Posted August 16, 2025
CONTROLS
-----------------
You move around with the direction-arrows, interact/select with Enter, call up the character-menu with TAB.
This is an evil game of lazy developers, so you don't get minimap, which is unfortunate.
You also can run, but it doesn't effect anything, this is a turn-based game, so either don't bother, or set to "always run".
NOTE: the controls are true, except when you go to the Options menu (sound volume, which is not a slider, just 3 stages and mute). To quit from that menu, you have to press X. No idea why. I suspect a bug.
character menu
---------------------
The "Chat" function is useless unless you are dong multiplayer.
Status brings up your character-sheet. Nothing interresting here.
Fight: DO NOT USE THIS. This initiate a random encounter.
Equip brings up the equipment-menu. It is clunky, meaning you don't get to check your whole backpack at once, you only see what applies to the currently selected character. Each character can wear weapon and armor, and that's it. Every item-categroy has 5 "level" of equipments, they are most of the time straight upgrades.
SAVE is not intended to be used, but you can do it now any time. You don't get healed when using this method to save.
On the character sheet interface you can also see how many gold, potion and battles are left. Gold you can spend in the shops, potions are used to heal during battles, and battles tell how many random encounters and scripted battles are left in the current area. This area-system can get complicated, I'll clue you in later.
You also collect DragonDuck Dolls. How many you found can be seen in the MAIN MENU when you select New Game -> Dragonduck Mode. You only have to collect 7.
CHARACTERS and character-progression
---------------------------------------------------------
You start with Dem, who has
Weapon:
1 - Sword: 20 STR, 10 VIT
2 - Iron Sword: 40 STR, 20 VIT
3 - Katana: 70 STR, 40 VIT
4 - Giant Sword: 100 STR, 60 VIT
5 - Excalibur: 150 STR, 25 MAG, 25 AGI, 100 VIT, 50 WIL
Armor:
1 - Bronze Shield: 10 VIT
2 - Iron Shield: 40 VIT
3 - Mirror Shield: 20 MAG, 20 VIT, 30 WIL
4 - Energy Shield: 20 STR, 60 VIT
5 - Aegis: 30 STR, 30 MAG, 70 VIT, 40 WIL
Swords and Shields are the only equipment-type this character can wear.
Attack: physical, 1 hit, ... power (the power seem to incrise by the turns of the battle. I'm not sure if this is a bug and only the monsters are supposed to get stronger, or as intended)
Tech:
Multi Strike 5 MP, physical, hits 1 enemy 2 times
Deathblow: 10 MP, physical, 1 hit, combo boost&break (this means it adds 1 to your combo total, hits, then resets the combo total to 0)
Sara starts with:
Weapon:
1 - Staff: 10 STR, 10 MAG, 10 WIL
2 - Mystic Staff: 10 mana, 20 STR, 20 MAG, 20 WIL
3 - Death Staff: 20 MP, 30 STR, 40 MAG, 40 WIL
4 - Merlin Staff: 30 MP, 40 STR, 60 MAG, 60 WIL
5 - Caduceus: 50 MP, 50 STR, 90 MAG, 90 WIL
Armor:
1 - Pretty Ring: 10 VIT
2 - Strong Ring: 50 STR, 20 VIT
3 - Health Ring: 50 HP 30 VIT
4 - Speed Ring: 50 AGI, 40 VIT
5 - Magic Ring: 50 MAG, 50 VIT
Lita
Weapon:
1 - Handgun: 10 STR, +1 hit
2 - Shotgun: 20 STR, hits all enemies
3 - Rifle: 70 STR, ignores defense (probably change to this when encountering bosses)
4 - SMG: 20 STR, 2 hits on random enemies (if there is only 1 enemy, it hits that twice)
5 - Laser Gun: 80 STR, +1 hit, ignores defense
Armor:
1 - Glasses: 10 MAG, 10 VIT, 10 WIL
2 - Geek Glasses: 20 MAG, 20 VIT, 20 WIL
3 - Heart Glasses: 40 MAG, 20 VIT, 30 WIL
4 - Cute Glasses: 60 MAG, 30 VIT, 40 WIL
5 - IQ Glasses: 80 MAG, 40 VIT, 50 WIL
Erik
Weapon:
1 - Axe: 30 STR
2 - Hideous Axe: 60 STR
3 - Bloody Axe: 100 STR
4 - Giant Axe: 130 STR
5 - Chainsaw Axe: 170 STR
Armor:
1 - Suit: 20 VIT
2 - Fancy Suit: 40 VIT
3 - Silver Suit: 60 VIT
4 - Gold Suit: 80 VIT
5 - Platinum Suit: 100 VIT
TROLL DUNGEON
--------------------------
2 scripted battles (includes the boss-battle)
200 gold
4 potion
The dungeon is easy to comprehend, no map needed.
WORLD MAP
-------------------
200 random battles. SPEND AS LITTLE TIME ON THIS SCREEN AS POSSIBLE, as the monsters later are stronger, what also means worth more EXP.
Head to the nearby city Paladennus (you can see which location you are at on the character sheet's bottom).
PALADENNUS
--------------------
There are 3 NPC outside houses, none don't tell anything crucial (or what you can't get from this guide). Did I mention this game's designers were lazy?
Weapon Shop:
Iron Sword: 80 g, 40 STR, 20 VIT. Buy this, as I did not find the swords for Dem for some reason.
Mystic Staff: 150 g, 10 MP, 20 STR, 20 MAG, 20 WILL
Iron Shield: 90 g, 40 VIT (you will find one soon)
Mirror Shield: 140 g, 20 magic, 20 VIT, 30 WILL
NOTE: for some reason you can't just ESC from shops, you have to toggle to the "Exit" option.
House next to the Weapon Shop:
Dragonduck Doll (1)
The Happy Skull (tavern):
you get your first companion, Sara, who is a "mage" and a "ghost". Neither category will effect your gaming.
