Posted March 06, 2021
Continued...
Again SPOILERS follow:
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albertix: -In the notes from the designers, “secrets”, it is stated: McCoy's dog should provide plenty of amusement for the player. She will stay in the two primary apartment rooms, but will do lots of doggy-things (jump on the couch, follow McCoy around, etc.). that Maggie will follow McCoy around, visit both rooms and hop on the couch. That has been ditched or still retreavable? Mostly ditched. A few things can be improved, but they are very little things. I want to do *something* there, but not sure how good the end result will be (Restored Content mode only). We shall see.
albertix: -were certain lines left blank or ditched in developping? I can “interact” with a snake down at Izo’s but nothing happens. Same with -no longer there?- Early’s upstairs, projectorroom and above when you search for Dektora. It used to be possible to click/green pointer on the front desk with video reels and equipment, nothing happened though. Some were bugs (left over unused objects, or objects set clickable by mistake). There are a few where there was a line by McCoy or such, and mostt of those have been and will be restored in RC mode.
However: I am not sure what snake is it you are referring too wrt to Izo. Can you provide a screenshot?
Same for the attic at Early Q's, although I think that that one was definitely a left over clickable with no interactions. That attic room is kind of a mess in the original game, with obstacles and clipping through scenery. I made quite a few bug fixes there.
albertix: -also official guidelines, “secrets”: Meanwhile, Sadik and Clovis are busily terrorizing Moraji on DNA Row. When McCoy returns to his spinner, Guzza will call him and send him to DNA Row.
Can’t remember Guzza EVER calling to go to DNA Row. This was removed or never implemented. I don't think I've seen anything in-game resources and code that implies that this was ever implemented.
albertix: -Sebastians, chasin Sadik it seems after the Moraji bombing. I can just bearly make out Sadik crossing a doorway and later his feet going up the stairs, but i certainly never : but the player will stumble upon Sadik rifling through Sebastian's stuff. Again original idea or script but cut out? Same source.[/i] Mostly cut out. You won't catch Sadik rummaging through Sebastian's stuff, but there are one or two more lines for McCoy to note about someone doing that.
albertix: -rooftop Sebastian, getting beaten up by Sadik. The original lines say: During this scene, the first seeds of doubt about his own identity are planted in the player's mind; comments from his two attackers suggest McCoy is a replicant too. (This scene will play slightly differently if Sadik is not a replicant; we will use the rooftop sequence to help the player make that determination by adding more information to Sadik's file based on what he says.)
I however cannot remember any differences in Sadik’s comments, rep or human. There are no differences on how that scene plays out, at least for the vanilla version. The "seeds" of doubt are basically the "family" stuff Clovis and Sadik mention. Not sure if I spotted anything to be restored there for restored content.
If Sadik is human, McCoy adds a note about it in his KIA (original game). If he is a Rep, there is no such note --- there might be something there to do for RC mode.
albertix: -Act2. Official lines:
This is the first act during which McCoy will be given the opportunity to meet with Rachael and Tyrell (he can also do it in Act 3, but by Act 4, he'll be much too busy). Accordingly, we clearly present him with the option of going to the meeting, either at the police station, or at the crime scene, or at both. Going to the meeting will be a double-edged sword; the player will obtain some valuable DNA information that will be useful in the end-game, but the replicants will have even more reason to pursue McCoy.
Multiple meetings with Tyrell and Rachael????? Never had that happen. Ditched or still present somewhere in the gamefiles? This refers to the same meeting (which is only possible in the original game, if you talk to Guzza about that). You can do that in Act 2 or Act 3.
The DNA stuff and Reps having reason to pursue McCoy was a design idea that did not make it to the final game -- they changed this around obviously, since you do get a DNA file there in Act 4.
The press text does not mention the cut meetings with Rachael only at McCoy's building (which is also Deckard's building). Thos are already restored in the RC version.
albertix: -any truth to the rumour that Gordo’s lighter at Taffy’s is a hint to him being rep (silver) or human (gold)? By the way: I ALWAYS missed that lighter in the first place, for more than 23 years. Never noticed it. As I wrote, the hint is not the lighter's color (I don't think they change it, and the model used is the same). The hint is what McCoy notes if you click on the lighter clue in the KIA, after you pick it up from the bar at Taffy's (after Gordo has left the bar and moved to the scene to perform).
albertix: -lovely audio additions: Luther and Lance tell McCoy they have DIFFERENT memories, thus concluding that Clovis is right in stating they are reps. In another PT (PlayThrough) they just mention photo’s of inceptdates, which Ray comments on as not being conclusive evidence. First one L&L are reps and second human rep symps? Niiiice... That part is kind of weird to me and kind of insufficient as a clue (Clovis giving them the incept photo or not). They do have some little different dialogue if they are human vs if they are Reps -- but mostly these characters are underdeveloped and not much changes whether they are human or Reps. I also think that the original plan was that they were (always) Reps.
albertix: -Act3. McCoy then dreams of running with Lucy and Maggie, by a lake on a distant planet.
Cannot remember seeing Maggie there, that would have even been more sceemy dreamy. And then, why is McCoy in a spacesuit and Lucy not? Happy reps all together? Confusion seems to be the name of the game. Yeah, this was changed. The dream is supposed to be ambiguous and also, well, it is a dream not a memory.
The player however is left to make his own interpretation about its significance.
albertix: -on my latest dozen-or-so PTs I cannot ever get an upgrade for my KIA from Bullet Bob. How does one get this? Functional or for now inconsequential? As I wrote above, don't talk to him about Hasan, and don't do stuff that will annoy him (I am unsure if drawing a gun in there makes him less friendly -- it could). But it is inconsequential in the vanilla game.
albertix: -I killed Bullet-Bob and the game did not end. His VK (full) was inconclusive. McCoy stated he had crossed a line though. Also nice sequence with the bum in the alley, when Ray kills him he can now dump him and tell Guzza to clean up the mess. That was NEVER in my earliest 1998 PTs. McCoy will say that if the test says Bob is human or it is inconclusive. If it says Bob is a Rep, McCoy will have no guilts (but Bob is always human, it's just that he has PTSD and he can "confuse" the VK test). No money if you "retire" Bob.
I think the bum substory was also like that in the original. We may have tweaked it a little if there was a bug in there, but I think it played out like that if you killed him there.
To be continued.
Again SPOILERS follow:
.
.
.
.
.


