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April, probably, folks. Next month!
The question I have is where is it going to be sold? Steam? Gog? If it really is this close to release shouldn't it have a store page by now?

I'm also a little dubious of the supposed screenshots of the upcoming remaster. They look like screenshots from the old dos Blood game. I'm not expecting the remaster to be a miracle or anything, but I am remembering how the old Duke3d looked compared to a remaster like Megaton edition.

If all they do is add widescreen and improved mouse control (finally) then maybe it'll be worth it. It would still feel a little like a cash grab, though.

The upside of this is that with Atari back on their feet and willing to even go this far with it (letting Nightdive do this remaster), it makes me wonder if there actually is a future for Blood 3 after all.
Ancientways, why do you think they are being dubious? It's not like they haven't done other games, and we know its already technically possible with BloodGDX.

The screenshots are already in wide screen mode. You can see how they have retained the original HUD elements in 4:3 ratio, and then padded the extra. You can also see the message area also rendering in a 4:3 area in what is now the middle of the screen.

see attached: originalBloodScreen vs BloodEXscreen

Kaiser has stated that there will be better mod support through the KEX port (new weapons & enemies), and it will support user maps/mods such as Death Wish, Bloody Pulp Fiction, RATM, Bloodlines, etc., right out of the box


Pre-Alpha Video
https://puu.sh/wLppI/1ad307aef8.mp4
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DustyStyx: Ancientways, why do you think they are being dubious? It's not like they haven't done other games, and we know its already technically possible with BloodGDX.

The screenshots are already in wide screen mode. You can see how they have retained the original HUD elements in 4:3 ratio, and then padded the extra. You can also see the message area also rendering in a 4:3 area in what is now the middle of the screen.

see attached: originalBloodScreen vs BloodEXscreen

Kaiser has stated that there will be better mod support through the KEX port (new weapons & enemies), and it will support user maps/mods such as Death Wish, Bloody Pulp Fiction, RATM, Bloodlines, etc., right out of the box

Pre-Alpha Video
https://puu.sh/wLppI/1ad307aef8.mp4
They? Who are they? If you mean nightdive studios, no i do not think they are being nefarious if that's what you mean.

No, it's just like I said. I'm only dubious of the screenshots. I don't think they're actually screenshots of the blood remaster. I think they're screenshots of the original blood. Maybe someone made a mistake. I dunno.

Blood running in widesceen mode is not a big deal. With certain adjustments you can do that now. I prefer a remaster to jumping through hoops, however. I'm lazy lol.
Post edited April 18, 2019 by Ancientways
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Ancientways: They? Who are they? If you mean nightdive studios, no i do not think they are being nefarious if that's what you mean.

No, it's just like I said. I'm only dubious of the screenshots. I don't think they're actually screenshots of the blood remaster. I think they're screenshots of the original blood. Maybe someone made a mistake. I dunno.

Blood running in widesceen mode is not a big deal. With certain adjustments you can do that now. I prefer a remaster to jumping through hoops, however. I'm lazy lol.
They: Nightdive, yes.

The Nightdive screenshots should be nearly identical to original Blood, they aren't redoing the whole game like what was attempted with Transfusion or BloodCM. From what I understand KEX is more of a VM for game engines [framework], so the elements of Build and the Blood are retained, and incorporated into KEX somehow. It's not a DOS emulation that runs Blood like we have with DOSBox, but with KEX running directly on the native OS.

I apologize, I don't have the exact details of how it works. I'm still not 100% clear on how BloodGDX works, but I think they (GDX and KEX) are similar in concept. Hopefully it will be on target for release this month, then we can find out sooner than not.
Post edited April 18, 2019 by DustyStyx
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Ancientways: They? Who are they? If you mean nightdive studios, no i do not think they are being nefarious if that's what you mean.

No, it's just like I said. I'm only dubious of the screenshots. I don't think they're actually screenshots of the blood remaster. I think they're screenshots of the original blood. Maybe someone made a mistake. I dunno.

Blood running in widesceen mode is not a big deal. With certain adjustments you can do that now. I prefer a remaster to jumping through hoops, however. I'm lazy lol.
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DustyStyx: They: Nightdive, yes.

The Nightdive screenshots should be nearly identical to original Blood, they aren't redoing the whole game like what was attempted with Transfusion or BloodCM. From what I understand KEX is more of a VM for game engines [framework], so the elements of Build and the Blood are retained, and incorporated into KEX somehow. It's not a DOS emulation that runs Blood like we have with DOSBox, but with KEX running directly on the native OS.

I apologize, I don't have the exact details of how it works. I'm still not 100% clear on how BloodGDX works, but I think they (GDX and KEX) are similar in concept. Hopefully it will be on target for release this month, then we can find out sooner than not.
My only thing, really, is that if it looks just like blood and plays just like blood then there's going to be little point in buying the remaster.

I did watch that video you posted. I don't like that weapon selection thing taking up real estate on the left hand side of the screen. There's simply no need for that. It looked like it had a better frame rate, though. I just hope that's not all they improve.
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Ancientways: My only thing, really, is that if it looks just like blood and plays just like blood then there's going to be little point in buying the remaster.

I did watch that video you posted. I don't like that weapon selection thing taking up real estate on the left hand side of the screen. There's simply no need for that. It looked like it had a better frame rate, though. I just hope that's not all they improve.
They are trying to retain compatibility with original Blood, again to allow user mods and cryptic passage to work. But the remaster would remove a number of limitations Blood has with the DOS/Build environment as far as color pallet, texture resolution, number of monsters, etc. That said, it is still up in the air if Nightdive is going to provide an updated MapEdit as well. So while the potential for moding will be there, the tools to do it might not be available.

I don't like the weapon selection thing either. Hopefully that will be something that can be turned off. You would think that it showing up in Caleb's hands would be weapon selection enough....
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Ancientways: My only thing, really, is that if it looks just like blood and plays just like blood then there's going to be little point in buying the remaster.
The performance would be a LOT better. DOSBox is fairly demanding, especially for games like Blood that were done at the tail end of the DOS era. It needs a lot of CPU cycles to have its framerate be comparable to a pentium level pc with the game running natively on it. Plus, it allows for a lot of embellishment in the way of GPU effects such as glows and explosions and modern features.

That said, with NBlood now out, which is simply amazing and offering most, if not all, the features I'd want in the Blood Remaster, I'm seeing less and less point in it. Plus, NBlood has source code released, eliminating the age-old problem with the original game and BloodGDX. It also runs natively (a substantial performance gain) thanks to being a C/C++ Eduke32 port, unlike BloodGDX which is in Java, which has a number of performance and security issues, even with things like JIT compilation. C/C++ decently optimized will always have more reliable performance. I'm honestly excited for future releases of NBlood that further increase its already fantastic accuracy of the original game. It's the best thing to happen to the Blood community in a very long time.
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DustyStyx: They are trying to retain compatibility with original Blood, again to allow user mods and cryptic passage to work. But the remaster would remove a number of limitations Blood has with the DOS/Build environment as far as color pallet, texture resolution, number of monsters, etc. That said, it is still up in the air if Nightdive is going to provide an updated MapEdit as well. So while the potential for moding will be there, the tools to do it might not be available.

I don't like the weapon selection thing either. Hopefully that will be something that can be turned off. You would think that it showing up in Caleb's hands would be weapon selection enough....
If the compatibility is perfect, then at least you could use the original tools to create maps and mods for it. Fortunately those were originally available.

Yeah, I'm not fond of that weapon selection graphic on the side either. Seems unnecessary and mars the view in the game.
Post edited April 20, 2019 by ColJohnMatrix