House att he south: has 2 NPC, tells you info you cna find in this guide.
Inn: you can save here, which also refills your MP.
Pottery: you can by your usual "tavern info" here for 10 gold. It just tells you htere is a dungeon on the NW (your main quest leads you to E). Spare your golds I say, or spend for roleplaying reasons. Doesn't effect the game.
On the upper floor it has a locked door with a chest in the room, no idea if you can access it or not later.
UPDATE: I cam aaall the way back, and none of the locked chest can be opened. Lazy.
Go NW.
SECRET CAVE 1
------------------------
10 battles
Strong Ring
Hm. Now either the Dragonduck Dolls' location is random, or depends on the difficulty-setting, as now (playing normal) none of it is here unlike before (on easy).
Oh, the map is a simple circle with two inward alcove.
Fo east.
GRAVEYARD PASS
---------------------------
battles: 25
first go east to a chest with 180 gold. Then go back, and head north. GP is made of multiple areas, the battle-counter applies to all, not each.
Also, don't bother with the graves, they are inconsequential, and each GROUP of tombs have only 1 version of text, what is just lame.
Go north. Don't thnk too hard of the Grim Reaper fading out, it's just flavour. At the junction go west for a chest (150 gold).
Follow the road (you get back to the first area, but you went around a chasm), then at the junction go north for some potion. Head back then and follow the road to part 3 of GP.
You get to a 4-way junction. S is empty. North is a chest with 100 gold. West then south nets you the Iron Shield. Continue on and SAVE at the mirage. And if you are playing on harder than Normal, you definitely want to 0 the battle-counter! Well, if you aim to score high maybe AFTER the boss-encounter wwhich is actualy an ambush when you walk W -> E amongst that row of graves. I mean this boss is kinda easy. The game do gets harder in the later stages though.
NOTE: if you hit "Fight", it does lower your battle-counter.
When you are done, just enter the city-in-site.
LUFESTOPOLIS
-----------------------
Dead and Breakfast: your tavern. It has a locked chest, maybe I'll come back with later characters to try to open it.
Weapon Shop:
Weapons:
- Katana, 400 gold
- Shotgun: 750 gold (defnitely buy this, it'll be a long while until you find a better gun)
Armor:
- Health Ring: 600 gold (you'll find one, so don't waste your money)
- Speed Ring: 700 gold
- Geek Glasses: 600 gold (you probably want to buy this for Hard+)
the rest of the city is useless. Leave the town, pass 1 bridge, go south, enter the dungeon.
SECRET CAVE 2
------------------------
10 battles. So, uhm, there is a boss, but seems scripted battles are not part of the counter after all. Hm.
This dungeon is definitely not easy, so either come back later, or don't be ashamed to regularly go to the last city to patch yourself for MP. Uhm, well, come back later either way. The boss just instakilled me :D
Btw, if you manage to beat the boss, you get Death Staff.
HARD note: you won't beat the boss here until you've beaten the next area.
Pass the 2nd bridge, and enter the Small Ruins, another multi-part area.
SMALL RUINS
--------------------
30 battles
Go west for a chest with 900 gold. Go back and pick up Lita.
Follow the road, and when you spot a chest get behind the house and open it (700 gold).
Keep following the road, and when you spot another chest (4 potions) don't forget to pick it.
When you enter Small Ruins 3 (has a save-mirage) go north to get the Health Ring. In the next area you'll meet the boss. It is some kinda robot. SAVE before trying.
In SR2 there is an 500 gold chest on the west side. Go find it: when you reach the east side you can go through a ruined building's door.
Tip for the boss: it respawns the minions, so concentrate on The Boss.
To continue simple head north, but as there is a side-dungeon head East first (cross the bridge north).
SECRET CAVE 3
------------------------
battles: 10
Heart Glasses
For mapping it's a big spiral, and that's it.
TIP: concentrate on the back of the row, not the puke-zombies.
WATER CAVE
-------------------
battles: 35
The map starts to be more complicated here. Do not go left (unless dragonducks are random and want to check location). The next junction is whatever, it's a big O leading to the same place. Follow the road, and you'll stumble into an intersection while going north. The northern option soon turns out to be a dead end, so skip. Going left at the next junction leads you to the next sub-area, so go east instead for a brief time for a chest of 5 potions.
The next time you have to choose pass the left side of WC2 is an O with a path leading inward from the top, where there are 2 chests (500 gold, 3 potions).
In WC3 going east at the entrance is a short dead end. At the next occasion go west to pick up the Rifle from a chest. Go back and follow the road. Take note on where the exit will be, and continue in this area, we have chest to loot (500 gold).
WC4 is where the boss awaits (a dragon), and you probably too have plenty of battles on your counter, so zero it down before trying (at least definitely on Hard. For Easy I mostly did what was absolutely necessary, and on Normal I feel I have plenty of leavway still).
On the Overworld there is one direction only you can go, so follow that to the next city.
NOTE: I've encountered some Bigfoot on normal, and it almost liquidated my entire team, so you will have to equip that rifle at this point to be safe(er). Can't wait to try this on Hard.
HARD NOTES: the "Escape From Battle" spell seems to be VERY handy starting with Hard. Sure, you can do most battles, but if you have a 5-enemy encounter with 3-5 blue spiders, I just couldn't figure out how to solve that problem (without exhausting probably all the overworld batlle pool).
MOTHERBOUND
------------------------
The first house on the left is entirely useless, and is so lazy it even has 2 doors, pretending to be 2 flats! The chest there is to troll the player, don't bother touching it.
Angry Flower Inn is your local inn.
In Bone Apetite (nice pun) you hear about The Chainsaw Axe, but this rumour is less than useless. (Foreshadowing: it'll cost a fortune to buy it.)
