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The new trend in retro game development seems to be this: Make homages to various classic games with women as the protagonists, no matter what the genre, plot, or style of gameplay is. We are still seeing this trend continuing, with "Bloodstained: Ritual of the Night" as one of the newest in this category. By no means is this a new occurrence, as everyone well knows, among others, that the 1986 game Metroid featured a female protagonist in an action role, with much of her offensive power stemming from a special suit. But my contention is that using females as the main characters in action games is becoming much more commonplace because of political correctness and leftist political propaganda.

In the case of Blazing Chrome, the game is a clear tribute to Contra, a game featuring hyper-masculine male soldiers battling an alien invasion. However, Blazing Chrome features a woman soldier firing a weapon front and center in it's promo art, and indeed she(Mavra) appears to be the main character in the game, with "Player 1" defaulting to her. Basic human physiology tells us that men(people with penises and XY chromosomes) are naturally stronger and faster, and have better reflexes and higher aggression than women. Human males have always been warriors throughout history. It simply doesn't make sense to have women in the frontlines because they aren't suited for that role. But let's not let settled science get in the way of the leftist agenda. "Gender roles be damned! Put women in everything!" This is not a knock on women, because clearly human females possess strengths and talents in other areas that men do not, and the two compliment each other well(i.e. the nuclear family and the proper natural order). But these types of games are, in my opinion, a forced attempt to shoehorn women into unrealistic scenarios to advance the notion that gender is fluid, men can be women, and women can be men. The only problem is that in the real world, science reminds us that this simply isn't the case.
You've already met Samus.
Lara Croft, Bloodrayne, Shanoa, Jill Valentine, Claire Redfield, Terra Branford, Lightning Farron, Chun-Li, Bayonetta, Sonia Belmont, Athena Asamiya, Fiolina Germi, Eri Kasamoto, Chell, Rebecca Chambers, Regina, Shantae, Blaze Fielding, Aya Brea, Heather Mason, Joanna Dark, Alex Roivas, Nina Williams, Ayane, Momiji and Rachel, Aline Cedrac, Jade, Carrie Fernandez, Sheena Etranzi, Tetra/Zelda, Lei Fang, Tyris Flare, Dixie Kong, Niobe, Black Orchid, Sonya Blade, Manon Batiste, Cate Archer, Ms. Pacman, Xianghua, Sophitia and Pyrrha Alexandra, Vanessa Z. Schneider and Kazooie are just a handful of women in lead or co-starring roles I'd like you to meet.
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waltcowz-2008: You've already met Samus.
Lara Croft, Bloodrayne, Shanoa, Jill Valentine, Claire Redfield, Terra Branford, Lightning Farron, Chun-Li, Bayonetta, Sonia Belmont, Athena Asamiya, Fiolina Germi, Eri Kasamoto, Chell, Rebecca Chambers, Regina, Shantae, Blaze Fielding, Aya Brea, Heather Mason, Joanna Dark, Alex Roivas, Nina Williams, Ayane, Momiji and Rachel, Aline Cedrac, Jade, Carrie Fernandez, Sheena Etranzi, Tetra/Zelda, Lei Fang, Tyris Flare, Dixie Kong, Niobe, Black Orchid, Sonya Blade, Manon Batiste, Cate Archer, Ms. Pacman, Xianghua, Sophitia and Pyrrha Alexandra, Vanessa Z. Schneider and Kazooie are just a handful of women in lead or co-starring roles I'd like you to meet.
I already know about all of this, which is why in the third sentence of the post I said "among others". I'm not claiming this is in any way a new phenomenon, only that it is ramping up due to leftist dogma, especially in regards to action/fighting games that have historically featured mostly males as the protagonists.

One of my largest and best tattoos is from a game called El Viento, which was released on the Sega Genesis in 1991. The game features a female protagonist, Annet, and she is badass. But the game attempts to explain or at least offer some reasoning for the choice of a woman as the action hero. Annet is a sorceress with blood ties to an ancient god, making her beyond mortal and thus explaining her ability to destroy legions of attackers. She isn't some normal chick who watched G.I. Jane on Netflix and then who signed up for the Army and single-handedly outperformed all the male recruits because of the magic of feminism.

Did you wish to make a point or were you just looking to create a list of females in video games? :)
Either you're baiting hard or you're a bit slow.

She isn't some normal chick who watched G.I. Jane on Netflix and then who signed up for the Army and single-handedly outperformed all the male recruits because of the magic of feminism.

