Posted July 16, 2019
low rated
The new trend in retro game development seems to be this: Make homages to various classic games with women as the protagonists, no matter what the genre, plot, or style of gameplay is. We are still seeing this trend continuing, with "Bloodstained: Ritual of the Night" as one of the newest in this category. By no means is this a new occurrence, as everyone well knows, among others, that the 1986 game Metroid featured a female protagonist in an action role, with much of her offensive power stemming from a special suit. But my contention is that using females as the main characters in action games is becoming much more commonplace because of political correctness and leftist political propaganda.
In the case of Blazing Chrome, the game is a clear tribute to Contra, a game featuring hyper-masculine male soldiers battling an alien invasion. However, Blazing Chrome features a woman soldier firing a weapon front and center in it's promo art, and indeed she(Mavra) appears to be the main character in the game, with "Player 1" defaulting to her. Basic human physiology tells us that men(people with penises and XY chromosomes) are naturally stronger and faster, and have better reflexes and higher aggression than women. Human males have always been warriors throughout history. It simply doesn't make sense to have women in the frontlines because they aren't suited for that role. But let's not let settled science get in the way of the leftist agenda. "Gender roles be damned! Put women in everything!" This is not a knock on women, because clearly human females possess strengths and talents in other areas that men do not, and the two compliment each other well(i.e. the nuclear family and the proper natural order). But these types of games are, in my opinion, a forced attempt to shoehorn women into unrealistic scenarios to advance the notion that gender is fluid, men can be women, and women can be men. The only problem is that in the real world, science reminds us that this simply isn't the case.
In the case of Blazing Chrome, the game is a clear tribute to Contra, a game featuring hyper-masculine male soldiers battling an alien invasion. However, Blazing Chrome features a woman soldier firing a weapon front and center in it's promo art, and indeed she(Mavra) appears to be the main character in the game, with "Player 1" defaulting to her. Basic human physiology tells us that men(people with penises and XY chromosomes) are naturally stronger and faster, and have better reflexes and higher aggression than women. Human males have always been warriors throughout history. It simply doesn't make sense to have women in the frontlines because they aren't suited for that role. But let's not let settled science get in the way of the leftist agenda. "Gender roles be damned! Put women in everything!" This is not a knock on women, because clearly human females possess strengths and talents in other areas that men do not, and the two compliment each other well(i.e. the nuclear family and the proper natural order). But these types of games are, in my opinion, a forced attempt to shoehorn women into unrealistic scenarios to advance the notion that gender is fluid, men can be women, and women can be men. The only problem is that in the real world, science reminds us that this simply isn't the case.