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MobiusArcher: Edit:
This was made when I was under the effect of a sleeping pill. It seemed like a funny idea at the time. Now I guess it just seems stupid. Sorry.
Ehh, I thought it was cheeky and all in good fun
The next game is in the Brigaverse and will be directly related to the events of the first game. You may even see some familiar faces.
Good to hear that my favorite game of 2017 is getting a sequel (hopefully pretty much in the same vein and without any fundamental changes in gameplay which I thought was pretty much perfect despite its very old school approach to things like the -actual- tank controls with m&k).
The amount of options, settings and things to toggle on/off alone is delightfully staggering.

Having re-watched the original Ghost in the Shell (a bliss after that absolutely dreadful live action abomination) recently I immediately thought of how cool it would be to have something like a Brigador-version of the spider tank as an available vehicle. Since it's essentially a combination of a tank chassis and a couple of mech-legs it shouldn't be hard to somehow fit that in with the already established lore? Unless the design is copyrighted or something and can only be used within the GitS-universe, of course.

Something like General Grievous' wheel bike could fit in nicely (especially with the Corvids) as well. Although in case of Disney you probably would have to be extra careful for your take on the design to be not too similar.
vignette1.wikia.nocookie.net/starwars/images/2/2c/GrievWheelBike_wsmi.jpg

Probably my favorite vehicle of the current roster, although it's sadly not available as a playable one, is Zed Prime, just for the reference to, I think, a certain sci-fi movie from the 70s featuring a similar hovering vehicle?
I wish that, in addition to shooting lasers from its eyes, it would also spout random (propaganda) stuff about weapons being good and the male primary reproductive organ being evil, and so on. The speech-synthesized voice in the very first mission ("Solo Nobre must fall") of the campaign would be perfect for that.
I'm really quite amazed that this indie game has its own novel. I've certainly heard of big-budget games having books, or books being written after the fact for games which turned out to be incredibly successful; but how many small developers have ever commissioned a novel (and full audiobook narration!) as part of the initial development process?!

I've now finished listening to the audiobook, and I agree that it's an engaging story. I've played very little of the game so far, so I'm guessing a bit here, but my gut feeling is that listening to the book before playing the game is perhaps the best way to do it, because it provides so much background to what's going on in the game!

The narration is pretty good for the most part. My only persistent complaint was that he hardly paused at many (if not most) of the mid-chapter scene changes, which leaves the listener scrambling to catch up. I don't know if that was an issue in the recording or the editing, but I found it annoying and it could surely have been fixed in the edit.

I also struggled a bit with the audio format on account of the sheer number of characters and names -- a single character might be referred to by their first name, last name, or mech callsign, and during the first several chapters I would simply lose track of who was being referred to. In one case I thought a particular callsign belonged to someone else; in another I thought that a person-and-callsign pair actually referred to two different people. I caught up eventually, but it was pretty confusing in the early going, because with an audiobook you can't just skim back through the pages to check.

Everything else comes down to the writing, and I guess YMMV on that front. It's certainly a style of writing I've never encountered, and I didn't always like it, but I came to appreciate it for the most part. My first impressions were NOT great, however (particularly some of the dialogue), so it's worth noting that it definitely grew on me, and I was glad that I gave it a chance to do so.

There is a great deal of combat in the story, and the writing is extraordinarily focused on the moment-to-moment details of battle, and fairly revels in finding new gruesome ways to describe death and destruction. This can be quite off-putting.

I felt the result was very much like watching a combat-heavy big-budget sci-fi film, with all of the military technology, special effects, big explosions, noise, and general carnage.

The first film analogy that sprang to mind, however, was Black Hawk Down. I thought Brigador was a lot better than Black Hawk Down, but I didn't like Black Hawk Down at all. (I'm not really sure whether that's helpful information!)

Perhaps the best thing I can say about the book is to reiterate that it actually won me over. You can no doubt tell that it's not the kind of thing I'd usually read, and it's also not the kind of thing I'd be inspired to read by the ways in which I've described it, so the fact that I listened to the whole thing in a fairly short span of time definitely says something in its favour.

My final comment is simply that I'm genuinely glad that I purchased the version of the game which included the book, as I believe I'll enjoy the game all the more for having listened to the story that came with it. Thanks again to those who recommended doing so.
Post edited November 13, 2017 by Shadowcat
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Shadowcat: I also struggled a bit with the audio format on account of the sheer number of characters and names -- a single character might be referred to by their first name, last name, or mech callsign, and during the first several chapters I would simply lose track of who was being referred to. In one case I thought a particular callsign belonged to someone else; in another I thought that a person-and-callsign pair actually referred to two different people. I caught up eventually, but it was pretty confusing in the early going, because with an audiobook you can't just skim back through the pages to check.
Oh yeah, that's certainly a problem I also had. Most notably it was with "Captain Edwina Blake" and "Eddy". It took me far too long to realize that it was pilot + mech, as before that I was almost certain they were just two different pilots. I think what added to the confusion were lines in which Blake and Eddy were referred to seperately, like in this example:

Eddy followed 2nd Squad, and Captain-Commander Blake concentrated on juggling the mishmash of various comms signatures that were bouncing seemingly at random around the city.
I would have loved to get the ebook along with the audiobook in the Deluxe Edition, or maybe at least some kind of reference card? I think that's definitely something to consider for the next part.
Post edited November 20, 2017 by Syrion
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Syrion: While I'm still not quite done with the audiobook, I think it's safe to say that listening to the book is a completely seperate experience from the game. The setting is the same, but from what I know so far, none of the characters from the book appear in the game and the other way around. Also, all that happens in the book is only loosely related to the game in that it takes place in the same context, but isn't directly referenced.
The game itself doesn't actually have a fleshed out plot, anyway. It presents tons of great lore and background, but what is happening in the game isn't tied to much of a plot.

I still think the audiobook is a great way of giving the game a more coherent sense of context that at least I didn't quite get from the ingame lore, despite its being very well written. Possibly due to the fact that I'm not a native English speaker and thus didn't quite get all the witty subtext and finer details.
To sum it up, I guess in my opinion it's actually benificial to start with the audiobook. Either way, no damage will be done!
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