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Update v. 0.1.0 (Treasure Seeker): -Sep 29 2021

FEATURES:

"Treasure Seeker" event

Treasure chests are buried around Aspya. Discovering them is not, by any means, an easy task: only a true treasure seeker dares to go on such a perilous adventure. Find out by whom and why the treasue was hidden away!

Gold coins you find in those stashes can be used as currency to purchase unique weapons from Gideon, one of the merchants in Moth Nest:

Rocket Launcher
Triple Rifle
Hurricane Minigun

New Swarm weapons:
Sniper Rifle
Assault Rifle
Shotgun

…and more!

New island: Whalehunters Valley

Whalehunters Valley is an old island that belongs to the Hunters—a faction that is a part of the Earners. The Hunters used to fillet whale carcasses here to sell the meat in Moth Village and Turtletown.

4 new side quests

"Blind Madness"
"End of Childhood"
"Delicious"
"Lost Scientist"

Mini map
Navigate Aspya easily!

Multiple profiles
Create up to 5 player profiles!

DETAILED LIST OF CHANGES:

- QUESTS -
- Blind Madness quest added
- End of Childhood quest added
- Delicious quest added
- Lost Scientist quest added
- In the Blind Engineer quest, it is now necessary to take Harold to the Fathership
- In the “Find grass bait on one of the Swamp Islands in South Aspya” stage of the Kill the Devourer
quest, you can now only find grass on the western island
- For the fight with the Devourer, it’s now enough just to get the new Swarm ship gun
- When a new quest is obtained, it automatically becomes tracked

- WEAPONS -
- 6 new types of Swarm gun: Swarm Rifle, Swarm SMG, Swarm Assault Rifle, Swarm Pistol, Swarm
Shotgun, Swarm Sniper Rifle
- 60 new mods for the guns mentioned above
- 4 new types of weapon that can be bought for coins from Gideon: Triple-barrel, Rocket Launcher,
Machine Gun, and Wrap Launcher
- 5 new modes for the guns mentioned above
- New Swarm ship gun added
- All old SMGs and the mods for them have been redrawn to better fit the setting of the game

- BALANCE -
- Default hold size increased for most ships
- Damage from shotguns slightly decreased
- Dispersion of all SMGs reduced
- No. of bullets that drop for killing enemies with a knife increased
- No. of bullets in the magazines of Assault Rifles and SMGs increased
- Amount of coal and time required to smelt most ores reduced

- AI -
- Luma now delivers items to the store on the Fathership if it’s nearby
- Logic of enemy behavior altered: “interest” mode added
- Enemies’ angle of identification increased
- Rocket launcher operators’ behavior altered: now they also move and are move active
- Principle of the “identification” mode for enemies altered: now if they see several objects at one, but lose sight of the closest, they choose the next closest visible object from the list

- CONTROLS -
- Method of controlling ship guns changed: now the guns will be aimed at the mouse cursor (depending
on which side of the ship the cursor is located on). If you wish to return to the old control system, you can do so in the game settings
- Physics of Behemoth and Needle ships changed: now they are more stable when turning
- From the start of reloading until rolling and after rolling, if you press the fire key, firing will continue once
reloading is complete (previously, you had to hit the fire key again after rolling)
- All problems with key assignment fixed, along with all problems connected with not being able to fly
away from the launchpad on a ship

- LEVEL DESIGN -
- Buried chests with gold have appeared in the world. Gold coins can be used to buy weapons and mods
from the trader Gideon (Moth Nest)
- Whalehunters Valley location added
- Game world expanded: nearly all islands shifted
- Partial redesign of the Iron Burgeon location
- Destroyed surroundings can now be pushed, and their colliders are more moveable, so that players
don’t get stuck in them

- VISUALS -
- Shadows added to objects

- UI -
- Added mini map
- Enemies’ life bars are now always visible (with a few exceptions)
- Scrolling text added to ship and weapon parameters
- Shipyard interface window entirely redesigned, characteristics list shortened and excess parameters
removed
- Pluses and minuses in weapon/component/ship characteristics changed for up and down arrows
- Sorting of equipment items in the weapons and components tab, as well as in the shipyard, now starts with the rarest and ends with the least rare
- Now when changing direction on the “forward/back” buttons on the ship, the direction of take-off from the shipyard automatically changes
- TAB can also be pressed when the player is holding the ship’s wheel
- Now the shipyard can be opened without having to be holding the ship’s wheel. When approaching the dock you can activate the tablet, which will automatically open on the shipyard tab if you press TAB
- As soon as the player comes into the radius of entry for the shipyard, the corresponding hint appears
under the heroine
- You can now leave the shipyard window by pressing TAB
- Hints for buffs now only appear the first two times after they are picked up
- Buffs in bars now have a cost
- Hints and opening the shipyard will now only work after the quest to open the map is completed

- BUG FIXES -
- Bug that caused enemies not to follow the player now fixed
- Bug causing Swarm monsters that hatched from eggs not to follow the player now fixed
- Bug that caused the cursor disappear in the tablet after viewing a mod or a weapon now fixed
- Bug allowing for endless selling of a resource that was used up now fixed
- Bug that caused the volume of a canister to display incorrectly when it was added to the hold now fixed
- Incorrect positioning of shields on the ship when changing camera angle now fixed
- Bug that allowed you to open the tablet during the tutorial after receiving the water pistol now fixed
- Bug that showed a hint when closing the tablet and not pausing the game now fixed
- Problems with restarting the first boss fight in Fort Cain now fixed
- Problems with collecting grass bait on one of the Swamp Islands in South Aspya now fixed

- MISCELLANEOUS -
- Traders added in Garden and Ranch buildings
- Heroine’s respawn location changes after Luma moves the active bed
Update v.0.2.0 (Ice Kraken): -Dec 21 2021

FEATURES:

Aerial random events

Ice Kraken
A huge Ice Kraken will appear in the skies, capable of easily turning your ship into an ice cube. Only one will emerge alive from this battle… But the reward is so worth it!

