the Dungeon selection screen
Increased spawn rate for Stones required for Wine Machine event
Several additional small bugfixes

How to unlock the new character (MINOR SPOILERS):

Apan will be unlocked after watching her intro cutscene.
Apan intro cutscene conditions are met when players reach the second floor of Ziggurat dungeon in Barahut chapter.
If in the loaded save slot players have cleared the Ziggurat dungeon already, Apan intro cutscene will be played by going to any dungeon and returning home.
Apan intro cutscene has less "weight" against main story cutscenes. If there are other cutscenes in the queue, Apan intro cutscene will not play till all of the important cutscenes are watched in the house.
high rated
Changelog for Paws and Claws - Charity DLC Update (24 August 2020):

Key new features:
- Animal Shelter system - adds a whole new section of the house!
- A herd of varied animals will visit the family’s house - deer, fox, birds, and more.
- New mechanic - use treats to feed animals and look after them.
- New special animal-related boosts (XP Gain, Movement Speed, and more) available for the Bergsons.
- New home interactive events
- More than 100 new animations, big and small, showing you the life of your new animal friends!

Treasure Pack - free update features:
- 6 new Divine Graces
- 8 new Consumables: Talisman of Protection, Iron Hide, and more.
- 12 new Divine Relics: Burning Edge, Ferocious Shards, Wand of Protection, and more.

You can find a more detailed list of features and changes below!

New key features added in the DLC:
- Animal Shelter System - a new section of the house.
- Taking care of animals.
- Animals have happiness levels. You can raise them by giving them treats.
- High happiness = boost for the family.
- Animal modes: Normal (no boost), Happy (low boost), Excited (med boost), Overjoyed (High boost).
- Treats are dropping from dungeon chests.
- There are two types of treats: Common and Epic.
- Animal Shelter will be unlocked after the player reaches floor 2 of cave 2.
- Active Boosts will be shown in notifications, home status and character select menu.
- Animal idle animations will change with house Corruption levels.
- Animals will not always appear in the house, sometimes they’re in the jungles of Rea and out of Bergsons’ sight.

Added 5 kinds of Boosts for Bergsons:
- Critical Chance (low, mid, high)
- Movement Speed (low, mid, high)
- XP Gain (low, mid, high)
- Luck (low, mid, high)
- Dodge Chance (low, mid, high)

Added New Animals to Bergsons’ House:
- Deer Dad (Big male deer)
- Deer Cub
- Fox
- Peacock
- Owl
- Red Bird
- Yellow Bird
- Green Small Bird
- Orange Small Bird
- Hen
- Pullet

List of additional changes, balance tweaks and bug fixes:

Features/Improvements:
- Added “Exclusive Full Screen” and “Borderless Full Screen” options in graphic options to prevent screen stutter for some players on PC
- Added new sfx for divine item pickup
- Added sfx for divine relic recharge
- Divine Relics will recharge upon starting new floor
- Added rage globe pick up animation for player characters
- Korean and Traditional Chinese added
- Rework Home Landscape and Stars
- Rune section of codex now have characters avatars for each rune
- Apan's Rune effects edit
- Automatons new home idles
- Added visual effect for shield gain

Balance Changes:
Lucy:
- Decoy health and mana use buff
- Tornado pull power and range buff
- Mana regeneration buff

Kevin:
- Execute damage buff
- Shadow dance damage buff

Items:
- Tweaked the melee and range attacks of Pets + improved their target selection system

Runes:
- Damaging Pool and Wave buffs
- Apan Ability runes will consume overtime of ability use instead of start of the ability

Bug Fixes:
- Fixed the issue where Lucy could dash out of bounds (especially in Forest area)
- Fixed the issue where Rage globes had Health globe icon on the minimap
- Fixed the issue where Player could activate Healing Obelisk effect infinitely after activating the Obelisk and then discovering the Teleportation Room
- Fixed the issue where Player character could get stuck behind chests
- Fixed the issue with an infinite loading if both boss and character were killed at the same time in the Forest level
- Fixed the issue where PS4 Dualshock 4 Controller was not properly supported on Windows both wired and via bluetooth
- Fixed the issue where poison and fire related runes damage did not scale up throughout the game
- Fixed the issue where Player could use teleportation shortcut to trigger Obelisk of Force effect continuously
- Fixed the issue where and input from Right Stick was interrupted when moving and using secondary attack for some characters
- Several additional small bug fixes and improvements