Did you wish to make a point or were you just looking to create a list of females in video games? :)
Is Mavra? Is her Contra counterpart Sheena Etranzi? Are her Metal Slug counterparts Fio and Eri? Why are you talking about realism when Blazing Chrome is about a robot rebellion and Contra has been about alien invasions since the beginning? Metal Slug features Nazi-analogues led by Saddam Hussein fighting with or against martians most of the time. The complete Blazing Chrome team is two men and two women. Just like Metal Slug or Contra Hard Corps. And since you mentioned Miriam from Bloodstained - Like Shanoa in Castlevania OoE, she bears a curse that allows her to harness demonic powers. Meanwhile, the Resident Evil protagonists are all completely ordinary guys and gals (being able to do over the top stuff in later games just because).
Lara Croft = ordinary archaeologist with no supernatural or tech enhancements. Flips around and dual wields.
Bloodrayne = dhampire fighting nazis and winning.
Shanoa = cursed orphan raised by Dracula worshippers posing as the church
Jill Valentine = ordinary girl trained with Special Forces, no superhuman enhancements until RE5. Fought BOWs and zombies multiple times coming out physically uncsathed.
Claire Redfield = ordinary girl looking for her brother
Terra Branford = half human, half Esper
Lightning Farron = L'Cie and part of Guardian Forces
Chun-Li = Interpol agent and reporter. Can create Ki blasts because.
Bayonetta = centuries old Umbra witch
Sonia Belmont = ordinary woman but capable of weilding the Vampire Killer through her bloodline
Athena Asamiya = Psycho-Powered Warrior of Light. "PSYCHO BAAALL!"
Fiolina Germi = ordinary girl from a family with a military background
Eri Kasamoto = abandoned by her parents, became leader of a street gang
Chell = ordinary woman with tech enhancements, possibly mute through brain damage suffered in cryosleep
Rebecca Chambers = ordinary medic with Special Forces training. Also learns to play the piano inbetween games directly following one another.
Regina = ordinary woman trained with Special Forces
Shantae = half Genie hero
Blaze Fielding = 21 year old ex cop (Hah!)
Aya Brea = 25 year old NYPD officer with mutated mitochondria
Heather Mason = possesses no special powers besides being Cheryl Mason's reincarnation
Joanna Dark = Top agent of the Carrington Institute
Alex Roivas = maths student. Finds a magic book and takes on Lovecraftian gods. "Pargon. Pargon. Pargon. Pargon. Pargon."
Nina Williams = biologically enhanced top assassin
Ayane, Momiji and Rachel = ordinary women with special Ninja training
Aline Cedrac = Professor of Anthropology at 24, otherwise ordinary woman. Takes on Lovecraftian horrors.
Jade = 20 year old investigative reporter. Otherwise ordinary. Really good with a bo staff.
Carrie Fernandez = 12 year old witch and distant relative to Sypha Belnades, defeats Count Dracula on her own.
Sheena Etranzi = Ordinary woman apart from being part of the Hard Corps. Capable of defeating an insurgent's armed forces all on her own, dodging bullets left and right.
Tetra/Zelda = Pirate leader at primary school age, reborn spirit of the Godess Hylia. Later also banished into a suit of armor.
Lei Fang = college student and Baji Quan prodigy
Tyris Flare = 24 year old amazon. Can summon a dragon provided she's got enough magic flasks. Defeats Death Adder and his forces.
Dixie Kong = a normal chimpanzee girl by Donkey Kong standards who for some reason can fall with style by spinning her ponytail. Defeats Kremling Krew three times.
Niobe = ordinary woman freed from the Matrix. Capable of taking it up against upgraded Agents.
Black Orchid = starts out as a 23 year old athletic woman who can take on living skeletons, bicranial cyclopses and killer robots. Can kill people by lifting her top.
Sonya Blade = member of U.S. Special Forces beign able to summon fire and pink rings because ???. Becomes a General in another timeline.
Manon Batiste = French resistance fighter and later member of the OSS. No superhuman capabilities. Kills Nazis in droves.
Cate Archer = superspy with UNITY, no physical enhancements whatsoever
Ms. Pacman = a regular female version of Pac-Man. Munches pellets while seeing ghosts and gets lost in dark alleyways.
Xianghua = ordinary girl fated by destiny to weild Soulcalibur.
Sophitia Alexandra = no physical enhancements. Regular Greek woman being strong willed and protective of her loved ones
Pyrrha Alexandra = regular Greek girl until being possessed by Soul Edge
Vanessa Z. Schneider = tech enhancements, genetically engineered clone. Spectacular butt.
Kazooie = regular breegull. Lives in a backpack and defeats (and kills) a dangerous witch three or four times.

As you can see, a lot of these classic heroines are either already part of special forces, are fated by destiny or magically adept, or have no enhancements at all but are still capable of incredible feats. Let's see where Mavra and Miriam land on the chart.