Boarding
You may come across a large, heavily-armed ship carrying treasure, and you can board this ship if you wish. However, it doesn’t stay in one place. To defeat this enemy, you will have to use all your skills as an experienced sky captain.

Volcano
A small volcanic island floating in the sky. When the volcano erupts, it scatters debris over a certain area. Only the bravest captains who aren’t afraid to explore the island will find a reward in the mouth of the volcano.

Fuel Assistance
You may encounter an Earner ship that has run out of fuel. The ship’s captain will ask you for help. If you help them fuel up their ship, you will be rewarded.

Repairing an Earner Ship
You may come across a damaged Earner ship. The crew will ask for your assistance in return for a reward.


Active abilities for Eva
An ability slot will appear in your inventory. You can buy abilities from Ron and Rupert, a scientist and his ape who swapped bodies in a failed experiment.

Oppressor
An automatic machine gun turret. Shoots suppressing fire and diverts enemy attention to itself.

Shock Storm
A prototype device that generates a lightning bolt and stuns enemies in a radius. Note: Do not aim it at yourself!

Jericho
Experimental technology to utilize solar energy. A weapon of mass destruction. Use at your own risk.

Power Shield
A portable energy shield. Shields you from head-on attacks for a short time. Has a significant disadvantage: enemies can sneak up to you from behind.

Pyrostation
An automatic flamethrower turret. Can rotate 360 degrees and burn enemies around it. Note: Do not use it to cook hot dogs!

Active abilities for your ship
Previously, each airship had its own individual abilities. Now you can change your ship’s abilities. In addition to existing abilities (ship shield and boost), We added an ability called Annihilator: a powerful laser beam that incinerates enemies. Ship abilities, like Eva’s abilities, can be purchased from Ron and Rupert for crystals.

Two new main quests
After the quest where you free the Earner ship, the mines now have two new quests, a new boss, and a new character: Four Arm Frank.

New puzzles
We added three new types of puzzles. There are now more than twenty types of puzzles in the world, and you will get crystals for solving them. You can use crystals to buy and upgrade abilities for Eva and your ship.


OTHER CHANGES

- GAMEPLAY -

- Added a new secret trade quest
- Added a new weapon: Crossbow (reward for the new secret quest)
- Added Ron and Rupert's lab ship on the Fathership
- Added new resources: Data crystals, Energy crystals
- You can now install abilities on your ship
- 3 upgrade levels added for all ship abilities
- Added the possibility to unlock a second artifact slot by using equipment with the corresponding trait
- Crates that are hit by the bow of the player's ship are now automatically placed in the hold

- BALANCE -

- The laboratory can no longer be built (although players who have already built it will not lose it)
- Ship explosion damage has been reduced by 50%
- Time between Island Assaults has been increased 1.5x
- Long-distance fast traveling now costs less
- All players' skyships have had their holds expanded
- Frequency of enemies appearing in the skies has been reduced
- All resources have had their processing time reduced to 2 seconds
- Cheap resources will no longer drop from Elite Falcons on Whalehunters Valley or Kain's Fort
- Wombers now drop resources, and the number of capsules they drop has been increased
- The amount of ship energy contained in one energy sphere (spheres that drop from meteorites) has been increased 3x
- Several resources have had their stack amounts increased


- INTERFACE -

- A new "Notes" tab has been added to the tablet. Notes (both standard notes and notes from the Treasure Seeker update) are now added to this tab after you read them, and can be reread at any time
- The layout of the hints menu has been fixed
- The name of the Swarm Sniper Rifle has been fixed

- TEXT AND LOCALIZATION -

- Several localization and grammatical mistakes have been fixed, as well as incorrect character names
- Names of mods for all Swarm weapons have been fixed
- Shipyard hint text has been fixed
- Several mistakes in the German version have been fixed

- BUGS -

- Explosions no longer knock the player out of buildings
- Fixed a bug where ship control settings would reset when fast traveling
- Fixed a bug where ship invulnerability was lost during Island Liberation cutscenes
- Fixed a bug where grenades weren't blowing up explosive barrels
- Fixed a bug where an enemy/player/character would trigger a second explosion when stepping on a fallen grenade
- Fixed a bug where the icon displaying the hint for which key stops time after interacting with the recovery "refiller" was not appearing
- Fixed armory colliders
- Fixed a bug where the artifact was not removed from the player when removing items from an additional artifact slot
- Fixed the weight of the ship's starting engine
- Fixed the position of the list in your inventory when changing tabs
- Attribute scales no longer show negative numbers or extend outside the boundary