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Seems like a good game, Is it me or the graphic style changed along with the hud?
Me. I participated in the kickstarter. At my tier, though, in the beginning, we were promised Beta Game Access, not a beta demo, like the one Steam already got and we are bound to get, near this month's end... Also, the prequel minigame, which was a stress goal, is a Steam exclusive item, because the Japanese company that was contracted to make it, does business only through Steam. This caused quite the inconvenience to both investors and the online services.

Although, i am considering to refund, already. All those missteps along the way; i don't like them the least bit. Especially the DRM-pro policy of that other company. I paid to receive my package hassle-free, DRM-Free. Not only that, but delays, cancel of platforms (Vita and WiiU are already axed), nasty attitude instead of polite replies ("we don't want to offer DRM-Free version, because we don't want lost sales and piracy on the rise"), etc.

Those 60 euros i paid upfront, might have a much better use, down the road.
Post edited September 13, 2018 by KiNgBrAdLeY7
I was looking to it but not anymore. (i'm also a 60€ backer).

The beta gameplay is nostalgic but in a bad way as it does look like it was animated with two frames, the story(or every interactions with other character/environment) is badly designed as it really does broke the game flow.. overall it's a bad action/platform game.

Btw thank KingBradley7 as i didn't even knew about the whole drm thing.
Only game I am looking forward to currently. Got the $500 + $128 one. Beta on PC steam have been awesome, and they will maybe release another demo down the road.

Koji Igarashi's dev-team over at ArtPlay along with 505 Games also seems to put effort in making the game even better after some recent feedback.

Once this game is released, I will put a weekend into it. All the game modes and such seems like cool ideas and I am very curious about the retro area / environment with the game.

I also hope Goofball will make an appearence, even though he lost to the "cool" Familiar Knight instead.
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KiNgBrAdLeY7: Although, i am considering to refund, already. All those missteps along the way; i don't like them the least bit. Especially the DRM-pro policy of that other company. I paid to receive my package hassle-free, DRM-Free. Not only that, but delays, cancel of platforms (Vita and WiiU are already axed), nasty attitude instead of polite replies ("we don't want to offer DRM-Free version, because we don't want lost sales and piracy on the rise"), etc.
It's funny they talk about lost sales in case of a DRM-free version, since I'm not giving them a cent BECAUSE there is no (physical) DRM-free version. Not to mention the game they are so afraid to see pirated is readily available on torrent platforms.
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SPTX: It's funny they talk about lost sales in case of a DRM-free version, since I'm not giving them a cent BECAUSE there is no (physical) DRM-free version. Not to mention the game they are so afraid to see pirated is readily available on torrent platforms.
Good luck explaining that to them. They didn't even reply to the onslaught of email contacts, by disappointed backers, right after their a$$pull. They even d!cked over the host platform with the survey, since they announced last minute that a DRM-Free version was to never happen. They failed to state that early and intentionally deceived everybody, even business associates (Fangamer); the latter went through lots of issues because of this, losing precious working time and probably, even money.

Inti-Creates got a very special showcase, in my gamer's personal sheetlist.
Post edited November 02, 2018 by KiNgBrAdLeY7
I know this is late and all, but thankfully WayForward has joined the dev team recently in trying to finish the game's development, and unlike Inti Pro-DRM, they have some games here on GOG while a few others are DRM-free on Steam like Shantae: Risky's Revenge which can play fine without Steam running beyond the initial installation process. Inti still pissed me off after screwing backers like me that wanted a DRM-free version of Curse of the Moon... Can't wait for the day if Hell freezes over a DRM-free version does show up on GOG only to piss off many other backers that originally wanted that in the first place before being forced to play it on Steam or another system.
Post edited December 22, 2018 by AmethystViper
Who is looking forward to this?
Not me anymore. I backed this and now they've announced the cancellation of the Linux and Mac versions without saying how to get a refund (which Kickstarter's ToS requires)... just the option to switch to one of the other platforms, none of which I have.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2368304

They're blaming middleware incompatibility, which is resulting in various people around the web hypothesizing that GOG may get the axe next, since DRM is the most obvious kind of middleware that works on Windows, PS4, and Switch but not Linux or Mac.
Post edited December 28, 2018 by ssokolow

Who is looking forward to this?
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ssokolow: Not me anymore. I backed this and now they've announced the cancellation of the Linux and Mac versions without saying how to get a refund (which Kickstarter's ToS requires)... just the option to switch to one of the other platforms, none of which I have.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2368304

They're blaming middleware incompatibility, which is resulting in various people around the web hypothesizing that GOG may get the axe next, since DRM is the most obvious kind of middleware that works on Windows, PS4, and Switch but not Linux or Mac.
Although we got the entry of the game here, it is still possible to lose our version completely. Japanese companies and DRM never mix well. Oh and refunding won't be possible, other than Vita backers. This is both official and final. I am still crying over my 60 bucks.
Post edited December 28, 2018 by KiNgBrAdLeY7
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ssokolow: Not me anymore. I backed this and now they've announced the cancellation of the Linux and Mac versions without saying how to get a refund (which Kickstarter's ToS requires)... just the option to switch to one of the other platforms, none of which I have.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2368304

They're blaming middleware incompatibility, which is resulting in various people around the web hypothesizing that GOG may get the axe next, since DRM is the most obvious kind of middleware that works on Windows, PS4, and Switch but not Linux or Mac.
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KiNgBrAdLeY7: Although we got the entry of the game here, it is still possible to lose our version completely. Japanese companies and DRM never mix well. Oh and refunding won't be possible, other than Vita backers. This is both official and final. I am still crying over my 60 bucks.
This is not looking good.
I'm also not inspired by the resultant gameplay in the Beta. Igi's constant updates for a better "enemy placement" is no replacement for smooth combat. In the time between this kickstarter launched Dead Cells has polished and produced new content and even the less popular games like Sundered have attempted to readdress game balance and complaints from their users. Maybe the reason development companies stopped working with Iga is because he's become a once was. Hell I wasn't all that interested in Cyperpunk 20XX because I figured the wait meant that development was floundering but it seens very possible that if I was wrong about Bloodstained I was wrong about Cyperpunk 20XX.
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KiNgBrAdLeY7: Oh and refunding won't be possible, other than Vita backers. This is both official and final. I am still crying over my 60 bucks.
That's what they're now claiming based on "we've spent the money from the kickstarter campaign" but...

1. If you scroll a few comments up, you'll see someone pointing out that a court would dismiss it as creative accounting and demand they repay the backers from their choice of: whatever money they're using to pay expenses now, the money they make from post-release sales, or declaring the project failed and selling off the assets they've produced so far (similar to declaring bankruptcy).

2. If you scroll a few comments down, you'll see someone posting three links to articles about other kickstarter projects where someone successfully took a project to court over failure to deliver promised rewards and won.

They also posted the same response on their official forums:

https://bloodstained.forums.net/post/62167/thread
Post edited January 09, 2019 by ssokolow
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ssokolow: That's what they're now claiming based on "we've spent the money from the kickstarter campaign" but...

1. If you scroll a few comments up, you'll see someone pointing out that a court would dismiss it as creative accounting and demand they repay the backers from their choice of: whatever money they're using to pay expenses now, the money they make from post-release sales, or declaring the project failed and selling off the assets they've produced so far (similar to declaring bankruptcy).

2. If you scroll a few comments down, you'll see someone posting three links to articles about other kickstarter projects where someone successfully took a project to court over failure to deliver promised rewards and won.

They also posted the same response on their official forums:

https://bloodstained.forums.net/post/62167/thread
Thanks for the info.