So, just as a quick summary: you need to buy the Paws and Claws DLC to get all the new animal-related content - and this way, you are supporting Humane Society International. But you'll still get the new items from A Treasure! Update, even if you won't buy the PnC DLC. However, we highly recommend getting the DLC - it makes this world a better place for all of us. Thank you, keep being awesome!


Standalone installer updated:
- Windows: 1.1.64.2 ⇒ 1.1.70.3;
- Mac: 1.1.64.1 ⇒ 1.1.70.3.

Children of Morta: Paws and Claws [DLC] added.
high rated
There had been an update to 1.2.55 by Offline Installer for Win+Mac on 07.04.2021:
Children of Morta – Family Trials Mode

Greetings, Family!

Children of Morta’s biggest update yet is now live on PC, Nintendo Switch, PlayStation 4, and Xbox One.
Family Trials is a combat-focused game mode and all users can now hop into the fast-paced action for free.

« About Family Trials Mode »
Family Trials mode revolves around Zyklus, a unique and abnormal Dungeon located somewhere in Rea.
The Zyklus Dungeon is quite unstable - its nature and rules rapidly change, following an obscure,
chaotic cycle affected by the Corruption itself. Bergsons use this mysterious place to test their skills and limits -
so they're better prepared to face the dangers that await them in the Land of Rea.

From the gameplay perspective, Family Trials is completely separate from the Main Story campaign of the game.
It offers new systems, items, character builds possibilities and more - all set in a series of completely randomized
dungeons. It is also quite challenging - most of the progress is lost when you die in the dungeon - so you better
prepare to learn from your mistakes!

« Family Trials Mode - the basics »
  o Complete main objectives and optional side-objectives and advance to the next floor.
    Objectives vary from protecting the Rea Laborers from waves of enemies, fighting in the arena -
    to surviving the flood of corrupted adversaries, and more!
  o Unlock two additional difficulty levels: Hard and Insane. The higher difficulty,
    the more levels you have to beat!
  o Experiment with your character builds and learn from your mistakes to best
    your consecutive dungeon runs.
  o Levels are completely randomized each time you enter the dungeons.
  o All Bergson family members and their active abilities are available from the very beginning.

« New systems, items and features »
  o The Skill Tree is replaced with a new Talent System.
    Each time a character levels up - it gets to choose a new Talent.
  o Runes no longer drop in the Dungeons - they became a part of the Talent System instead.
  o Divine Relics and Divine Graces have two additional power tiers -
    you can upgrade them in the special shop or find them in dungeons.
  o Item upgrades vary from simple stat boosts to additional special traits unlocked for each item.
  o 40 talents per character - stack the upgrades and modifications for your skills and passives
    to dominate your enemies.
  o In-game deeds with special rewards to help you survive Family Trials.
    Complete them to start your run with bonus HP, instant level up, extra gemstones or even free items.
  o Gemshards work as the main currency in Family Trials mode - use them in the new shop
    to gamble for rewards, upgrade your equipment and buy new shinies.

To unlock Family Trials you have to reach the first boss (Spider on the Third Floor) in the Story Mode.
You don't even have to beat it - just look that adversary right in the eyes (all eight of them).

Are you ready to survive the Zyklus Dungeon and pass the Family Trials?

« Bug fixes »
  o Improved the performance across all platforms;
  o Fixed the audio looping issue;
  o Fixed the issue where save could get corrupted upon creating NG+ ;
  o Fixed the issue where Player could get stuck behind the corruption wall in the Forest level;
  o Fixed the issue where Mark could get stuck behind chests upon using his primary attack;
  o Fixed the issue where Thief King mini-boss could have vanished from the challenge room
    making it impossible to complete;
  o Fixed the issue where Player could get stuck in corridors during Stranger Magma Quest
    because of a trap;
  o Small bug fixes and minor improvements.

