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high rated
Changelog for Update 1.0.25 (added 25 September 2019):

Major issues
- Player save game could be corrupted on rare occasions.*
- Player progress could be partially reset on rare occasions.*
- A backup system has been created.
- The player could be softlocked after killing Tres Angustias.
- Fixed "Grievance Ascend" gate locked after respawning if the player died while defeating Tres Angustias.

* Unfortunately, if your save was corrupted it won't be recoverable. To help protect our players should future bugs arise, the mentioned backup system has been created.

UI issues
- Menu can’t be opened during interactions anymore

Gameplay issues
- The player could accumulate large amounts of vertical speed by pausing in certain conditions.
- There were screen shake and vibrations occurring after the player crouched at the bottom of a ladder.
- Crisanta could be damaged before the fight started using projectile attacks.
- The player couldn’t attack upwards immediately after a dash.
- The player could get stuck in the Wallclimb animation and could be exploited to levitate horizontally.

Level geometry fixes
- Fixed Penitent One getting stuck on the lower part of a wall-climb in Jondo (Right chain screen)
- Removed breakable wall leading to an infinite fall in Library of Negated Words.
- Fixed collisions in a room in Mercy Dreams where the Penitent One could get stuck into geometry after dashing and being hit with a projectile.
- Muddy floors in Holy Line and Desecrated Cistern had some collision issues and have been fixed.
- Modified shortcut connecting Desecrated Cistern with Wasteland of the Buried Churches. Replaced blood platforms by normal platforms.

Storyline fixes
- The prayer Taranto to My Sister was missable. Now spawns if Esdras is dead and TPO doesn't own it.
- Gemino quest was missable and players could be locked out of the 100% completion.
- Empty Golden Thimble spawns near Gémino if he converts to the tree form before talking to him.

Balance tweaks
- Blood Penitence cost has been increased and now scales with player Mea Culpa level.


Game standalone installer, and that of Blasphemous – ‘Alloy of Sin’ Character Skin [DLC], updated (1.0.16 ⇒ 1.0.25): 27 September 2019.
high rated
Changelog for Patch 2 (27 January 2020):

Platforming improvements
- Collision detection during jumps tweaked to improve jump feeling.
- Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump).
- Grab cancel action added.
- The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action.
- The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted.
- The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing.
- Damage while wall climbing now doesn't prevent further wall climbing. Before it was only available after touching the ground again.

New controls screen
- Extended controller support. Even playing with a dance mat is possible!
- Mouse buttons and swipe gestures added.
- Improved control screen UI.
- Every action is now rebindable.
- Button tooltips are shown correctly after rebinding actions in every UI screen.

Moving platforms rework
- Fixed a collision issue that made some players go through them on certain jumps.
- Added and reworked some annoying moving platforms to shorten wait times and improve level navigation.
- Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter.

Localization
- Added full Japanese language support.
- Fixed several typos in different languages.

Player fixes and changes
- Fixed a bug that caused TPO to pass through walls in certain jump conditions.
- Removed ladder landing screen shake effect
- Fixed a bug that caused falling attacks to continually loop in rare situations.
- Improved Weight of Sin timing.

Level changes
- Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!)
- Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops.

Guilt Fragment placement fixes
- All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
- Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes.
- Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva's fight to be impossible to retrieve.

Graphical fixes
- Damage effects and other Vfx were not being shown on PC builds.
- Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades.
- Fixed level sprites.
- Added decorative sprites of wax below red and blue candles on scenes.
- Socorro's animation loops fixed.
- When using a controller to exit the teleport menu, TPO didn't make an exit animation and remained invisible.
- Fix snow falling inside screen space (Mountains).
- Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches.
- Fixed an issue with the Retribution animation
- In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit.