The weapon-shop sells:
Giant Sword: 12,000 gold
Merlin Staff: 15,000 gold
Bloody Axe: 8,000 gold
Cute Glasses: 18,000 gold
Gold Suit: 60,000 gold
NEITHER of these are endgame items, and you definitely will find a free Gold Suite later (and those things barely offer any stats anyway), but even if they will play a larger role on Hard or Hard+, you still probably want to buy that Axe, because very soon you'll get your 4th companion, who only has tier 1 axe, and will only find tier 2 axe, while the area you find him will be "a bit thougher" than the game was until now.
When you are done shopping, head to the castle and get imprisoned. Yes, you can see 2 caves on the Overworld, if you try to enter, you'll be turned back from both right at the entrance.
If you talk to the castle-guards they throw at you reference-humour - guess how much a newer generation of players will care, or even notice this.
I suggest to make an ARCHIVE SAVE.
BUG REPORT: I bought the axe, went grinding on the overworld, and when I went to the Prison, I did not have the axe! I had to go back grinding for money!
PS: You cann ot buy multiple copies of items. The shop will say "you already have this item" instead of charging you.
PRISON
------------
15 battles
After getting arrested you immediately recruite the 4th party-member. Don1t worry about him being lower level, he'll catch up eventualy (the 3rd and 4th character's exp-need will be proven less than the 1st and 2nd characters on later levels.
Oh, just so you know, you only gain new and varied abilities / option for stat-improvement up to level 30. Then both of your choices will be the same: a flat +10 all stat.
WARNING: I better tell you this, as this remake was made so lazily, it does NOT ask you wether to overwrite a save-file or not, so it happened I accidentaly overwrote my Easy-safe, so I can't just check what the other ending is. But yes, the game does allow you to play after completion of the story, but there is no reason to, as there are no quests, subquests, collectibles, or like anything to do.
This is OF COURSE a multi-area dungeon again. Prison 1 is easy, there is no possibility for deviation. Then comes the more complex part: multi-screen areas, corners and junctions make this the first real hard-to-navigate maze. As the possible number of battle is that low though, there is like zero chance not using them all up, so at least there is that.
But first going north leads you to only the Hideous Axe (in chest), for which you likely bought a better alternative, so go east. Don't worry about the statues, they do not come to life - though they "foreshadows" a possible enemy in the dungeon. As always it doesn't matter which sub-area you are, all enemies in the dungeon can occure.
Follow the corridors, and obviously do not go up the stairs, but go the other way. On second thought skip that, going south only leads you to one of those untouchable chests.
Now we reached Prison 5 (according to the character menu), and we face our first real dilemma which way to go. At the first junction it doesn't matter, north is the forward option. Second time go left for a chest with the Fancy Suite.
North leads to two dead-ends, so go east again.
WARNING: good or bad news, but in Prison 8 you get another 15 battles to exhaust!
I'd really like an Encyclopedia to know what monster is voulnerable to what element, because those Executioners hit HARD.
Stay in Prison 8-9 to use up all your battles, continue only then.
About the auto-running: it is disabled if:
- you hit the on/off of the function (obviously).
- you hit the "run now" button
- you walk into a save-mirage
Next you arrive to Castle Wall 1, which is still part of "The Prison" section of the game. You get 3 battles. These battles last for all sections of the wall.
Eventualy you get back to the castle-area, and this must share battles with one of the previous sections (not the wall), but I don't think we lost like anything, so just explor around. Loot:
- chest: 5,000 gold
- chest: 4 potions
Tip for The Usurper: seems the minions do not respawn, but that 3-hit ice-storm-spell will eventualy take care of them anyway, so focus mostly on the boss. For Easy, or even Normal Hael+ might be enough, but Hard you likely want to use Regenerate by Erik ASAP on the party-members who are getting hit initialy. Also Puke on the first turn, the king is not immon to the effect!
Now leave the town and go south (you'll be turned back if you try to go west. But with a new dialoguebox, so might as well check it out once in your lifetime.)
Oh, despite freeing The Prince (Erik) no dialogue is changed in the town, the developers were that lazy. Not even at the entrance of the castle, who asks "Where is the prince?" Yes, this lazy they were.
UNDEATH MOUNTAIN
-------------------------------
battles: 20
Go west for a potion (everything is in chests, obviously).
Next crossroad south is a dead end. Grrr. Next time going west at least gives you a chest (SMG).
Now you are back on the Overworld and have to pick a cave-entrance randomly. If you go west - that's a dead end.
The next cave is a tunnel -> a circle -> a tunnel. While NOTHING is inside. This game can be VERY boring and uninspired.
Tip: the "ghosts" are the weak enemies here, don't worry about them. On the other hand you can't really do anything about crabs, they are damage-sponges, so always leave them last.
If you guessed going east now the way forward you guuessed right, still go that way for the Energy Shield.
NOTE: all the cave-tunnels here share the same battle-pool.
Now in the last portion of this travel stick to the east and go around, so you won't get lost, and even stumble into the only chest of the sub-area, containing Silver Suite.
HARD NOTE: this area was patheticly easy. Sure, always concentrate on the bigger enemies at the end of the line, but that's it, no ability needed.
Also, after this, or even just the Prison the Overworld-fights in the zone fell back to the usual "press A". Too bad the real good abilities (teamwork, Regenerate+, Drain+) only came very late-game.
LANGSONG
-----------------
battles: 20 (way too little for this multi-area sector)
TIP: bandits (no matter what colour) tend to run away from fights. You can't do anything about it, but plan accordingly: if you feel strong, aim all your power on the first in the line and hope to kill it before it runs. If you feel weak, target them last and prioritise on the other threats.
On the other hand fear the little dragons.
When you get the first chest (4 potions) on your left, head south at the junction to reach it. Don't forget to explore this route full (go back and east) to get the giant Axe.
North is how you further your progress.
Langsong 2 Sub has nothing to explain.
