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I noticed Steam and Itchio received an update to 2.0.152.1 over a week ago. Any chance the GoG release is going to get updated soon?
Post edited October 14, 2018 by jSyN
avatar
jSyN: I noticed Steam and Itchio received an update to 2.0.152.1 over a week ago. Any chance the GoG release is going to get updated soon?
Looks like there is a new one (2.0.153.0) today. I'm assuming this is the newest this week...
2.0.153.0 is up on GOG now.
It's just disappointing to read the "Feature Friday" announcement and patch notes on Steam and not get to play it. I usually only have time for games on the weekend, so when the Friday update doesn't drop on GoG until the following Monday or later, it ends up being a week behind for me.
This is still a problem!
On GOG, Caves of Quds Patched Version is 2.0.199.6 (17 April 2020/added 20 April 2020).
The recent one on Steam is 2.0.200.35 and published on 9 May 2020.
The GOG Version misses the last 3 Updates.

...this content is just the last patches content missing from GOG:

200.35

Tomb-related notes:
Expanded the Grand Vestibule to multiple maps.
Changed the Omonporch entry zone to a new map: Court of the Sultans.
Made various tweaks and enhancements to the Arcade to the Twin Gates.
Made various tweaks and enhancements to the Columbarium.
Made the Ezra and Arcade murals more authentic.
Added a bell tolling sound effect to the Bell of Rest.
Made Sixshrew a real merchant.
Gave dialog to Yla Haj and Warden 1-FF.
Tweaked Mayor Haddas's dialog.
Gave better equipment and wares to Yla Haj.
Gave several of the Tomb zones better names.
Gave sky maps more sensible names.
Added a cistern ruin to the east of the Arcade.
Added more graffiti to the robbers' cut.
Made some architectural changes to the Tomb outer walls and the Spindle chamber.
Added a new tile for rubble.
Added some more Eater statue and hologram tiles.

General notes:
Faction leaders now have their prowess more accurately judged and displayed in their look descriptions.
Autowalk, autoexplore, and rest are now interrupted when your companions engage in combat, take damage, or die, as long as they're visible or audible.
We changed the option "Maximum autoexplore squares/sec" to "Maximum automove squares/sec" and made it apply to all forms of automove.
Metal items now retain less liquid, and fur items retain more.
Quartzfur hats now message themselves as being made of quartz rather than glass.
Autocollect can now be disabled on empty waterskins.
Spiders no longer attack allied creatures that are stuck.
Player-controlled spiders no longer autoattack stuck creatures.
Destroying or teleporting a web now frees anything stuck in it.
When an object is phased multiple times, damage from being forced into phase by reality stabilization now occurs only when the last effect is terminated.
Changed the message when you try to remove an unremovable cybernetic implant.
Items that affect the chance of salvaging multiple bits, like advanced toolkits, are no longer used on items that can only ever disassemble into one bit.
The random-buy mutation choices should now be more stable for a given seed.
If you're out of 2+ point mutations to buy, you're now presented with 1-point mutations.
The look and target picker "Locked" status toggle is now remembered across games and reloads.
In the classic UI, the cooking menu now reutrns to the selected option instead of the top of the list when you choose a recipe to cook then decide go Back.
Dromad trader psychic thralls or domesticated slaves no longer generate map notes.
Geomagnetic discs can no longer spawn with elemental damage mods.
Made some improvements to geomagnetic disc pathing.
Fixed an improper item ownership warning when you tried to examine or disassemble items in the inventories of certain creatures you were dominating.
Fixed a bug that caused Flurry to not work on inanimate objects, which in turn caused NPCs with flurry to stand there inert instead of attacking inanimate objects they were angry at.
Fixed some bugs with color rendering and formatting in books.
Fixed a bug with liquid-fueled power consumption, such as in gyrocopter backpacks.
Fixed some performance issues with normality gas and norm cores.
[debug] Made wish string matching more accurate.
[debug] The "Do you really want to die?" promp no longer accepts space or enter as input.
[modding] The map editor now supports Ctrl-C to copy a selected region, which turns your brush into a rectangle the size of that region. Ctrl-click pastes the copied region, and right-click deletes the region bounded by the selected rectangle.
[modding] The map editor now properly renders most walls, water tiles, and fences.
[modding] The map editor now has tile previews in the blueprint selector.
avatar
GotOldGames: This is still a problem!
On GOG, Caves of Quds Patched Version is 2.0.199.6 (17 April 2020/added 20 April 2020).
The recent one on Steam is 2.0.200.35 and published on 9 May 2020.
The GOG Version misses the last 3 Updates.