Softlock fixes
- The Great Elevator in Archcathedral Rooftops could cause a softlock
- Interacting with Our Lady of the Six Sorrows a second time could cause a softlock
- Dying when falling through a pit with the inventory open could cause a softlock

Level fixes
- Mea Culpa level could be increased several times at the same shrine.
- The Penitent One could be hit while resting on a certain Prie Dieu.
- Fixed transitions to a few screens in which enemies will start attacking The Penitent One if the loading time took too long.
- Players could bypass abyss deathtraps when falling into them using the Weight of Sin skill.
- Removed an extra blue candle on Engracias' room that shouldn't be there.
- Fixed transitions where TPO would be facing the opposite direction they came from.
- Hanging chains of giant clapper in Jondo sometimes disappeared when they shouldn't
- Fixed Penitent One falling off the world when sliding through the door of the Bridge of the Three Calvaries.

Storyline/NPC fixes
- Duplicated Golden Thimble on gemino quest.
- Shroud of Dreamt Sin could be lost on force quit.
- Altasgracias' Egg could be lost on force quit.
- Escribar cutscene 3 doesn't show properly sometimes.
- Viridiana can be exploited if TPO leaves the boss room before she vanishes.
- Offering the 3rd mask to the Elevator and force quitting won't let the player access the fourth level.
- Fixed an issue that caused the last conversation with Our Lady of Our Six Sorrows to never be played.

Item fixes
- Chalice of Inverted Verses couldn't be refilled in certain conditions.
- Chalice of Inverted Verses empties itself after the pontiff cutscenes.

Bosses fixes
- Our Lady of the Charred Visage's laser could still fire and doesn't disappear even after she's dead, and still deals damage.
- Players could skip fighting Quirce using air impulse to reach the other side of the gap that led to his battle.
- Fixed Warden of the Silent Sorrow collider.
- The Penitent One will appear and perform the execution animation from both sides of Crisanta.

Enemy fixes
- Monfràgora errors fixed.
- Tizona flickering fixed.
- Amargura collider issues fixed. Improved hitbox.
- Guardainfante shockwave animation fix.
- Fixed Wraith enemy and projectile colliders.

Misc fixes
- Fixed flasks refilling after defeating Ten Piedad and Charred Visage bosses due to an outdated saving state script.
- Mouse is now hidden by default.
- Map icon location fixes.
- Fixed a bug where if the player collected all cherubs before visiting Jocinero for the first time, they would not receive the rewards.

Credits fixes
- Backer credits updated and fixed.
- Credits updated.


Standalone installer, and that of its DLC, updated: 1.0.27 ⇒ 1.0.13.5a.
high rated
Changelog for The Stir of Dawn (01 September 2020):

True Torment: New Game+
- Ascend into True Torment after beating the game at least once.
- You will keep your items, Prayers and Mea Culpa abilities. Master them to advance through this harder version of the game.

The Penitence System
- Choose between one of three Penitences, and face even greater challenges that change the way you approach each playthrough.
- Only available during a True Torment playthrough.
- Successful Penitence completions have their rewards...

The Stir of Dawn Questline
- A completely new quest can be started buried deep in the innards of the Holy Line.
- Only available during a True Torment playthrough.

Map Screen Overhaul
- The map has been completely redesigned and reworked.
- Custom markers can now be placed anywhere on the map.
- The map now features pixel perfect zoom.
- The percentage of area discovery is now visible in a corner.

Changes to the Core Game
NPC Changes
- A new NPC can be found close to Albero, in the Desecrated Cistern.
- The NPC Soledad has been reworked, and features fully voiced new dialog.
- The NPC Gémino has been reworked, and now features new sprites. His questline has been slightly tweaked.
- New dialog lines have been added to several NPCs and Bosses.

Fast Travel
- The Prie Dieu is now upgradeable, allowing for fast travel between the altars.
- Three new Teleports can now be found in Cvstodia.
- New areas and shortcuts have been added to the game.

Voiceover
- Full Spanish voice-over has been added to the game. The voice-over language can be changed in the options menu.
- Some of the existing dialog has been recorded again with a new cast.