« Other news »
Recently, the Family Fireside Fables were also released. It’s a pack of six charming tales read by the game’s
unmistakable narrator, Ed Kelly. You can listen to it for free on the platform of your choice (see YouTube & Steam).

Stay safe, Adventurers!
Dead Mage & 11 bit studios

# JMB: I am still waiting for any info about my bug report and the current version coming to Linux.
#         I will add to this thread any information I may get from devs/support which I just mailed to.
Post edited April 17, 2021 by JMB9
high rated
Now Update for Linux available: 1.2.58g

Children of Morta | Hotfix Update - April 2021
Posted: Thu, April 22, 2021 @ 2:09 PM CEST
A small update fixing some annoying bugs and crashes. Also, Family Trials now available on Linux!

Hey there, Fam!

We've just released a small update for Children of Morta on PC, PS4 and PS5! It fixes some smaller bugs, as well as some PlayStation-specific crashes that you've reported (thanks for reporting those, btw, it's super helpful!).

List of FIXES:
  o Crash on the Title Screen (it happened for some PS4/PS5 users)
  o Belagoo crash (PS4/PS5)
  o Several random crashes connected to characters' abilities and/or loading screens (PS4/PS5)
  o Progression blocker in some instances after defeating the final boss in the Story mode and
Family Trials (Insane difficulty)
  o Occasional progression blocker during Ferocious Slayer objective
  o Portal may appear behind the closed door after completing the Cleansing Guardian objective
  o Two or more of the same divine graces could be obtained
  o Additional smaller bug fixes and improvements.

Additional notes:
Family Trials Mode is now available for Linux version of the game!

In case of any further issues, reach out to techsupport@11bitstudios.com!

Cheers!
Dead Mage & 11 bit studios

# Source: https://store.steampowered.com/news/app/330020/view/3064113027577343043

Offline Installer (on 27. April 2021): 1.1.70.3 (40979) => 1.2.58g (46619).

# JMB: There seems to be a problem as the base game is around 1.03 GB and the DLC 1.12 GB,
#          while before it was just 1.13 GB and 3 MB!
#          Maybe DLC is now base+DLC ... ???
high rated
Children of Morta | Bugfix Update - June 2021
An update fixing a number of annoying bugs and crashes.
Posted Wed, June 9, 2021 @ 12:02 PM CEST

Hello there, Fam!

We've just released an update for Children of Morta on XBOX, PC, PS4 & PS5! It fixes a number of bugs,
as well as some platform-specific issues that you've reported - keep up the good work, it's super helpful for us!

Nintendo Switch update shall be live June 11th as it needs a little more time!

List of FIXES:
   o Fixed audio looping issue (Playstation 4)
   o Fixed a few instances where Mark could have stuck behind walls (especially during Forest boss fight)
   o Progression blocker in some instances after defeating the final boss in the Story mode and Family Trials
      (Insane difficulty) is now fixed
   o Fixed the occasional progression blocker during Ferocious Slayer objective
   o Portal may appear behind the closed door after completing the Cleansing Guardian objective
   o Two or more of the same divine graces could be obtained
   o Fixed Kevin's "Deadly Storm" talent not working as intended
   o Fixed Mark's "Swirling Staff" skill not working as intended
   o Fixed the issue where it sometimes was not possible to interact with a shopkeeper due to items piling up
   o Fixed the issue with directional keys being reset each time the game is restarted
   o Fixed the issue that could cause characters to become invincible in Local Coop because of Unstable Relic
   o Fixed the issue where Revive prompt could be randomly shown in Local Coop
   o Fixed the issue with traps spawning inside objects in the Desert biome
   o Fixed the issue with trap relics causing incorrect kill streak numbers
   o Fixed the issue with pressure plates not working as intended during the memory puzzle
   o Improved performance throughout all consoles
   o Minor bug fixes to improve the stability and overall experience

In case of any further issues, please, as always, reach out directly to techsupport@11bitstudios.com!

Cheers!
Dead Mage & 11 bit studios

# Source: https://store.steampowered.com/news/app/330020/view/3047228333585589710

Offline Installer (on 02./09.06.2021): 1.2.58g (46619) => 1.2.62.2|1) Windows|macOS - no Linux.