Langsong 3
There is Magic Ring in the NW corner here, and somewhere in the middle of the area 1 gold. I let you discover how exactly get to there.
SEWER
-----------
15 battles (this will definitely be bottomed out)
This will be a really annoying area, and we are actualy just taking a break in the middle of Langsong!
At arrivel go north, and follow the passage to a chest (Caduceus). From here go aaal the way back to the entrance, and this time keep at the south side following the passage to the west to the next screen. There keep at the south edge and go west even to the west border, then go north but not at the edge of the screen, but one before. Follow this passage to the east until you find a chest with a Gold Suit. Backtrack to the west edge, and go north. Follow the trail along the north edge to a ladder.
LANGSONG ... AGAIN
-------------------------------
If you guessed this area shares the battle-pool with the previous L-section, you are tight, so stop worrying about random encounters and explore! Not that there is much to explore now. Just go north, pick up the mcguffins, and fight the Twin Tank boss! Then you are teleported back to the last town.
OVERWORLD (heading to the final dungeon)
--------------------
TIP: when you see the Grey Golem know they are like absolutely resistant to ... physical damage I assume. Use "Unite" ability of Dem to oneshot them.
Also, those java-mages can be as much a pain as those dragon-younglings before, so maybe save regularly.
I had plenty of battles left for the Overworld, 180 to be precise when I've reached the Endboss' HQ. Enter it.
LABORATORY (first visit)
---------------------
WARNING: when entering watch you aim straight the gate. Once I got stuck on the pixels, and had to quit and reload!
At the entrance area there are no battles threatening you, so go ahead and talk to the vendor. You can buy:
- Chainsaw Axe: 60,000 gold
- Platinum Suite: 150,000 gold (I agree, this price is patheticly ridiculous, but what else to spend your gold at this point, right?)
I had 220,997 gold at this point on Normal. More on Easy as I did not had to buy anything on that difficulty.
Note that you are just short on cash, you can sell your lower tier equipment. Obviously do not sell your best stuff, I bet you can not buy back your stuff, plus the price-difference would be hugh anyway.
Exit, and head further east.
BUG REPORT: here when I first arrived on Normal I stepped on the save-mirrage, and then could do nothing. The cursor did switch between ok and cancel, but did not accept enter on either, so I had to force shutdown, and reload from the last town.
DRAGONDUCK LAIR
------------------------------
battles: 20
This is an entirely optional dungeon with a simple zounds-of-HP boss, who has Excalibur. That's why we came here.
TIP: if you get low on mana, crawl back to the Laboratory for a quick refill.
WARNING: standing at the entrance, before the line where the dialogue at the first entering comes up, when facing a battle, the battle-counter will NOT go down! Dang it!
LABORATORY (second visit)
---------------------
battles: 50
These battles pose like no real challange, but they are highly disorienting. Here is the most efficent way to explore and loot:
From the start go left, and stick to the west side until you reach a horizontal corrior with dead ends on the north side. One of those will have a chest with IQ Glasses. From there keep going east until you can only go south. You'll find another chest, this time with 20,000 gold. Go back north, and this time head north on the east side to get to Lab 2.
Seems Lab 2 has new random enemies - who cares, they die all the same, and we are already past level 30. You can go one way until you don't. There sticking to the west wall leads to the next area eventualy, and if you go past that, you'll find no less than THREE chests! First stick to the east edge going south to find the Aegis. From there head back north, and at the first instance go west, then south right after to find the Laser Gun. Then go west at the SECOND occasion, and in a dead-end corridor to the north is 25,000 gold. I assume all this goild is for those who bought a bunch of stuff in the last city, so need cash.
Now if you turn in the FIRST occasion to the west you get back to the first split of the road. I'm not trying to describe the pass from that direction.
Sooner-or-later you'll reach a save-mirage. When passing it, you'll face "yourself", aka. Your Evil Clones. They are pathetic, but I thought I'll mention it.
The area behind that (Lab 3) will again have some new enemies it seems - they are no harder than the fart-clouds and zombie security guard, so who even cares, right? Sticking to the east side you'll find a chest with 30,000 gold. Either in the NW or NE corner you can get past to the next area (Lab 4). I suggest the west as you immediately will stumble into a chest with 5 potions. In case you didn't figure out Potions are last-chance items to save you from having to reload when you notice you'll just loose a battle.
Now stick to the south side of the place and go all the way to the east for another chest, this time with 15 potions!
NOTE: at the east and west edge this place has 2 Sub-Labs, which has nothing in them. They literaly serve no purpose.
Anyway, go back west, to the NW corner for 50,000 gold! Not that there's anything to spend it at this point. Go east, and you'll find another save-mirage obviously marking the Final Boss Encounter. Save.
Now just head north to talk with the old man (obviously the Big Bad Boss of the game.
BUG: if you stick to the east side of the room, your movement will be blurry.
Doc Brown offers you a choice: give him the fuel for the time-machine, or not. Now that I'm looking at it, you have no option to deny the things from him, because programming in another ending would have been work, and this developer has neither fantasy, nor work-ethic, just uninspired lazyness.
Crap, if you look through all your abilities, you realise most are crap, and only a handful is programmed right to rise with your comboes and your level and stuff. Here is the list of the important skills:
- Dem: Teamwork (or Heroism, I assume), Attack Stance+, Blade Dance, Deathblow+
- Sara: Freeze Blast (slows a single enemy down, good against bosses), Hailstorm+ (good damage, multishot to boost your combo), Research (maybe. Boosts your magic power), Heal+ (also pick up the passive that makes it not break combo)
- Lita: Comp Virus (ok damage, ignores defense), Drain Life+ (potential), Call Bats/Wolves (that damage per turn is VERY useful)
- Erik: Regenerate+ (all party gains regeneration until the end of battle), Puke(+): poisons the target (if applicable), Smash+ (it's like its normal attack, but stronger)
-----------------
You move around with the direction-arrows, interact/select with Enter, call up the character-menu with TAB.