Misc
- A mysterious alms-box can be found inside the church in Albero.

New Executions
- Sister of the Charred Visage
- Spear of the Cathedra
- Guardainfante
- Lunatic
- Phalaris
- Wandering Sepulcher
- Carthos

Art & Cutscenes
Art
The following areas now feature new art assets:
- Wasteland of the Buried Churches
- Mercy Dreams
- Grievance Ascends
- Patio of the Silent Steps
- Bridge of the Three Calvaries
- Ferrous Tree
- Wall of the Holy Prohibitions

Cutscenes
- New animated cutscenes have been added to the game.
- A new intro cutscene has been added.
- Balance, Quality of Life changes:

Balance Changes
Prayers
- Damage and fervour costs have been tweaked.
- Several prayers feature visual improvements.
- Prayer behaviour is more consistent and solid.

Enemies
- A few enemies have been revisited, and now feature better anticipation and recovery times.
- The behaviour of some enemies has been improved to create a better combat experience. Less unfair situations, smoother and more satisfying combat.

Abilities & Attacks
- The player hitbox and damage areas have been tweaked to ensure combat feels fair.
- The charged and lunge attack have been revisited and can now stun enemies in certain situations.
- The ranged attack damage and cost have been rebalanced. Damage now scales with Mea Culpa level.

Bug fixes
- Fixed an issue where the room in Gemino’s quest could be used to farm tears of atonement.
- Fixed an issue which caused the main menu background selection labels to display incorrect titles.
- Fixed an issue where Bleeding Miracle explosion didn’t cause damage to enemies.
- Fixed an issue where players could get stuck inside a wall during a True Torment playthrough.
- Fixed an issue that caused the Penitence Selection menu to behave incorrectly during a second playthrough.
- Fixed an issue where the Chalice of Inverted Verses was not emptied after using a Prie Dieu warp point.
- Fixed a LOT of issues causing diverse achievements to not unlock correctly.
- Fixed map issues that caused some tiles to not reveal on rare occasions.
- Fixed an issue that created duplicates of the Penitent One while button-mashing during the cutest animation in the game. Please, keep petting that dog though, he’s a really good boy.
- Fixed an issue where the Ash Mountain wouldn’t slow down the Penitent One.
- Fixed an issue that caused Esdras to remain still and refuse to fight back.
- Fixed an issue that caused abandoned Penitences to remain marked as so, even after completing them in a later playthrough.
- Fixed an issue that caused Penitences rewards to reset after the credits, so players weren’t able to access their rewards.
- Fixed several issues with the location entered after the fight with Laudes, which could cause softlock, weird collisions, and even stop players from getting the reward located there.
- Fixed an issue that caused Tres Angustias beam attack anticipation to appear outside the screen, so dodging them was only possible with the help of the Miracle.
- Fixed issues during Amanecidas combats that created weird interactions after interrupting their attacks. This caused them to stop attacking anymore during the fight on rare occasions.
- Fixed Ten Piedad fight so it can no longer be skipped by using the Linen of Golden Thread.


Standalone installer, and that of its DLC, updated: 1.0.13.5a ⇒ 2.0.27c RELEASE.
avatar
HypersomniacLive: Changelog for The Stir of Dawn (01 September 2020):

True Torment: New Game+
- Ascend into True Torment after beating the game at least once.
- You will keep your items, Prayers and Mea Culpa abilities. Master them to advance through this harder version of the game.

The Penitence System
- Choose between one of three Penitences, and face even greater challenges that change the way you approach each playthrough.
- Only available during a True Torment playthrough.
- Successful Penitence completions have their rewards...

The Stir of Dawn Questline
- A completely new quest can be started buried deep in the innards of the Holy Line.
- Only available during a True Torment playthrough.

Map Screen Overhaul
- The map has been completely redesigned and reworked.
- Custom markers can now be placed anywhere on the map.
- The map now features pixel perfect zoom.
- The percentage of area discovery is now visible in a corner.

