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As someone who's just recently completed a playsession in the original Civilization: Call to Power, I was wondering if there have been any improvements to managing cities in Call to Power 2. It's quite annoying to have to tell a newly-conquered city to build new stuff every time - especially if there's a lot which needs to be built to bring it up-to-snuff to your other cities (factories, entertainment buildings, research facilities, etc.). Does anyone know?
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Expack: As someone who's just recently completed a playsession in the original Civilization: Call to Power, I was wondering if there have been any improvements to managing cities in Call to Power 2. It's quite annoying to have to tell a newly-conquered city to build new stuff every time - especially if there's a lot which needs to be built to bring it up-to-snuff to your other cities (factories, entertainment buildings, research facilities, etc.). Does anyone know?
I didn't spend much time playing the original CCTP, but in CTP2, you can develop a queue. I also believe you can assign a city manager that will automatically decide what to build (you can choose what emphasis to focus on). I can't comment on how well the managers work, as I don't trust city management to be automated (plus, I usually enjoy taking a look at what each city is doing and what's available - that is, until it gets to the modern era and that becomes too much).