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Chained Echoes 1.04
Fixed a bug that prevented Glenn from learning a certain skill leaving him with 1 GS at the end of the game
Fixed getting the item reward for avoiding optional battles in Phyon Oasis
Fixed a bug where enemies were unable to take a turn once a character reached a certain speed
Fixed a bug in the boss battle in Raminas Tower
Fixed a display bug in the crystal inventory when throwing away crystals
Fixed inventory not showing all crystals
Fixed Mikah’s Ultra Move killing an enemy over and over
Fixed a bug regarding HP on level up (characters now have a bit more HP)
Fixed some strings missing a translation
Fixed a save load position issue in the quest Into The Maelstrom
Fixed Crit Damage Up
Fixed other minor issues
Changed: Agility stat raised by equipment and passive now clamps at 50 (raising agi in battle can get past this limit. This change needs more testing but this should fix a few problems for the moment)
Changed: Agi Up stats
Changed: Agi Up crystals have the same chance to drop like other stat up crystals
Changed: Glenn now learns TP Cost Down instead of Chemistry
v. 1.05

Fixed a bug regarding saving between boss fights in Phyon Oasis
Fixed amount of crystals displayed in the craft menu
Fixed a bug that prevented some crystals from dropping
Fixed Terror Terrier Amok skill
Fixed an AI bug on the Titan Elemental
Fixed a bug allowing to teleport out of Raphael’s cave
Fixed two Raphaels appearing in a certain cutscene
Fixed certain ultra move buff effects to appear in wrong color
Fixed Recruit Tehlla not appearing on Hermit’s Isle
Fixed being able to open Reward Board during credits
Fixed a progression bug after gathering info about Daimbert
Fixed a bug regarding the Tadeye in the middle of Ograne Grottos
Fixed other minor bugs
Changed: Crit Up crystals now have the same chance to drop as other stat crystals
v. 1.06

Fixed reload bug in Frydolin’s home
Fixed a bug making it possible to skip the Assassin Girl battle
Removed marker from north east Rohlan Fields map
Fixed a bug that could cause the player to be locked on an island in a certain person’s mind
Fixed table colliders in an inn
Fixed Randomage not getting added to the bestiary in rare cases
Fixed a few collider issues in south west Perpetua
Fixed a bug that locked the game when the player killed a certain end game boss while he was using Counter Stance
Fixed a bug that led to a black screen when corrupted save files were present in the save directory
Fixed a bug regarding the Shaved Head
Fixed respawn of a certain boss in the final area
Fixed error in price calculations with Zellor’s ability
Fixed crystal size display bug in inventory
Fixed some missing translations
Fixed a bug that could occur when selling equipped skill RAM
Fixed a bug where the Fire Attack passive would always trigger
Fixed a bug that allowed taking actions during certain loading screens in cutscenes
Fixed other minor bugs and collision errors
When is 1.1 going to be on GOG?
Post edited February 11, 2023 by lasemoco
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lasemoco: When is 1.1 going to be on GOG?
You never know.
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lasemoco: When is 1.1 going to be on GOG?
Today I guess.

v. 1.1

Added: Japanese language support
Added: Option to re-read tutorials in the menu
Fixed a bug where Mage Warrior’s Fire and Water attack wouldn’t trigger oil and dry properly
Fixed other minor bugs and collision errors
Adjusted Phoenix Rise, Dragonfang, Elemental Pact
Adjusted some Sky Armor stats

Next in line is the NG+ mode as well as some changes to the crystal system.
Post edited February 16, 2023 by EverNightX
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lasemoco: When is 1.1 going to be on GOG?
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EverNightX: Today I guess.

v. 1.1

Added: Japanese language support
Added: Option to re-read tutorials in the menu
Fixed a bug where Mage Warrior’s Fire and Water attack wouldn’t trigger oil and dry properly
Fixed other minor bugs and collision errors
Adjusted Phoenix Rise, Dragonfang, Elemental Pact
Adjusted some Sky Armor stats

Next in line is the NG+ mode as well as some changes to the crystal system.
Awesome!
Do you have a timeline on when we can expect the next patch?
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lasemoco: Do you have a timeline on when we can expect the next patch?
No, I don't think the dev has said anything about that.