Changes to the Core Game
NPC Changes
- A new NPC can be found close to Albero, in the Desecrated Cistern.
- The NPC Soledad has been reworked, and features fully voiced new dialog.
- The NPC Gémino has been reworked, and now features new sprites. His questline has been slightly tweaked.
- New dialog lines have been added to several NPCs and Bosses.

Fast Travel
- The Prie Dieu is now upgradeable, allowing for fast travel between the altars.
- Three new Teleports can now be found in Cvstodia.
- New areas and shortcuts have been added to the game.

Voiceover
- Full Spanish voice-over has been added to the game. The voice-over language can be changed in the options menu.
- Some of the existing dialog has been recorded again with a new cast.

Misc
- A mysterious alms-box can be found inside the church in Albero.

New Executions
- Sister of the Charred Visage
- Spear of the Cathedra
- Guardainfante
- Lunatic
- Phalaris
- Wandering Sepulcher
- Carthos

Art & Cutscenes
Art
The following areas now feature new art assets:
- Wasteland of the Buried Churches
- Mercy Dreams
- Grievance Ascends
- Patio of the Silent Steps
- Bridge of the Three Calvaries
- Ferrous Tree
- Wall of the Holy Prohibitions

Cutscenes
- New animated cutscenes have been added to the game.
- A new intro cutscene has been added.
- Balance, Quality of Life changes:

Balance Changes
Prayers
- Damage and fervour costs have been tweaked.
- Several prayers feature visual improvements.
- Prayer behaviour is more consistent and solid.

Enemies
- A few enemies have been revisited, and now feature better anticipation and recovery times.
- The behaviour of some enemies has been improved to create a better combat experience. Less unfair situations, smoother and more satisfying combat.

Abilities & Attacks
- The player hitbox and damage areas have been tweaked to ensure combat feels fair.
- The charged and lunge attack have been revisited and can now stun enemies in certain situations.
- The ranged attack damage and cost have been rebalanced. Damage now scales with Mea Culpa level.

Bug fixes
- Fixed an issue where the room in Gemino’s quest could be used to farm tears of atonement.
- Fixed an issue which caused the main menu background selection labels to display incorrect titles.
- Fixed an issue where Bleeding Miracle explosion didn’t cause damage to enemies.
- Fixed an issue where players could get stuck inside a wall during a True Torment playthrough.
- Fixed an issue that caused the Penitence Selection menu to behave incorrectly during a second playthrough.
- Fixed an issue where the Chalice of Inverted Verses was not emptied after using a Prie Dieu warp point.
- Fixed a LOT of issues causing diverse achievements to not unlock correctly.
- Fixed map issues that caused some tiles to not reveal on rare occasions.
- Fixed an issue that created duplicates of the Penitent One while button-mashing during the cutest animation in the game. Please, keep petting that dog though, he’s a really good boy.
- Fixed an issue where the Ash Mountain wouldn’t slow down the Penitent One.
- Fixed an issue that caused Esdras to remain still and refuse to fight back.
- Fixed an issue that caused abandoned Penitences to remain marked as so, even after completing them in a later playthrough.
- Fixed an issue that caused Penitences rewards to reset after the credits, so players weren’t able to access their rewards.
- Fixed several issues with the location entered after the fight with Laudes, which could cause softlock, weird collisions, and even stop players from getting the reward located there.
- Fixed an issue that caused Tres Angustias beam attack anticipation to appear outside the screen, so dodging them was only possible with the help of the Miracle.
- Fixed issues during Amanecidas combats that created weird interactions after interrupting their attacks. This caused them to stop attacking anymore during the fight on rare occasions.
- Fixed Ten Piedad fight so it can no longer be skipped by using the Linen of Golden Thread.

Standalone installer, and that of its DLC, updated: 1.0.13.5a ⇒ 2.0.27c RELEASE.
Any chance to get the opti. patch for the GOG version ? - It is still missing.