===

Children of Morta | Bugfix Update - June 2021
Posted: Fri, June 25, 2021 @ 4:27 PM CEST
A small update fixing a few annoying bugs.

Hello Dear Family!

We've got a small update coming your way for OSX, Linux and Windows - so don't be alarmed
when an update downloads itself!

List of all fixes:

   o Added support for older GPUs that were previously experiencing black screen in dungeons with only the fog being visible.
   o Fixed pink textures issue on macOS and Linux.
   o Lowered volume of the splash screen.
   o Fixed camera stutter when loading a save and moving to Home.

In case of any further issues, please, as always, reach out directly to techsupport@11bitstudios.com!

Cheers!
Dead Mage & 11 bit studios

# Source: https://store.steampowered.com/news/app/330020/view/2986431641611756197

Offline Installer (on 27. April 2021): 1.2.58g (46619) => 1.2.63 (48061) 28.+29.06.2021.
# JMB: This is the Linux path - Windows/macOS used the steps given above between these releases.
#          DLC installer on Linux is now small - so looks reasonable - was broken in 1.2.58g on Linux!
Post edited July 02, 2021 by JMB9
New Kickstarter update / Ancient Spirits content posted to Steam, any chance it will make it's way here?
avatar
DaveOfTheMeep: New Kickstarter update / Ancient Spirits content posted to Steam, any chance it will make it's way here?
It is here, if you didn't catch the front page news.
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Kickstarter Backers' Update and Free Update!
Thank you for supporting us since 2019!

Hello Family!

It’s been nearly 2 years since the game launch and the initial Kickstarter that started it all.
Without our dear Backers then, we wouldn’t be able to talk to you now, all the less provide
the gaming experience you’ve been fans of ever since our launch in 2019!

To celebrate the occasion, we are therefore very happy to deliver what’s been promised to our Backers
in terms of their unwavering support for us as developers from Dead Mage and the publishing team at 11 bit studios -
free, timed exclusive Kickstarter Backers’ content!

Here are some words from the team themselves:

Thank you for your belief in us and the journey Children of Morta has been going through ever since the fundraiser -
you’re an integral part of it and we are delighted to deliver additional content to you today!
We hope you enjoy all of the below and look forward to more news from us in terms of Children of Morta -
there are still more things to come, so stay tuned!

With heartfelt thanks from the chief of Dead Mage,
Amir H. Fassihi

~

However, we simply cannot forget about YOU, the rest of our wonderful Family who joined us
once our journey had already begun - we’ve got a FREE UPDATE coming your way!

During today’s update all Kickstarter Backers will receive, ahead of the other players:
   o New character Yajouj’Majouj, ready to test your skills in Family Trials mode.
      Yajouj’Majouj, unlike the Bergsons, has two forms, turning from one to another at your will
      to create a unique style of fighting.
   o New skins for each character to make them look how you like.
   o 5 new relics, 5 new charms, and 5 new graces to give you new powers to spice up your fighting style.

All other players will receive, FREE OF CHARGE:
   o Two new Sculptures to be found in the Dungeons, created thanks to the Kickstarter Backers!
   o New objective in the Family Trials mode - Consecration! This new challenge lets you fight
      endless hordes of enemies in a special room.
   o Full Japanese text and voice-over localizations.
   o Full Farsi text and voice-over localizations.

And just as Amir mentioned above, stay tuned as we’ve got something great lined up for you in the near future -
the exclusive content for Backers will be available to you all as a paid DLC at $4.99!

With the warmest thanks,
Dead Mage and 11 bit studios Teams

# Source: https://store.steampowered.com/news/app/330020/view/2886234877171439077

Offline Installer (on 05. Oct. 2021): 1.2.63 => 1.2.72 (Win+mac - not yet Linux)

# JMB: Note that Windows and macOS versions are now on 1.2.74 (50078) - while
#          Linux version 1.2.7? is still missing ... i.e. stays on 1.2.63 (48061) ... please hold the line ...
Post edited November 02, 2021 by JMB9