This is an evil game of lazy developers, so you don't get minimap, which is unfortunate.
You also can run, but it doesn't effect anything, this is a turn-based game, so either don't bother, or set to "always run".
NOTE: the controls are true, except when you go to the Options menu (sound volume, which is not a slider, just 3 stages and mute). To quit from that menu, you have to press X. No idea why. I suspect a bug.
character menu
---------------------
The "Chat" function is useless unless you are dong multiplayer.
Status brings up your character-sheet. Nothing interresting here.
Fight: DO NOT USE THIS. This initiate a random encounter.
Equip brings up the equipment-menu. It is clunky, meaning you don't get to check your whole backpack at once, you only see what applies to the currently selected character. Each character can wear weapon and armor, and that's it. Every item-categroy has 5 "level" of equipments, they are most of the time straight upgrades.
SAVE is not intended to be used, but you can do it now any time. You don't get healed when using this method to save.
On the character sheet interface you can also see how many gold, potion and battles are left. Gold you can spend in the shops, potions are used to heal during battles, and battles tell how many random encounters and scripted battles are left in the current area. This area-system can get complicated, I'll clue you in later.
You also collect DragonDuck Dolls. How many you found can be seen in the MAIN MENU when you select New Game -> Dragonduck Mode. You only have to collect 7.
CHARACTERS and character-progression
---------------------------------------------------------
You start with Dem, who has
Weapon:
1 - Sword: 20 STR, 10 VIT
2 - Iron Sword: 40 STR, 20 VIT
3 - Katana: 70 STR, 40 VIT
4 - Giant Sword: 100 STR, 60 VIT
5 - Excalibur: 150 STR, 25 MAG, 25 AGI, 100 VIT, 50 WIL
Armor:
1 - Bronze Shield: 10 VIT
2 - Iron Shield: 40 VIT
3 - Mirror Shield: 20 MAG, 20 VIT, 30 WIL
4 - Energy Shield: 20 STR, 60 VIT
5 - Aegis: 30 STR, 30 MAG, 70 VIT, 40 WIL
Swords and Shields are the only equipment-type this character can wear.
Attack: physical, 1 hit, ... power (the power seem to incrise by the turns of the battle. I'm not sure if this is a bug and only the monsters are supposed to get stronger, or as intended)
Tech:
Multi Strike 5 MP, physical, hits 1 enemy 2 times
Deathblow: 10 MP, physical, 1 hit, combo boost&break (this means it adds 1 to your combo total, hits, then resets the combo total to 0)
Sara starts with:
Weapon:
1 - Staff: 10 STR, 10 MAG, 10 WIL
2 - Mystic Staff: 10 mana, 20 STR, 20 MAG, 20 WIL
3 - Death Staff: 20 MP, 30 STR, 40 MAG, 40 WIL
4 - Merlin Staff: 30 MP, 40 STR, 60 MAG, 60 WIL
5 - Caduceus: 50 MP, 50 STR, 90 MAG, 90 WIL
Armor:
1 - Pretty Ring: 10 VIT
2 - Strong Ring: 50 STR, 20 VIT
3 - Health Ring: 50 HP 30 VIT
4 - Speed Ring: 50 AGI, 40 VIT
5 - Magic Ring: 50 MAG, 50 VIT
Lita
Weapon:
1 - Handgun: 10 STR, +1 hit
2 - Shotgun: 20 STR, hits all enemies
3 - Rifle: 70 STR, ignores defense (probably change to this when encountering bosses)
4 - SMG: 20 STR, 2 hits on random enemies (if there is only 1 enemy, it hits that twice)
5 - Laser Gun: 80 STR, +1 hit, ignores defense
Armor:
1 - Glasses: 10 MAG, 10 VIT, 10 WIL
2 - Geek Glasses: 20 MAG, 20 VIT, 20 WIL
3 - Heart Glasses: 40 MAG, 20 VIT, 30 WIL
4 - Cute Glasses: 60 MAG, 30 VIT, 40 WIL
5 - IQ Glasses: 80 MAG, 40 VIT, 50 WIL
Erik
Weapon:
1 - Axe: 30 STR
2 - Hideous Axe: 60 STR
3 - Bloody Axe: 100 STR
4 - Giant Axe: 130 STR
5 - Chainsaw Axe: 170 STR
Armor:
1 - Suit: 20 VIT
2 - Fancy Suit: 40 VIT
3 - Silver Suit: 60 VIT
4 - Gold Suit: 80 VIT
5 - Platinum Suit: 100 VIT
TROLL DUNGEON
--------------------------
2 scripted battles (includes the boss-battle)
200 gold
4 potion
The dungeon is easy to comprehend, no map needed.
WORLD MAP
-------------------
200 random battles. SPEND AS LITTLE TIME ON THIS SCREEN AS POSSIBLE, as the monsters later are stronger, what also means worth more EXP.
Head to the nearby city Paladennus (you can see which location you are at on the character sheet's bottom).
PALADENNUS
--------------------
There are 3 NPC outside houses, none don't tell anything crucial (or what you can't get from this guide). Did I mention this game's designers were lazy?
Weapon Shop:
Iron Sword: 80 g, 40 STR, 20 VIT. Buy this, as I did not find the swords for Dem for some reason.
Mystic Staff: 150 g, 10 MP, 20 STR, 20 MAG, 20 WILL
Iron Shield: 90 g, 40 VIT (you will find one soon)
Mirror Shield: 140 g, 20 magic, 20 VIT, 30 WILL
NOTE: for some reason you can't just ESC from shops, you have to toggle to the "Exit" option.
House next to the Weapon Shop:
Dragonduck Doll (1)
The Happy Skull (tavern):
you get your first companion, Sara, who is a "mage" and a "ghost". Neither category will effect your gaming.