...this content is just the last patches content missing from GOG:

200.35

Tomb-related notes:
Expanded the Grand Vestibule to multiple maps.
Changed the Omonporch entry zone to a new map: Court of the Sultans.
Made various tweaks and enhancements to the Arcade to the Twin Gates.
Made various tweaks and enhancements to the Columbarium.
Made the Ezra and Arcade murals more authentic.
Added a bell tolling sound effect to the Bell of Rest.
Made Sixshrew a real merchant.
Gave dialog to Yla Haj and Warden 1-FF.
Tweaked Mayor Haddas's dialog.
Gave better equipment and wares to Yla Haj.
Gave several of the Tomb zones better names.
Gave sky maps more sensible names.
Added a cistern ruin to the east of the Arcade.
Added more graffiti to the robbers' cut.
Made some architectural changes to the Tomb outer walls and the Spindle chamber.
Added a new tile for rubble.
Added some more Eater statue and hologram tiles.

General notes:
Faction leaders now have their prowess more accurately judged and displayed in their look descriptions.
Autowalk, autoexplore, and rest are now interrupted when your companions engage in combat, take damage, or die, as long as they're visible or audible.
We changed the option "Maximum autoexplore squares/sec" to "Maximum automove squares/sec" and made it apply to all forms of automove.
Metal items now retain less liquid, and fur items retain more.
Quartzfur hats now message themselves as being made of quartz rather than glass.
Autocollect can now be disabled on empty waterskins.
Spiders no longer attack allied creatures that are stuck.
Player-controlled spiders no longer autoattack stuck creatures.
Destroying or teleporting a web now frees anything stuck in it.
When an object is phased multiple times, damage from being forced into phase by reality stabilization now occurs only when the last effect is terminated.
Changed the message when you try to remove an unremovable cybernetic implant.
Items that affect the chance of salvaging multiple bits, like advanced toolkits, are no longer used on items that can only ever disassemble into one bit.
The random-buy mutation choices should now be more stable for a given seed.
If you're out of 2+ point mutations to buy, you're now presented with 1-point mutations.
The look and target picker "Locked" status toggle is now remembered across games and reloads.
In the classic UI, the cooking menu now reutrns to the selected option instead of the top of the list when you choose a recipe to cook then decide go Back.
Dromad trader psychic thralls or domesticated slaves no longer generate map notes.
Geomagnetic discs can no longer spawn with elemental damage mods.
Made some improvements to geomagnetic disc pathing.
Fixed an improper item ownership warning when you tried to examine or disassemble items in the inventories of certain creatures you were dominating.
Fixed a bug that caused Flurry to not work on inanimate objects, which in turn caused NPCs with flurry to stand there inert instead of attacking inanimate objects they were angry at.
Fixed some bugs with color rendering and formatting in books.
Fixed a bug with liquid-fueled power consumption, such as in gyrocopter backpacks.
Fixed some performance issues with normality gas and norm cores.
[debug] Made wish string matching more accurate.
[debug] The "Do you really want to die?" promp no longer accepts space or enter as input.
[modding] The map editor now supports Ctrl-C to copy a selected region, which turns your brush into a rectangle the size of that region. Ctrl-click pastes the copied region, and right-click deletes the region bounded by the selected rectangle.
[modding] The map editor now properly renders most walls, water tiles, and fences.
[modding] The map editor now has tile previews in the blueprint selector.
All of the builds are delivered same-day to GOG; if there's an issue it's somewhere on GOG's delivery side, which I don't have any control over. The latest build in my gog control panel is the same as steam.


(Anything after 199.6 is currently on the 'beta' channel, available via Galaxy)
Post edited May 23, 2020 by bbucklew