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I have a peculiar problem with Blood, that I havent seen raised anywhere. My Caleb is just... a little silent. He only speaks when I blow multiple enemies (laughs, usually), or when there's a scripted event - a door opens or plot advances.

Every sound effect plays without a hitch, music too (tho I applied the fix for music loop I found online). Tried to switch off 3D sound in options menu, but I dont think it did anything, really. When I watched some walkthroughs on YouTube, I noticed the same situation in many clips and I'm curious as to why this is.

Would be great if anyone knew how to fix this, as Caleb's quips add quite a bit of character to the game.
Post edited March 07, 2017 by MightySavagE
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MightySavagE: I have a peculiar problem with Blood, that I havent seen raised anywhere. My Caleb is just... a little silent. He only speaks when I blow multiple enemies (laughs, usually), or when there's a scripted event - a door opens or plot advances.

Every sound effect plays without a hitch, music too (tho I applied the fix for music loop I found online). Tried to switch off 3D sound in options menu, but I dont think it did anything, really. When I watched some walkthroughs on YouTube, I noticed the same situation in many clips and I'm curious as to why this is.

Would be great if anyone knew how to fix this, as Caleb's quips add quite a bit of character to the game.
I'm not sure that's something the developers really considered adding to the game, though he will fire off a few saying if he stands still long enough. You might be able to modify the maps to trigger sayings when you enter a area, but it would get annoying if you have to retrace your steps at a all.
Post edited March 07, 2017 by DustyStyx
So you're saying there's no random quips? I've gone through sound files and theres a whole lot of them that would totally fit.
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MightySavagE: So you're saying there's no random quips? I've gone through sound files and theres a whole lot of them that would totally fit.
Not unless you just stand still for a while.
oh that sucks... Guess some of those quips were just unused. Thanks for clarifying!