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The second update for Broken Lines is going to be released today, so here are the patch notes.
Please note that saved games with in-level checkpoints may reset to the beginning of the level (no composure cost though).

This is unfortunately necessary and we apologize for the inconvenience.

New Features
* A UI size option has been added to the game settings menu and can be used to toggle between default and large UI.
Note: The big UI may not play well with 4:3 resolutions - all other resolutions should be just fine.
* The difficulty selection box now has a 'custom' option which will open the settings allowing the player to customize the difficulty, once this window is closed the game will start the game.
* The target lines have been slightly modified to show 'cover' status even when out of range of an enemy.
* Checkpoints are now clearly marked with a full-screen fade-in notice.
* Added the wait information tutorial menu to "Wreck".
* More weapons and items to choose from in Izkors shop - especially at the beginning of the campaign.


Balancing Changes
* Garand and Gewehr43: now does less damage but fires faster and does more suppression damage.
* Assault training Ability: the time between volleys slightly increased.
* Sneaker Ability: Increased threat reduction even further, no longer disappears when fired at.
* Eagle eye Ability: Now actually increases spot range by 80%.
* Several “less-used” abilities have been buffed slightly (e.g. “Drunken” and “Chicken” had ROF penalty removed).


Bug Fixes
* Panicking characters should now seek cover correctly.
* Rotating the camera when looking over the edge of a map into the void will no longer cause chaos with the camera.
* "Ambush" should now work correctly when loading the checkpoint.
* 'Wounded' state is no longer incorrectly removed when loading a checkpoint.
* Button prompt for mission outro 'continue' button should now position correctly.
* Increased animation speed for the panic run animation.
* Events should now trigger correctly at the "Greed" entrance.
* The gate should now open correctly in "Retribution".
* The antenna box in "Contact" should now be more noticeable.
* The roof on the big building at the end of uncertainty should now once more be grenade proof.
* Settings menu should reset settings correctly now when exiting without saving.
* Pacifist Ability now correctly shows the accuracy reduction.
* Covered Ability should now show up in your inventory after "Greed".
* Several levels have been tweaked in regards to colliders and nav-mesh.


Controller Specific

Features

* End level box can now be minimized.
* Soldiers can now be selected for the squad from the customize menu.

Bug fixes
* Selection focus should no longer be lost when pressing 'up' on the pre-campfire night scene.
* Equipment stats should no longer show over the character biography.