It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
1.0.15 (July 17, 2025)
• fixed a potential Memory Leak issue in certain levels to reduce memory usage

Controls

• A Quick Turn function has been added by popular demand! You can now quickly turn by 180° by pressing D-Pad left/right on your controller, or alternatively the Z/X keys on the keyboard, or mouse buttons 4 and 5. As usual, the key bindings can be customized using the Controls Editor in the options menu.
• Turning speed factor added: You can now customize the camera's turning speed in the controls menu.

Balancing

• All costs for consumables have been reduced to incentivice spending more of your hard-earned gems on these very useful items.
• Fireball has been completely rebalanced and has an additional high chance to inflict fire debuff
• Minigun now has a higher overheat reduction decrease across all weapon levels
• Pitchfork now has higher base damage and slightly less cooldown
• Machete now has increased base damage and reduced cooldown
• Increased base damage and level-scaling for Uzi
• Increased base damage and level-scaling for AK-47
• Increased base damage and level-scaling for Dual Pistol
• Increased base damage and level-scaling for Tesla Cannon
• Hives and Chameleon Creatures now drop more XP when defeated
• Strength of Smart Bomb now scales with mission progress and global enemy strength, making it more effective later in missions

General bug fixes

• Fixed problematic lampposts in Stilted Skirmish where player characters could get stuck
• Fixed issues with lava in Purgatory mission: Fog color is now reset correctly after emerging from the lava and lava surface is now visible from below

Performance

• Additional measures have been taken for improving the overall performance:
• All environment materials and shaders have been replaced/optimized
• Improved performance impact of Smart Bomb execution
• Fine-tuned detection ranges for all enemies
• Fine-tuned AI update intervals in order to reduce overhead of pathfinding calculations
• Capped max popcorn enemy count
• Implemented several additional improvements
Post edited 2 days ago by Berzerk2k2