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What I mean is which driver did the developers specifically design the game to be played in?

For example many of the games of that era were designed with 3Dfx Voodoo glide in mind, and used features of that card, that couldn't be accessed by other cards (or at least they didn't bother to include similar features on other cards). Usually these features included certain improved transparency, reflections, shadows, lighting, fogging, etc.

A good example is Undying and many of the Unreal I games look better with 3dfx despite having a lower resolution due to atmospheric lighting effects. King's Quest 8 also has extra graphical bells and whistles under 3dfx that D3D didn't offer.

So if I want access to the game as was intended to play which driver should I use for Blade of Darkness?
Post edited June 08, 2013 by Baggins
I'm not sure which one it was originally designed for, but if you want to take advantage of the spiffy nGlide wrapper, you'll need to put it on r3Dfx Voodoo 1-2.
Ya, I was comparing them. It seems Glide does seem to have best looking lighting, shadows, etc.

openGL looks a bit washed out, not as good lighting, etc, but there are some fun 'toonshading' effects to mess with.
avatar
Baggins: Ya, I was comparing them. It seems Glide does seem to have best looking lighting, shadows, etc.

openGL looks a bit washed out, not as good lighting, etc, but there are some fun 'toonshading' effects to mess with.
If I remember well, the best Blade experience back then was two Voodoo 2 in SLI mode using Glide api. This game was not so specifically designed for 3Dfx cards as Unreal, for instance, however I remember that both D3D and OpenGL showed bizarre graphical behaviours during the game experience, though the final result was quite good.

Regards.
MIguel
Post edited June 11, 2013 by Rugal1945
I run this game on just "rOpenGL". However, like many people say OpenGL can give a washed out look. But I messed around with the settings to get it looking like it originally did.

When you goto the Configure button in the setup window of the launcher, look for the tab that says "Textures". Change the mode to "GL_NEAREST". Then look for the "Color" tab and change all the sliders to "0" to get rid of the overly bright look.

Also the problem I had was that the text or journal were too small for a large resolution. Look for the "Misc" tab and where it says scale, change it to "1" and it should look fine!

Hope it helps :)