House att he south: has 2 NPC, tells you info you cna find in this guide.
Inn: you can save here, which also refills your MP.
Pottery: you can by your usual "tavern info" here for 10 gold. It just tells you htere is a dungeon on the NW (your main quest leads you to E). Spare your golds I say, or spend for roleplaying reasons. Doesn't effect the game.
On the upper floor it has a locked door with a chest in the room, no idea if you can access it or not later.
UPDATE: I cam aaall the way back, and none of the locked chest can be opened. Lazy.
Go NW.
SECRET CAVE 1
------------------------
10 battles
Strong Ring
Hm. Now either the Dragonduck Dolls' location is random, or depends on the difficulty-setting, as now (playing normal) none of it is here unlike before (on easy).
Oh, the map is a simple circle with two inward alcove.
Fo east.
GRAVEYARD PASS
---------------------------
battles: 25
first go east to a chest with 180 gold. Then go back, and head north. GP is made of multiple areas, the battle-counter applies to all, not each.
Also, don't bother with the graves, they are inconsequential, and each GROUP of tombs have only 1 version of text, what is just lame.
Go north. Don't thnk too hard of the Grim Reaper fading out, it's just flavour. At the junction go west for a chest (150 gold).
Follow the road (you get back to the first area, but you went around a chasm), then at the junction go north for some potion. Head back then and follow the road to part 3 of GP.
You get to a 4-way junction. S is empty. North is a chest with 100 gold. West then south nets you the Iron Shield. Continue on and SAVE at the mirage. And if you are playing on harder than Normal, you definitely want to 0 the battle-counter! Well, if you aim to score high maybe AFTER the boss-encounter wwhich is actualy an ambush when you walk W -> E amongst that row of graves. I mean this boss is kinda easy. The game do gets harder in the later stages though.
NOTE: if you hit "Fight", it does lower your battle-counter.
When you are done, just enter the city-in-site.
LUFESTOPOLIS
-----------------------
Dead and Breakfast: your tavern. It has a locked chest, maybe I'll come back with later characters to try to open it.
Weapon Shop:
Weapons:
- Katana, 400 gold
- Shotgun: 750 gold (defnitely buy this, it'll be a long while until you find a better gun)
Armor:
- Health Ring: 600 gold (you'll find one, so don't waste your money)
- Speed Ring: 700 gold
- Geek Glasses: 600 gold (you probably want to buy this for Hard+)
the rest of the city is useless. Leave the town, pass 1 bridge, go south, enter the dungeon.
SECRET CAVE 2
------------------------
10 battles. So, uhm, there is a boss, but seems scripted battles are not part of the counter after all. Hm.
This dungeon is definitely not easy, so either come back later, or don't be ashamed to regularly go to the last city to patch yourself for MP. Uhm, well, come back later either way. The boss just instakilled me :D
Btw, if you manage to beat the boss, you get Death Staff.
HARD note: you won't beat the boss here until you've beaten the next area.
Pass the 2nd bridge, and enter the Small Ruins, another multi-part area.
SMALL RUINS
--------------------
30 battles
Go west for a chest with 900 gold. Go back and pick up Lita.
Follow the road, and when you spot a chest get behind the house and open it (700 gold).
Keep following the road, and when you spot another chest (4 potions) don't forget to pick it.
When you enter Small Ruins 3 (has a save-mirage) go north to get the Health Ring. In the next area you'll meet the boss. It is some kinda robot. SAVE before trying.
In SR2 there is an 500 gold chest on the west side. Go find it: when you reach the east side you can go through a ruined building's door.
Tip for the boss: it respawns the minions, so concentrate on The Boss.
To continue simple head north, but as there is a side-dungeon head East first (cross the bridge north).
SECRET CAVE 3
------------------------
battles: 10
Heart Glasses
For mapping it's a big spiral, and that's it.
TIP: concentrate on the back of the row, not the puke-zombies.
WATER CAVE
-------------------
battles: 35
The map starts to be more complicated here. Do not go left (unless dragonducks are random and want to check location). The next junction is whatever, it's a big O leading to the same place. Follow the road, and you'll stumble into an intersection while going north. The northern option soon turns out to be a dead end, so skip. Going left at the next junction leads you to the next sub-area, so go east instead for a brief time for a chest of 5 potions.
The next time you have to choose pass the left side of WC2 is an O with a path leading inward from the top, where there are 2 chests (500 gold, 3 potions).
In WC3 going east at the entrance is a short dead end. At the next occasion go west to pick up the Rifle from a chest. Go back and follow the road. Take note on where the exit will be, and continue in this area, we have chest to loot (500 gold).
WC4 is where the boss awaits (a dragon), and you probably too have plenty of battles on your counter, so zero it down before trying (at least definitely on Hard. For Easy I mostly did what was absolutely necessary, and on Normal I feel I have plenty of leavway still).
On the Overworld there is one direction only you can go, so follow that to the next city.
NOTE: I've encountered some Bigfoot on normal, and it almost liquidated my entire team, so you will have to equip that rifle at this point to be safe(er). Can't wait to try this on Hard.
HARD NOTES: the "Escape From Battle" spell seems to be VERY handy starting with Hard. Sure, you can do most battles, but if you have a 5-enemy encounter with 3-5 blue spiders, I just couldn't figure out how to solve that problem (without exhausting probably all the overworld batlle pool).
MOTHERBOUND
------------------------
The first house on the left is entirely useless, and is so lazy it even has 2 doors, pretending to be 2 flats! The chest there is to troll the player, don't bother touching it.
Angry Flower Inn is your local inn.
In Bone Apetite (nice pun) you hear about The Chainsaw Axe, but this rumour is less than useless. (Foreshadowing: it'll cost a fortune to buy it.)
