dtgreene: English please? (If you're replying to a post that's in English, on an English language forum, you should be using English so that the person can actually understand the reply.)
Elyon0991: Just like in games using the AD&D 2nd Edition system on the Infinity Engine. In older jRPGs, experience points were also divided among party members.
In most RPGs that divide XP between your party members and report XP gains, the amount of XP rep0orted is the amount each character gets after division. For example, in Dragon Quest 3 (GBC version, though NES ans SFC are probably the same), a Metal Slime (Metaly in GBC translation) is worth 4140 XP, but if you kill it with a party of 4 survivors, the game will only report 1035 XP, which is the amount each character gets.
On the other hand, if the game reported XP gains the way Breath of Fire does, then the game would report 4140 XP gain, but only add 1035 to each character, which is rather confusing for the player.
The original Breath of Fire, IIRC, was actually even worse in this regard (don't know about the rest of the series). BoF1, IIRC, is one of those RPGs where XP is not split. Kill an enemy worth 20 XP with one character in the party, and they'll gain 20 XP. Kill the same enemy with 2 characters, and each gains 20 XP, yet the game reports 40. (By the way, most DQ games don't split XP, but at least they report it sensibly, In particular, even 2 and 4 don't divide XP, even though they are definitely older JRPGs.)
By the way, Paladin's Quest and its Japan-only sequel Lennus 2, which split XP and report the amount of XP each character gains, have a rather silly glitch. Each of those two games has a robot party member, who does not participate in the distribution of XP. If you win a fight with only the robot surviving, the game has to divide the XP between 0 characters, and therefore divides by 0, which in that game yields an XP value of 65,535 from the encounter. Too bad nobody actually gets the XP.