However: I am not sure what snake is it you are referring too wrt to Izo. Can you provide a screenshot?
Same for the attic at Early Q's, although I think that that one was definitely a left over clickable with no interactions. That attic room is kind of a mess in the original game, with obstacles and clipping through scenery. I made quite a few bug fixes there.

Can’t remember Guzza EVER calling to go to DNA Row.


I however cannot remember any differences in Sadik’s comments, rep or human.
If Sadik is human, McCoy adds a note about it in his KIA (original game). If he is a Rep, there is no such note --- there might be something there to do for RC mode.

This is the first act during which McCoy will be given the opportunity to meet with Rachael and Tyrell (he can also do it in Act 3, but by Act 4, he'll be much too busy). Accordingly, we clearly present him with the option of going to the meeting, either at the police station, or at the crime scene, or at both. Going to the meeting will be a double-edged sword; the player will obtain some valuable DNA information that will be useful in the end-game, but the replicants will have even more reason to pursue McCoy.
Multiple meetings with Tyrell and Rachael????? Never had that happen. Ditched or still present somewhere in the gamefiles?
The DNA stuff and Reps having reason to pursue McCoy was a design idea that did not make it to the final game -- they changed this around obviously, since you do get a DNA file there in Act 4.
The press text does not mention the cut meetings with Rachael only at McCoy's building (which is also Deckard's building). Thos are already restored in the RC version.



Cannot remember seeing Maggie there, that would have even been more sceemy dreamy. And then, why is McCoy in a spacesuit and Lucy not? Happy reps all together? Confusion seems to be the name of the game.
The player however is left to make his own interpretation about its significance.


I think the bum substory was also like that in the original. We may have tweaked it a little if there was a bug in there, but I think it played out like that if you killed him there.
To be continued.