The weapon-shop sells:
Giant Sword: 12,000 gold
Merlin Staff: 15,000 gold
Bloody Axe: 8,000 gold
Cute Glasses: 18,000 gold
Gold Suit: 60,000 gold
NEITHER of these are endgame items, and you definitely will find a free Gold Suite later (and those things barely offer any stats anyway), but even if they will play a larger role on Hard or Hard+, you still probably want to buy that Axe, because very soon you'll get your 4th companion, who only has tier 1 axe, and will only find tier 2 axe, while the area you find him will be "a bit thougher" than the game was until now.
When you are done shopping, head to the castle and get imprisoned. Yes, you can see 2 caves on the Overworld, if you try to enter, you'll be turned back from both right at the entrance.
If you talk to the castle-guards they throw at you reference-humour - guess how much a newer generation of players will care, or even notice this.
I suggest to make an ARCHIVE SAVE.
BUG REPORT: I bought the axe, went grinding on the overworld, and when I went to the Prison, I did not have the axe! I had to go back grinding for money!
PS: You cann ot buy multiple copies of items. The shop will say "you already have this item" instead of charging you.
PRISON
------------
15 battles
After getting arrested you immediately recruite the 4th party-member. Don1t worry about him being lower level, he'll catch up eventualy (the 3rd and 4th character's exp-need will be proven less than the 1st and 2nd characters on later levels.
Oh, just so you know, you only gain new and varied abilities / option for stat-improvement up to level 30. Then both of your choices will be the same: a flat +10 all stat.
WARNING: I better tell you this, as this remake was made so lazily, it does NOT ask you wether to overwrite a save-file or not, so it happened I accidentaly overwrote my Easy-safe, so I can't just check what the other ending is. But yes, the game does allow you to play after completion of the story, but there is no reason to, as there are no quests, subquests, collectibles, or like anything to do.
This is OF COURSE a multi-area dungeon again. Prison 1 is easy, there is no possibility for deviation. Then comes the more complex part: multi-screen areas, corners and junctions make this the first real hard-to-navigate maze. As the possible number of battle is that low though, there is like zero chance not using them all up, so at least there is that.
But first going north leads you to only the Hideous Axe (in chest), for which you likely bought a better alternative, so go east. Don't worry about the statues, they do not come to life - though they "foreshadows" a possible enemy in the dungeon. As always it doesn't matter which sub-area you are, all enemies in the dungeon can occure.
Follow the corridors, and obviously do not go up the stairs, but go the other way. On second thought skip that, going south only leads you to one of those untouchable chests.
Now we reached Prison 5 (according to the character menu), and we face our first real dilemma which way to go. At the first junction it doesn't matter, north is the forward option. Second time go left for a chest with the Fancy Suite.
North leads to two dead-ends, so go east again.
WARNING: good or bad news, but in Prison 8 you get another 15 battles to exhaust!
I'd really like an Encyclopedia to know what monster is voulnerable to what element, because those Executioners hit HARD.
Stay in Prison 8-9 to use up all your battles, continue only then.
About the auto-running: it is disabled if:
- you hit the on/off of the function (obviously).
- you hit the "run now" button
- you walk into a save-mirage
Next you arrive to Castle Wall 1, which is still part of "The Prison" section of the game. You get 3 battles. These battles last for all sections of the wall.
Eventualy you get back to the castle-area, and this must share battles with one of the previous sections (not the wall), but I don't think we lost like anything, so just explor around. Loot:
- chest: 5,000 gold
- chest: 4 potions
Tip for The Usurper: seems the minions do not respawn, but that 3-hit ice-storm-spell will eventualy take care of them anyway, so focus mostly on the boss. For Easy, or even Normal Hael+ might be enough, but Hard you likely want to use Regenerate by Erik ASAP on the party-members who are getting hit initialy. Also Puke on the first turn, the king is not immon to the effect!
Now leave the town and go south (you'll be turned back if you try to go west. But with a new dialoguebox, so might as well check it out once in your lifetime.)
Oh, despite freeing The Prince (Erik) no dialogue is changed in the town, the developers were that lazy. Not even at the entrance of the castle, who asks "Where is the prince?" Yes, this lazy they were.
UNDEATH MOUNTAIN
-------------------------------
battles: 20
Go west for a potion (everything is in chests, obviously).
Next crossroad south is a dead end. Grrr. Next time going west at least gives you a chest (SMG).
Now you are back on the Overworld and have to pick a cave-entrance randomly. If you go west - that's a dead end.
The next cave is a tunnel -> a circle -> a tunnel. While NOTHING is inside. This game can be VERY boring and uninspired.
Tip: the "ghosts" are the weak enemies here, don't worry about them. On the other hand you can't really do anything about crabs, they are damage-sponges, so always leave them last.
If you guessed going east now the way forward you guuessed right, still go that way for the Energy Shield.
NOTE: all the cave-tunnels here share the same battle-pool.
Now in the last portion of this travel stick to the east and go around, so you won't get lost, and even stumble into the only chest of the sub-area, containing Silver Suite.
HARD NOTE: this area was patheticly easy. Sure, always concentrate on the bigger enemies at the end of the line, but that's it, no ability needed.
Also, after this, or even just the Prison the Overworld-fights in the zone fell back to the usual "press A". Too bad the real good abilities (teamwork, Regenerate+, Drain+) only came very late-game.
LANGSONG
-----------------
battles: 20 (way too little for this multi-area sector)
TIP: bandits (no matter what colour) tend to run away from fights. You can't do anything about it, but plan accordingly: if you feel strong, aim all your power on the first in the line and hope to kill it before it runs. If you feel weak, target them last and prioritise on the other threats.
On the other hand fear the little dragons.
When you get the first chest (4 potions) on your left, head south at the junction to reach it. Don't forget to explore this route full (go back and east) to get the giant Axe.
North is how you further your progress.
Langsong 2 Sub has nothing to explain.