Miriam = orphan stricken with a curse that allows her to harness demonic powers absorbed as charts but is slowly killing her
Mavra = a resistence fighter, otherwise no known enhancements. Nothing else is known about her.

They fall perfectly within established roles for females in video games. They even have direct analogues (Sheena, Shanoa).

See now that you're being paranoid?
Post edited July 17, 2019 by waltcowz-2008
You are essentially making my point for me, although I'll concede that women protagonists in classic action games were a bit more common than I had insinuated in my first post.

Also, bear in mind that many of the females that you listed, and even Miriam from Bloodstained, are marketed as sex objects more than paragons of war. If you honestly think that Lara Croft, Sonya Blade, Mileena, Kitana, Jade, Black Orchid, Bloodrayne, or even Tyris Flare weren't designed as jerkoff material for some sperg in the basement of his parent's house, you're delusional. Their attire has no purpose other than to expose their breasts and asses and tittilate male audiences. Miriam has like one little piece of armor on her arm and a pair of metal greaves, but her ample cleavage certainly isn't covered up in her cute anime convention dress. Not exactly a great choice of dress for battle. That's why I mentioned Samus, because in all but one of the Metroid games she isn't presented as a sex symbol, but rather as a woman with huge advantages in strength, dexterity, and attack power due to her techonologically advanced armor.

Why do I mention this? Because it dovetails with the rise of females in action and leading roles in retro video games. We can no longer just chalk many of these choices up to "sex sells" because the women characters aren't being over-sexualized now. No, they are presented in a serious fashion as being equal or even superior as warriors to their male counterparts, and I don't buy it.
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Stormwalker: You are essentially making my point for me, although I'll concede that women protagonists in classic action games were a bit more common than I had insinuated in my first post.

Also, bear in mind that many of the females that you listed, and even Miriam from Bloodstained, are marketed as sex objects more than paragons of war. If you honestly think that Lara Croft, Sonya Blade, Mileena, Kitana, Jade, Black Orchid, Bloodrayne, or even Tyris Flare weren't designed as jerkoff material for some sperg in the basement of his parent's house, you're delusional. Their attire has no purpose other than to expose their breasts and asses and tittilate male audiences. Miriam has like one little piece of armor on her arm and a pair of metal greaves, but her ample cleavage certainly isn't covered up in her cute anime convention dress. Not exactly a great choice of dress for battle. That's why I mentioned Samus, because in all but one of the Metroid games she isn't presented as a sex symbol, but rather as a woman with huge advantages in strength, dexterity, and attack power due to her techonologically advanced armor.

Why do I mention this? Because it dovetails with the rise of females in action and leading roles in retro video games. We can no longer just chalk many of these choices up to "sex sells" because the women characters aren't being over-sexualized now. No, they are presented in a serious fashion as being equal or even superior as warriors to their male counterparts, and I don't buy it.
For one, you're now moving goalposts. As established, the characters you attempt to critize perfectly fit within classic female protagonist roles where videogames are concerned.
Secondly, Miriam isn't sexualized. The dress she wears is rather modest, though not prudish.You shouldn't confuse fanart with official art, where the top of her cleavage is showing but nothing more wild than what, say, Maria Renard or Shanoa wore in their games. Also, anything can be used as "jerk-off material" depending on what the person is into. There's people fetishizing armpits out there. Or feet.
Also, considering that you only explicitly addressed Mavra and Miriam, I'd like to point out that Mavra is all covered up in armor (which you said she shouldn't be because she's a woman in the military, setting a bad role model, apparently. We'll keep that in mind when the robot uprising finally occurs). Otherwise, she seems quite attractive. That should make you admire her, which you don't, since she's a Contra-like protagonist. Even though we've established that female Contra protagonists exist alongside Bill Rizer and Lance Bean.
Really, all I'm getting out of this is you becoming increasinly paranoid about society and picking the exact wrong hill to die on, as both Miriam and Mavra, whatever the reason for their inclusion as protagonists, aren't bad examples within their own games or in respect to their predecessors.
Also, you seemingly lobbed in Jade with Kitana, Mileena and Sonya Blade... let me be clear that the Jade I mean is not the green ninja girl from Mortal Kombat that fights with a staff and goes invincible on command. I'm talking about the tomboyish protagonist of Beyond Good And Evil.
https://www.gog.com/game/mable_the_wood

Here's another one.
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Stormwalker: The new trend in retro game development seems to be this: Make homages to various classic games with women as the protagonists, no matter what the genre, plot, or style of gameplay is. We are still seeing this trend continuing, with "Bloodstained: Ritual of the Night" as one of the newest in this category. By no means is this a new occurrence, as everyone well knows, among others, that the 1986 game Metroid featured a female protagonist in an action role, with much of her offensive power stemming from a special suit. But my contention is that using females as the main characters in action games is becoming much more commonplace because of political correctness and leftist political propaganda.