Langsong 3
There is Magic Ring in the NW corner here, and somewhere in the middle of the area 1 gold. I let you discover how exactly get to there.
SEWER
-----------
15 battles (this will definitely be bottomed out)
This will be a really annoying area, and we are actualy just taking a break in the middle of Langsong!
At arrivel go north, and follow the passage to a chest (Caduceus). From here go aaal the way back to the entrance, and this time keep at the south side following the passage to the west to the next screen. There keep at the south edge and go west even to the west border, then go north but not at the edge of the screen, but one before. Follow this passage to the east until you find a chest with a Gold Suit. Backtrack to the west edge, and go north. Follow the trail along the north edge to a ladder.
LANGSONG ... AGAIN
-------------------------------
If you guessed this area shares the battle-pool with the previous L-section, you are tight, so stop worrying about random encounters and explore! Not that there is much to explore now. Just go north, pick up the mcguffins, and fight the Twin Tank boss! Then you are teleported back to the last town.
OVERWORLD (heading to the final dungeon)
--------------------
TIP: when you see the Grey Golem know they are like absolutely resistant to ... physical damage I assume. Use "Unite" ability of Dem to oneshot them.
Also, those java-mages can be as much a pain as those dragon-younglings before, so maybe save regularly.
I had plenty of battles left for the Overworld, 180 to be precise when I've reached the Endboss' HQ. Enter it.
LABORATORY (first visit)
---------------------
WARNING: when entering watch you aim straight the gate. Once I got stuck on the pixels, and had to quit and reload!
At the entrance area there are no battles threatening you, so go ahead and talk to the vendor. You can buy:
- Chainsaw Axe: 60,000 gold
- Platinum Suite: 150,000 gold (I agree, this price is patheticly ridiculous, but what else to spend your gold at this point, right?)
I had 220,997 gold at this point on Normal. More on Easy as I did not had to buy anything on that difficulty.
Note that you are just short on cash, you can sell your lower tier equipment. Obviously do not sell your best stuff, I bet you can not buy back your stuff, plus the price-difference would be hugh anyway.
Exit, and head further east.
BUG REPORT: here when I first arrived on Normal I stepped on the save-mirrage, and then could do nothing. The cursor did switch between ok and cancel, but did not accept enter on either, so I had to force shutdown, and reload from the last town.
DRAGONDUCK LAIR
------------------------------
battles: 20
This is an entirely optional dungeon with a simple zounds-of-HP boss, who has Excalibur. That's why we came here.
TIP: if you get low on mana, crawl back to the Laboratory for a quick refill.
WARNING: standing at the entrance, before the line where the dialogue at the first entering comes up, when facing a battle, the battle-counter will NOT go down! Dang it!
LABORATORY (second visit)
---------------------
battles: 50
These battles pose like no real challange, but they are highly disorienting. Here is the most efficent way to explore and loot:
From the start go left, and stick to the west side until you reach a horizontal corrior with dead ends on the north side. One of those will have a chest with IQ Glasses. From there keep going east until you can only go south. You'll find another chest, this time with 20,000 gold. Go back north, and this time head north on the east side to get to Lab 2.
Seems Lab 2 has new random enemies - who cares, they die all the same, and we are already past level 30. You can go one way until you don't. There sticking to the west wall leads to the next area eventualy, and if you go past that, you'll find no less than THREE chests! First stick to the east edge going south to find the Aegis. From there head back north, and at the first instance go west, then south right after to find the Laser Gun. Then go west at the SECOND occasion, and in a dead-end corridor to the north is 25,000 gold. I assume all this goild is for those who bought a bunch of stuff in the last city, so need cash.
Now if you turn in the FIRST occasion to the west you get back to the first split of the road. I'm not trying to describe the pass from that direction.
Sooner-or-later you'll reach a save-mirage. When passing it, you'll face "yourself", aka. Your Evil Clones. They are pathetic, but I thought I'll mention it.
The area behind that (Lab 3) will again have some new enemies it seems - they are no harder than the fart-clouds and zombie security guard, so who even cares, right? Sticking to the east side you'll find a chest with 30,000 gold. Either in the NW or NE corner you can get past to the next area (Lab 4). I suggest the west as you immediately will stumble into a chest with 5 potions. In case you didn't figure out Potions are last-chance items to save you from having to reload when you notice you'll just loose a battle.
Now stick to the south side of the place and go all the way to the east for another chest, this time with 15 potions!
NOTE: at the east and west edge this place has 2 Sub-Labs, which has nothing in them. They literaly serve no purpose.
Anyway, go back west, to the NW corner for 50,000 gold! Not that there's anything to spend it at this point. Go east, and you'll find another save-mirage obviously marking the Final Boss Encounter. Save.
Now just head north to talk with the old man (obviously the Big Bad Boss of the game.
BUG: if you stick to the east side of the room, your movement will be blurry.
Doc Brown offers you a choice: give him the fuel for the time-machine, or not. Now that I'm looking at it, you have no option to deny the things from him, because programming in another ending would have been work, and this developer has neither fantasy, nor work-ethic, just uninspired lazyness.
Crap, if you look through all your abilities, you realise most are crap, and only a handful is programmed right to rise with your comboes and your level and stuff. Here is the list of the important skills:
- Dem: Teamwork (or Heroism, I assume), Attack Stance+, Blade Dance, Deathblow+
- Sara: Freeze Blast (slows a single enemy down, good against bosses), Hailstorm+ (good damage, multishot to boost your combo), Research (maybe. Boosts your magic power), Heal+ (also pick up the passive that makes it not break combo)
- Lita: Comp Virus (ok damage, ignores defense), Drain Life+ (potential), Call Bats/Wolves (that damage per turn is VERY useful)
- Erik: Regenerate+ (all party gains regeneration until the end of battle), Puke(+): poisons the target (if applicable), Smash+ (it's like its normal attack, but stronger)
Post edited August 23, 2025 by twillight