In the case of Blazing Chrome, the game is a clear tribute to Contra, a game featuring hyper-masculine male soldiers battling an alien invasion. However, Blazing Chrome features a woman soldier firing a weapon front and center in it's promo art, and indeed she(Mavra) appears to be the main character in the game, with "Player 1" defaulting to her. Basic human physiology tells us that men(people with penises and XY chromosomes) are naturally stronger and faster, and have better reflexes and higher aggression than women. Human males have always been warriors throughout history. It simply doesn't make sense to have women in the frontlines because they aren't suited for that role. But let's not let settled science get in the way of the leftist agenda. "Gender roles be damned! Put women in everything!" This is not a knock on women, because clearly human females possess strengths and talents in other areas that men do not, and the two compliment each other well(i.e. the nuclear family and the proper natural order). But these types of games are, in my opinion, a forced attempt to shoehorn women into unrealistic scenarios to advance the notion that gender is fluid, men can be women, and women can be men. The only problem is that in the real world, science reminds us that this simply isn't the case.
HUAHUAHUAHUAHUAHUAHUAHUAA you're funny bro. cool incel level post 10/10
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Stormwalker: But my contention is that using females as the main characters in action games is becoming much more commonplace because of political correctness and leftist political propaganda.
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Stormwalker: No, they are presented in a serious fashion as being equal or even superior as warriors to their male counterparts, and I don't buy it.
What is the actual point of this post?

Is it about a "leftist takeover" in the industry? Is it about games with cyborgs, aliens, zombies and dragons that can't have female heroes in them because "it's not realist enough"?

This is just incredibly irrelevant.
The new trend in retro game development seems to be this: Make homages to various classic games with white people as the protagonists, no matter what the genre, plot, or style of gameplay is. We are still seeing this trend continuing, with "Bloodstained: Ritual of the Night" as one of the newest in this category. By no means is this a new occurrence, as everyone well knows, among others, that the 1986 game Metroid featured a white protagonist in an action role, with much of her offensive power stemming from a special suit. But my contention is that using white people as the main characters in action games is becoming much more commonplace because of political dominance and supremacist political propaganda.

In the case of Blazing Chrome, the game is a clear tribute to Contra, a game featuring robots and wolves battling an alien invasion. However, Blazing Chrome features a white soldier firing a weapon front and center in it's promo art, and indeed she(Mavra) appears to be the main character in the game, with "Player 1" defaulting to her. Basic human physiology tells us that black people (people with more melanin) are naturally stronger and faster, and have better reflexes and higher aggression than white people. Black people have always been warriors throughout history. It simply doesn't make sense to have white people in the frontlines because they aren't suited for that role. But let's not let settled science and sports get in the way of the supremacist agenda. "Skin be damned! Put white people in everything!" This is not a knock on white people, because clearly white people possess strengths and talents in other areas that black people do not. But these types of games are, in my opinion, a forced attempt to shoehorn white people into unrealistic scenarios to advance the notion that color skin is fluid, white can be black, and black can be white. The only problem is that in the real world, science and sports reminds us that this simply isn't the case.
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Stormwalker: Why do I mention this? Because it dovetails with the rise of females in action and leading roles in retro video games. We can no longer just chalk many of these choices up to "sex sells" because the women characters aren't being over-sexualized now. No, they are presented in a serious fashion as being equal or even superior as warriors to their male counterparts, and I don't buy it.
So it was fine that women were protagonists before because they were sex dolls, but now they arent and thats like a big no no. How dare they not show tits and ass!
Here are two more recent examples, this time from the First Person Shooter genre. More tough-as-nails women who only stop killing monsters long enough to change their tampons and sip their vegan soy chai latte drinks.

https://www.gog.com/game/nightmare_reaper
https://www.gog.com/game/ion_fury

"Women as childbearers and homemakers?!?! How dare you insinuate that there are gender roles, Stormwalker? Don't you know that this is 2019, and all those things are just social constructs?"
Here's another, this time an RPG. 90-pound female hacks giant monsters to death with an axe that's almost as big as she is. Cute.

https://www.gog.com/game/indivisible
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Oh wow, another one that just dropped. Seriously, you can't make this shit up. Two dainty, attractive, 90-pound Japanese school girls in school uniforms beat up countless muscle-bound men, gang members, and assorted thugs. Down with the patriarchy!

https://www.gog.com/game/river_city_girls